Modeling “Stag and Hare Hunting” Behaviors Using Interaction Data from an mCSCL Application for Grade 5 Mathematics
Abstract
:1. Contribution to the Literature
2. Introduction
3. Literature Review and Research Questions
3.1. CSCL and Academic Achievement
3.2. Types of CSCL Interactions and Personality
3.3. Lag Sequential Analysis and Usage Behaviors
4. Methodology
4.1. Software Utilized
4.2. Research Design, Data Gathering Procedure and Participants
4.3. Data Collection, Pre-Processing, Preparation, Feature Selection, and Data Analysis
5. Results
6. RQ2: What Features Describe the Stag and Hunting Behaviors of the Students?
7. RQ3: What Is the Usage Behavior of Students in Terms of the Level of Difficulty and Types of a Problem Solved?
8. Discussion
9. Conclusions, Recommendations, and Implications
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
ADD | Addition |
CSCL | Computer-Supported Collaborative Learning |
DIV | Division |
EA | Easy |
g | Learning gain |
HA | Hard |
ICT | Information and Communication Technology |
ID | Identification |
k-NN | k-nearest neighbor |
LSA | Lag Sequential Analysis |
M | Mean |
Max | Maximum |
MD | Medium |
Min | Minimum |
MUL | Multiplication |
RQ | Research Question |
SNA | Social Network Analysis |
STEM | science, technology, engineering, and mathematics education |
WISE | Withdrawn, Impulsive, Strategic, and Enthusiastic |
OCEAN | Openness (or Openness to experience), Conscientiousness, Extraversion, Agreeableness, and Neuroticism |
OKC | Online Knowledge Communities |
SD | Standard Deviation |
SUB | Subtraction |
VE | Very easy |
VH | Very hard |
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Demographics | Frequency | Percentage |
---|---|---|
Age M = 10.5 years old | - | - |
Gender | ||
Male | 25 | 68 |
Female | 12 | 32 |
Math Ability | ||
Low | 8 | 22 |
Average | 13 | 35 |
High | 16 | 43 |
Personality | ||
Agreeableness | 13 | 35 |
Conscientiousness | 4 | 11 |
Extraversion | 3 | 8 |
Neuroticism | 6 | 16 |
Openness | 11 | 30 |
Total | 37 | 100 |
Mathematics Performance | Stag | Hare | ||
---|---|---|---|---|
M | SD | M | SD | |
Pretest (n = 12) | 10.8 | 0.9 | 9.2 | 2.0 |
Posttest (n = 12) | 10.2 | 1.3 | 9.4 | 1.8 |
Learning Gain | −50.0 | 99.7 | 7.1 | 146.4 |
Hare | Stag | |||||
---|---|---|---|---|---|---|
Game Modes | Frequency | Percentage | Frequency | Percentage | Total | Percentage |
Level of Difficulty | ||||||
Very easy | 377 | 21.6 | 237 | 13.6 | 614 | 35.2 |
Easy | 389 | 22.3 | 382 | 21.9 | 771 | 44.2 |
Medium | 165 | 9.5 | 159 | 9.1 | 324 | 18.6 |
Hard | 4 | 0.2 | 0 | 0.0 | 4 | 0.2 |
Very hard | 5 | 0.3 | 27 | 1.5 | 32 | 1.8 |
Speed | ||||||
Very slow | 66 | 3.8 | 35 | 2.0 | 101 | 5.8 |
Slow | 112 | 6.4 | 43 | 2.5 | 155 | 8.9 |
Medium | 673 | 38.6 | 147 | 8.4 | 820 | 47.0 |
Fast | 27 | 1.5 | 128 | 7.3 | 155 | 8.9 |
Very fast | 62 | 3.6 | 452 | 25.9 | 514 | 29.5 |
Types of Problem | ||||||
Addition | 898 | 51.4 | 788 | 45.2 | 1686 | 96.6 |
Subtraction | 23 | 1.31 | 5 | 0.3 | 28 | 1.6 |
Multiplication | 14 | 0.81 | 12 | 0.7 | 26 | 1.5 |
