Innovative Horizons: Exploring the Convergence of Gamification and Virtual Reality
A special issue of Applied Sciences (ISSN 2076-3417). This special issue belongs to the section "Computing and Artificial Intelligence".
Deadline for manuscript submissions: 20 June 2025 | Viewed by 144
Special Issue Editors
Interests: computer languages and systems; computer science
Special Issues, Collections and Topics in MDPI journals
Interests: Internet of Things; telerehabilitation; virtual reality; patient monitoring; pose estimation
Special Issue Information
Dear Colleagues,
In recent years, the integration of gamification and virtual reality (VR) has gained significant traction across various domains, including education, healthcare, and industry. Gamification leverages game design elements to enhance user engagement and motivation, while virtual reality offers immersive experiences that enable users to interact with digital environments in unprecedented ways. The convergence of these two powerful tools opens new avenues for innovation, creating opportunities to address complex challenges and improve outcomes in both learning and operational settings.
We are pleased to invite you to contribute to this Special Issue, which aims to explore the latest advancements, methodologies, and applications of gamification and VR. Moreover, it seeks to foster interdisciplinary collaboration and provide a platform for researchers and practitioners to share insights into how these technologies are shaping the future of human–computer interactions.
Suggested Themes:
- Gamification strategies in virtual environments;
- Applications of VR and gamification in education and training;
- Health and therapy innovations using gamified VR experiences;
- Technological advancements and challenges in combining VR and gamification;
- User experience (UX) and user interface (UI) design for gamified VR systems;
- Psychological and behavioral impacts of gamified VR experiences;
- Gamification in augmented reality (AR) and mixed reality (MR);
- Serious games in VR for skill development;
- Cultural and social considerations in gamified VR systems;
- Ethical implications and data privacy in gamified VR applications.
Dr. André Sales Mendes
Guest Editor
Dr. Héctor Sánchez San Blas
Guest Editor Assistant
Manuscript Submission Information
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Keywords
- virtual reality
- gamification
- gamified VR
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