Digital Technologies and the Role of Data in Cultural Heritage: The Past, the Present, and the Future
Abstract
:1. Introduction
2. Technology in Culture
2.1. The First Steps
2.2. The Internet
2.3. Virtual Worlds
2.4. Metadata
- Data structure standards;
- Data content standards;
- Data value standards;
- Data format/exchange standards.
2.5. Content Digitization
2.6. Adaptation on People
2.7. Projects Related to Culture and Technology
2.8. Big Data and Cultural Heritage
2.9. The Role of Social Media
3. The Future of Culture in the Online World
3.1. The Role of the EC
- A European Green Deal;
- A Europe fit for the digital age;
- An economy that works for people;
- A stronger Europe in the world;
- Promoting the European way of life;
- A new push for the European democracy.
- Social;
- Economic;
- External.
- Sustainability in CH;
- Cohesion and well-being;
- Ecosystem supporting artists and professionals;
- Gender equality;
- International cultural relations;
- Culture as a driver for sustainable development.
3.2. An Institutional Approach
- Society’s role in conservation decisions;
- Respect for diverse cultural values;
- Research;
- Education;
- Exploration;
- Sustainable solutions;
- Communication;
- Inclusiveness;
- Continuous learning and renewal.
3.3. Horizontal Analysis
3.4. Vertical Analysis
3.5. Technology as the Key to Unlock the Future of Our Culture
- Recognize the types of culture of our era;
- Interconnect the different cultural categories;
- Intervene to the cultural circles in order to create a “virtuous spiral”.
- Searching;
- Growing expectations;
- Visiting (either online or on-site, or any other form);
- Shaping reflections;
- Sharing of information.
4. Discussion
Author Contributions
Funding
Conflicts of Interest
Abbreviations
NFT | Non-fungible tokens |
CI | Cultural Informatics |
VR | Virtual Reality |
AR | Augmented Reality |
ER | Enhanced Reality |
XR | Extended Reality |
MR | Mixed Reality |
ML | Machine Learning |
AI | Artificial Intelligence |
CH | Cultural Heritage |
EU | European Union |
EC | European Commission |
NMC | New Media Consortium |
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---|---|---|
ARCHES | 2016 | Inclusive Culture |
CrossCult | 2016 | Reflective Societies |
Gravitate | 2015 | 3D Modelling |
EMOTIVE | 2016 | Virtual Museum |
PLUGGY | 2016 | Social Platform |
ViMM | 2016 | Virtual Museum |
ArchAIDE | 2016 | Technology to Support Archaeology |
CulturalBase | 2015 | Social Platform |
Riches | 2013 | Engage with heritage in the digital world |
INVENT | 2020 | Inclusive Cultural Policies |
CHIEF | 2018 | Cultural Literacy |
UNCHARTED | 2020 | Societal Value of Culture |
inDICE | 2020 | Impact of Digitization |
SPICE | 2020 | Collaborative Approach to CH |
CultureLabs | 2018 | Participatory Approaches |
CREARCH | 2019 | Archives through storytelling |
VAST | 2020 | Digital Assets & Advanced Digitization |
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Poulopoulos, V.; Wallace, M. Digital Technologies and the Role of Data in Cultural Heritage: The Past, the Present, and the Future. Big Data Cogn. Comput. 2022, 6, 73. https://doi.org/10.3390/bdcc6030073
Poulopoulos V, Wallace M. Digital Technologies and the Role of Data in Cultural Heritage: The Past, the Present, and the Future. Big Data and Cognitive Computing. 2022; 6(3):73. https://doi.org/10.3390/bdcc6030073
Chicago/Turabian StylePoulopoulos, Vassilis, and Manolis Wallace. 2022. "Digital Technologies and the Role of Data in Cultural Heritage: The Past, the Present, and the Future" Big Data and Cognitive Computing 6, no. 3: 73. https://doi.org/10.3390/bdcc6030073
APA StylePoulopoulos, V., & Wallace, M. (2022). Digital Technologies and the Role of Data in Cultural Heritage: The Past, the Present, and the Future. Big Data and Cognitive Computing, 6(3), 73. https://doi.org/10.3390/bdcc6030073