Division | 5 | 0.28 | 0 | 0 | 5 | 0.29 |
Total | 940 | 53.8 | 805 | 46.2 | 1745 | 100% |
Hare (n = 25) | Stag (n = 12) | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Game Modes | M | SD | Min | Max | z-Score | M | SD | Min | Max | z-Score |
Level of Difficulty | ||||||||||
Very easy | 41 | 54 | 0 | 159 | −0.09 | 53 | 42 | 0 | 108 | 0.19 |
Easy | 28 | 66 | 0 | 334 | −0.25 | 106 | 136 | 0 | 334 | 0.52 |
Medium | 19 | 19 | 0 | 52 | −0.07 | 26 | 48 | 0 | 127 | 0.14 |
Hard | 0.48 | 1.33 | 0 | 4 | 0.12 | 0 | 0 | 0 | 0 | − |
Very hard | 3 | 7 | 0 | 27 | −0.01 | 3 | 8 | 0 | 27 | 0.01 |
Speed | ||||||||||
Very slow | 3 | 6 | 0 | 24 | −0.01 | 3 | 8 | 0 | 29 | 0.03 |
Slow | 4 | 9 | 0 | 30 | 0.04 | 4 | 7 | 0 | 21 | −0.07 |
Medium | 27 | 54 | 0 | 276 | 0.11 | 12 | 16 | 0 | 40 | −0.22 |
Fast | 1 | 4 | 0 | 13 | −0.33 | 11 | 13 | 0 | 40 | 0.69 |
Very fast | 2 | 10 | 0 | 50 | −0.33 | 37 | 52 | 0 | 170 | 0.70 |
Types of Problem | ||||||||||
Addition | 88 | 75 | 7 | 366 | −0.30 | 188 | 137 | 61 | 371 | 0.63 |
Subtraction | 2 | 6 | 0 | 21 | 0.01 | 2 | 6 | 0 | 20 | −0.03 |
Multiplication | 2 | 4 | 0 | 12 | 0.06 | 1 | 3 | 0 | 12 | −0.13 |
Division | 0.4 | 1 | 0 | 5 | −0.004 | 0 | 0 | 0 | 0 | − |
Game Behavior | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Learners’ Game Interaction Data | Hare (n = 25) | Stag (n = 12) | ||||||||
M | SD | z-Score | Min | Max | M | SD | z-Score | Min | Max | |
Number of Problems Solved (NPS) | 125.5 | 90.7 | −0.15 | 51 | 316 | 173.3 | 127.3 | 0.31 | 63 | 371 |
Time Spent Answering a Problem (s) | 1.6 | 0.5 | 0.29 | 0.6 | 2.84 | 1.2 | 0.5 | −0.61 | 0.61 | 1.88 |
Number of Attempts | 182.4 | 420.3 | −0.21 | 11 | 1857 | 535.7 | 712.5 | 0.44 | 15 | 2033 |
Number of Correct Attempts (NCA) | 30.4 | 36.0 | −0.27 | 1 | 177 | 68.7 | 54.3 | 0.56 | 13 | 181 |
Accuracy (NCA/NPS) | 25.3 | 12.6 | −0.23 | 0.95 | 56 | 46.9 | 49.2 | 0.47 | 21 | 201 |
Number of Problems Solved—Very Easy | 40.9 | 54.2 | −0.09 | 0 | 159 | 54.9 | 42.3 | 0.19 | 0 | 108 |
Number of Problems Solved—Easy | 28.8 | 65.7 | −0.25 | 0 | 334 | 105.6 | 136.5 | 0.52 | 0 | 334 |
Number of Problems Solved—Medium | 19.9 | 19.5 | −0.07 | 0 | 52 | 26.3 | 48.5 | 0.14 | 0 | 127 |
Number of Problems Solved—Hard | 0.5 | 1.3 | 0.14 | 0 | 4 | − | 0 | − | 0 | 0 |
Problems Solved—Very Hard | 2.6 | 7.5 | −0.01 | 0 | 27 | 2.7 | 7.8 | 0.01 | 0 | 27 |
Number of Problems Solved—Addition | 87.7 | 75.2 | −0.30 | 7 | 366 | 188.3 | 137.4 | 0.63 | 61 | 371 |
Number of Problems Solved—Subtraction | 2.3 | 5.8 | 0.01 | 0 | 21 | 2.1 | 5.8 | −0.03 | 0 | 20 |
Number of Problems Solved—Multiplication | 2.1 | 4.1 | 0.06 | 0 | 12 | 1.3 | 3.5 | −0.13 | 0 | 12 |
Number of Problems Solved—Division | 0.4 | 1.4 | −0.004 | 0 | 5 | 0.4 | 1.4 | 0.01 | 0 | 5 |
Learners’ Game Setting Data | Mann-Whitney U | p-Value |
---|---|---|
Number of Problems Solved | 98.5 | 0.094 |
Time Spent Answering a Problem (in seconds) | 76.0 | 0.016 * |
Number of Attempts | 86.5 | 0.039 * |
Number of Correct Attempts | 64.0 | 0.005 ** |
