Integration of Immersive Approaches for Collaborative Processes with Building Information Modeling (BIM) Methodology for the AEC Industry: An Analysis of the Current State and Future Challenges
Abstract
:1. Introduction
- What information and/or data are required to correctly apply immersive technologies in combination with BIM methodology?
- Is there a specific “Level of Immersion Requirements” for these applications?
- If so, how is this “Level of Immersion Requirements” defined and applied?
2. Background
2.1. Background and Challenges to Implementing Building Informational Modeling
2.2. Background and Challenges to Implementing Immersiveness
2.3. Background and Challenges to Implementing Collaboration Process
3. Research Methodology
4. Collection and Review of Sources
4.1. Identification
4.2. Screening
4.3. Included
5. Scientometric Analysis
6. SWOT Analysis
7. Results
8. Discussion
- What information and/or data are required to correctly apply immersive technologies in combination with BIM methodology?
- Is there a specific “Level of Immersion Requirements” for these applications?
- If so, how is this “Level of Immersion Requirements” defined and applied?
- Information Requirements for Immersive Technologies in BIM Methodology: The main question investigates how the use of immersive technologies in collaborative processes with BIM methodology requires specific information and/or data for correct application. Different processes, not only digital ones, can offer various methods for calculating, analyzing, and perceiving data. This variety is crucial for defining and applying the ‘Required Level of Immersion’. This point can explore what information and/or data are necessary for the correct application of immersive technologies in combination with BIM methodology, thus answering sub-question 1.
- Definition of the Required Level of Immersion: This point could examine whether there is a specific ‘Level of Immersion Requirements’ for these applications, as indicated in sub-question 2, and how this level is related to the variety and complexity of the processes involved.
- Application of the Required Level of Immersion: Here, the focus could be on how the ‘Level of Immersion Requirements’ is defined and applied in practice within the context of collaborative processes using immersive technologies and BIM methodology, as indicated in sub-question 3.
9. Conclusions
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
References
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Topics | ||||
---|---|---|---|---|
Immersive Technologies | Methodologies and Concepts for Planning and Management (BIM) | Decision-Making and Collaborative Processes | ||
Keywords | 1 | Immersive Technologies | Building Information Modeling | Decision conference |
2 | Immersive Realities | Level of Detail (LOD) | Collaboration | |
3 | Immersive Environments | Industry 4.0 | Service conference | |
4 | Virtual Environment | Blockchain | Coordination process | |
5 | Virtual Reality (VR) | AI | Organizations | |
6 | Augmented Reality (AR) | Internet of Things | Decision Making | |
7 | Mixed Reality (MR) | 3D modeling | Decision process | |
8 | Extended Reality | Gaming Engine | Remote collaboration | |
9 | Metaverse | IFC | Design review | |
10 | Virtual model | Facility Management | Collaborative design |
Scope | Query | Before Screening | After Screening |
---|---|---|---|
AEC Industry + Immersive Technologies + (BIM) + Collaborative Processes | <<AEC OR “Architecture, Engineering and Construction” OR “Architecture” OR “Engineering” OR “Construction” AND “Immersive Technologies” OR “Immersive Realities” OR “Immersive Environments” OR “Virtual Environment” OR “Virtual Reality” OR “Augmented Reality” OR “Mixed Reality” OR “Extended Reality” OR “Metaverse” OR “Virtual model” AND “Building Information Modeling” OR “BIM” OR “Level of Detail (LOD)” OR “Blockchain” OR “AI” OR “Gaming Engine” OR “IFC” OR “Facility Management” OR “Industry 4.0” OR “Internet of Things” AND “Conferenza dei Servizi” OR “Collaboration” OR “Decision Making” OR “Decision process” OR “Remote collaboration” OR “Service conference” OR “Design review” OR “Collaborative design”>> | 429 | 24 |
- | Manual collection and cataloging in Mendeley | 198 | 12 |
627 | 36 |
Label | Weight-Links | Weight- Total Link Strength | Weight- Occurrences |
---|---|---|---|
virtual reality | 131 | 1038 | 192 |
decision making | 126 | 755 | 120 |
augmented reality | 121 | 636 | 107 |
building information modeling | 102 | 373 | 52 |
artificial intelligence | 90 | 268 | 42 |
bim | 89 | 275 | 39 |
visualization | 84 | 248 | 38 |
engineering education | 82 | 231 | 33 |
information theory | 75 | 226 | 34 |
information management | 79 | 204 | 31 |
construction | 70 | 188 | 31 |
project management | 69 | 181 | 26 |
digital twin | 77 | 180 | 27 |
construction projects | 65 | 169 | 23 |
life cycle | 72 | 167 | 23 |
three dimensional computer graphics | 67 | 161 | 23 |
collaboration | 71 | 152 | 27 |
internet of things (iot) | 67 | 150 | 24 |
manufacture | 56 | 139 | 21 |
mixed reality | 59 | 122 | 26 |
N. | Ref. | Collaborative Process | |||||||
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Synchronization | Interaction | Decision Making | Validation | ||||||
Gathering Information | Planning and Data Access | Information Communication | Formulation of Ideas | Data Inspection | Selection | Check | Approval | ||
1 | [61] | x | x | ||||||
2 | [36] | x | x | ||||||
3 | [71] | x | x | ||||||
4 | [72] | x | x | ||||||
5 | [55] | x | x | ||||||
6 | [73] | x | x | ||||||
7 | [42] | x | x | ||||||
8 | [74] | x | x | ||||||
9 | [75] | x | x | ||||||
