The Sense of Presence through the Humanization Created by Virtual Environments †
Abstract
:1. Introduction
2. Discussion
- Immersion refers to the objective level of sensory fidelity a VR system provides.
- Presence refers to a user’s subjective psychological response to a VR system.
- Environmental presence is perception that a virtual environment exists and that the user is present within it [4]. A high degree of environmental presence will increase immersion of virtual experience.
- Communication and interaction with others in virtual reality is very important component for social presence [5].
- Presence has been found to be mediated by human, context, and medium characteristics. Amongst the human factors, a possible relationship between presence and emotions has been noted [6].
Author Contributions
Funding
Conflicts of Interest
References
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Donga, J.; Marques, A.; Pereira, J.; Gomes, P.V. The Sense of Presence through the Humanization Created by Virtual Environments. Proceedings 2019, 21, 7. https://doi.org/10.3390/proceedings2019021007
Donga J, Marques A, Pereira J, Gomes PV. The Sense of Presence through the Humanization Created by Virtual Environments. Proceedings. 2019; 21(1):7. https://doi.org/10.3390/proceedings2019021007
Chicago/Turabian StyleDonga, João, António Marques, Javier Pereira, and Paulo Veloso Gomes. 2019. "The Sense of Presence through the Humanization Created by Virtual Environments" Proceedings 21, no. 1: 7. https://doi.org/10.3390/proceedings2019021007
APA StyleDonga, J., Marques, A., Pereira, J., & Gomes, P. V. (2019). The Sense of Presence through the Humanization Created by Virtual Environments. Proceedings, 21(1), 7. https://doi.org/10.3390/proceedings2019021007