Accuracy | 75.0 | 0.015 * |
Number of Problems Solved—Very Easy | 120.0 | 0.315 |
Number of Problems Solved—Easy | 130.0 | 0.514 |
Number of Problems Solved—Medium | 117.0 | 0.267 |
Number of Problems Solved—Hard | 132.0 | 0.217 |
Number of Problems Solved—Very Hard | 149.0 | 0.960 |
Number of Problems Solved—Addition | 57.0 | 0.002 ** |
Number of Problems Solved—Subtraction | 135.0 | 0.518 |
Number of Problems Solved—Multiplication | 138.5 | 0.643 |
Number of Problems Solved—Division | 149.5 | 0.973 |
Learners’ Game Interaction Data | Learning Gain | |||
---|---|---|---|---|
Hare (n = 25) | Stag (n = 12) | |||
R | p-Value | r | p-Value | |
Number of Problems Solved | 0.18 | 0.381 | −0.56 | 0.061 |
Time Spent Answering a Problem (in seconds) | −0.08 | 0.707 | 0.06 | 0.859 |
Number of Attempts | 0.18 | 0.376 | −0.54 | 0.068 * |
Number of Correct Attempts | 0.27 | 0.197 | −0.77 | 0.004 ** |
Accuracy | 0.165 | 0.431 | −0.61 | 0.036 * |
Number of Problems Solved—Very Easy | 0.16 | 0.438 | 0.272 | 0.393 |
Number of Problems Solved—Easy | 0.475 | 0.016 * | −0.279 | 0.379 |
Number of Problems Solved—Medium | −0.074 | 0.725 | −0.415 | 0.179 |
Number of Problems Solved—Hard | 0.112 | 0.595 | − | − |
Number of Problems Solved—Very Hard | 0.257 | 0.215 | 0.083 | 0.798 |
Number of Problems Solved—Addition | 0.195 | 0.351 | −0.60 | 0.040 * |
Number of Problems Solved—Subtraction | 0.288 | 0.163 | 0.265 | 0.405 |
Number of Problems Solved—Multiplication | 0.031 | 0.884 | 0.523 | 0.081 |
Number of Problems Solved—Division | 0.319 | 0.120 | −0.090 | 0.782 |
Labels Returned by the Classifier | |||
---|---|---|---|
Stag | Hare | ||
True labels | Stag | 350 | 135 |
Hare | 70 | 304 | |
Accuracy = 76.1% | |||
Precision(Stag) = 83.3% | |||
Recall(Stag) = 72.2% | |||
Precision(Hare) = 69.3% | |||
Recall(Hare) = 81.3% |
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Bringula, R.P.; Enverzo, A.J.D.; Gonzales, M.G.G.; Rodrigo, M.M.T. Modeling “Stag and Hare Hunting” Behaviors Using Interaction Data from an mCSCL Application for Grade 5 Mathematics. Multimodal Technol. Interact. 2023, 7, 34. https://doi.org/10.3390/mti7040034
Bringula RP, Enverzo AJD, Gonzales MGG, Rodrigo MMT. Modeling “Stag and Hare Hunting” Behaviors Using Interaction Data from an mCSCL Application for Grade 5 Mathematics. Multimodal Technologies and Interaction. 2023; 7(4):34. https://doi.org/10.3390/mti7040034
Chicago/Turabian StyleBringula, Rex P., Ann Joizelle D. Enverzo, Ma. Gracia G. Gonzales, and Maria Mercedes T. Rodrigo. 2023. "Modeling “Stag and Hare Hunting” Behaviors Using Interaction Data from an mCSCL Application for Grade 5 Mathematics" Multimodal Technologies and Interaction 7, no. 4: 34. https://doi.org/10.3390/mti7040034
APA StyleBringula, R. P., Enverzo, A. J. D., Gonzales, M. G. G., & Rodrigo, M. M. T. (2023). Modeling “Stag and Hare Hunting” Behaviors Using Interaction Data from an mCSCL Application for Grade 5 Mathematics. Multimodal Technologies and Interaction, 7(4), 34. https://doi.org/10.3390/mti7040034