Virtual Reality Applications for Neurorehabilitation

A special issue of Brain Sciences (ISSN 2076-3425). This special issue belongs to the section "Neural Engineering, Neuroergonomics and Neurorobotics".

Deadline for manuscript submissions: closed (15 October 2022) | Viewed by 861

Special Issue Editors


E-Mail Website1 Website2
Guest Editor
Brain-Computer Interfaces and Neural Engineering Laboratory, School of Computer Science and Electonic Engineering, University of Essex, Wivenhoe Park, Colchester CO4 3SQ, UK
Interests: multisensory integration; visual feature integration; attention; EEG; brain–computer interfaces; decision making; transcranial current stimulation; autobiographical memory
Special Issues, Collections and Topics in MDPI journals

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Guest Editor
School of Computing, Engineering & Intelligent Systems, Ulster University, Londonderry BT48 7JL, UK
Interests: machine learning; artificial intelligence; bio-signal processing; human– machine interaction; neuro-rehabilitation; physiological signals
Special Issues, Collections and Topics in MDPI journals

Special Issue Information

Dear Colleagues,

The remarkable advancements of immersive technologies over the last decades have made it increasingly affordable and popular in recent times. This has led to tremendous interest in the use of these tools in neuroscience and neurotechnology. Through immersive virtual reality (VR), one can digitally reproduce a real-life environment and, hence, there is great potential to understand the complex dynamics of the human brain. While neuroscience guides us in understanding the influence of VR on the brain, at the same time, one can also test theories and concepts related to complex cognitive and perceptive phenomena. The use of VR technology is closing the gap between real and mediated experience and, thus, increasing the ecological validity of experimental paradigms. VR can be used for cognitive training, and patients can work their cognitive abilities while also integrating rehabilitation aspects. Functional rehabilitative goals can be programmed into the virtual reality experience to improve patient engagement in the therapy while helping them rebuild their neurological pathways and inevitably giving them the exercise they need. For this Special Issue, we invite authors to submit their research related to the use of virtual reality for neurorehabilitation, including in brain-computer interfacing and other healthcare applications.

Dr. Caterina Cinel
Dr. Saugat Bhattacharyya
Guest Editors

Manuscript Submission Information

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Keywords

  • virtual reality
  • neuroscience
  • neurotechnology
  • neurorehabilitation
  • cognitive training

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Published Papers

There is no accepted submissions to this special issue at this moment.
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