10 | [76] | x | x | ||||||
11 | [9] | x | x | ||||||
12 | [10] | x | x | ||||||
13 | [77] | x | x | ||||||
14 | [54] | x | x | ||||||
15 | [78] | x | x | ||||||
16 | [53] | x | x | ||||||
17 | [51] | x | x | ||||||
18 | [79] | x | x | ||||||
19 | [80] | x | x | ||||||
20 | [81] | x | x | ||||||
21 | [82] | x | x | ||||||
22 | [83] | x | x | ||||||
23 | [84] | x | x | ||||||
24 | [85] | x | x | ||||||
25 | [86] | x | x | ||||||
26 | [38] | x | x | ||||||
27 | [87] | x | x | ||||||
28 | [88] | x | x | ||||||
29 | [52] | x | x | ||||||
30 | [89] | x | x | ||||||
31 | [11] | x | x | ||||||
32 | [90] | x | x | ||||||
33 | [91] | x | x | ||||||
34 | [92] | x | x | ||||||
35 | [93] | x | x | ||||||
36 | [94] | x | x |
SWOT | |||||
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Strengths | Weaknesses | Opportunity | Threats | ||
Synchronization | Defining the requirements and prerequisites for information exchange reduces the production of unused data during immersive phases. This is particularly useful for process efficiency and time management. | Difficulty in setting clear information procedures with requirements and prerequisites for virtual worlds. This is due to the subjectivity factor, which can vary from user to user and affect standardization. | A planning process for the requirements and prerequisites for the use and access to information with immersive technologies would facilitate information use and management. This could lead to a greater adoption of immersive technologies in the sector. | It is still difficult to define clear immersive requirements. The rapid evolution of technology and the intrinsic subjectivity of the immersive experience make this a persistent problem. | |
Interaction | Formulating informative processes that allow rapid and clear communication and data transfer between the real world and the virtual one, and vice versa, as well as from virtual to virtual. This facilitates interdisciplinary collaboration and reduces the time required for information transfer. | The need to perform multiple exchange flows between virtual worlds makes it difficult to standardize requirements. | Structured guidelines and requirements can create faster exchange flows. This could open new opportunities for innovation and the adoption of new technologies. | Interaction and creation among multiple users and virtual worlds can lead to data overcrowding. This could make information management difficult and require additional resources for monitoring. | |
Decision Making | With the correct setting of requirements and prerequisites, we have the ability to inspect data and select information, limiting users’ sense of loss within virtual worlds and improving information management. | A deep awareness of objectives is needed from the earliest stages. Lack of this awareness can lead to wrong or ineffective decisions. | The presence of immersive requirements and prerequisites allows users to immediately know the possibilities. This could improve the quality of decisions made. | Incorrect configuration or manipulation of the virtual world can affect final decisions. This could lead to conflicts and inefficiencies in the decision-making process. | |
Validation | A proper flow of information, even in immersive contexts, enables users to assess the use of immersive technologies in project control and validation practices. This opens new opportunities for project validation in virtual environments, in addition to traditional digital ones. | Increase in energy expenditure due to the need for continuous monitoring of standards. This can be burdensome in terms of time and resources. | The ability to conduct evaluations and validations based on sensory perception as well. This could provide a more comprehensive framework for project evaluation and validation. | A discretionary level of immersive requirements could lead to an offering of immersive information that may not meet expectations. This could limit the effectiveness of immersive technologies in the validation phase as it creates a disparity with the rest of the market, exposing one to a too narrow circle of providers who meet the requirements. |
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© 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
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Balin, S.; Bolognesi, C.M.; Borin, P. Integration of Immersive Approaches for Collaborative Processes with Building Information Modeling (BIM) Methodology for the AEC Industry: An Analysis of the Current State and Future Challenges. Virtual Worlds 2023, 2, 374-395. https://doi.org/10.3390/virtualworlds2040022
Balin S, Bolognesi CM, Borin P. Integration of Immersive Approaches for Collaborative Processes with Building Information Modeling (BIM) Methodology for the AEC Industry: An Analysis of the Current State and Future Challenges. Virtual Worlds. 2023; 2(4):374-395. https://doi.org/10.3390/virtualworlds2040022
Chicago/Turabian StyleBalin, Simone, Cecilia M. Bolognesi, and Paolo Borin. 2023. "Integration of Immersive Approaches for Collaborative Processes with Building Information Modeling (BIM) Methodology for the AEC Industry: An Analysis of the Current State and Future Challenges" Virtual Worlds 2, no. 4: 374-395. https://doi.org/10.3390/virtualworlds2040022
APA StyleBalin, S., Bolognesi, C. M., & Borin, P. (2023). Integration of Immersive Approaches for Collaborative Processes with Building Information Modeling (BIM) Methodology for the AEC Industry: An Analysis of the Current State and Future Challenges. Virtual Worlds, 2(4), 374-395. https://doi.org/10.3390/virtualworlds2040022