Integrating Virtual Worlds with Tangible User Interfaces for Teaching Mathematics: A Pilot Study
Abstract
:1. Introduction
2. Materials and Methods
2.1. FlyStick Tangible Interface
2.1.1. Design of the Virtual World
2.1.2. Tangible Interface Design
- Shape and size: The educational activity detailed below is aimed at students between 12 and 14 years old, so the device shape was designed taking into account the dimensions of other devices aimed at teenagers, such as Sony’s DualShock, whose shape and dimensions were used as inspiration to house the sensors on a single handed device (see Figure 4).
- Material: The selection of a material for the construction of the housing is a relevant aspect, since it is going to be on direct contact with the user’s skin. The chosen material was plastic PLA (polylactide), due to its characteristic of being organic and presenting no toxicity to humans.
2.2. PrimBox Tangible Interface
Tangible Interface Design
3. Implementing Educational Applications with the Tangible Interfaces: A Pilot Study
3.1. Research Design
- An introductory questionnaire about virtual worlds.
- A usability test about PrimBox and FlyStick.
- A semi-structured interview with the Mathematics teacher.
- Exercises and tests on the subject.
3.2. Activity 1: PrimBox
3.3. Activity 2: FlyStick
- H1: The scores for the students in the control group show no significant differences between the first and second tests.
- H2: The scores for the students in the mixed-reality group show no significant differences between the first and second tests.
4. Conclusions and Future Work
Acknowledgments
Author Contributions
Conflicts of Interest
References
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Tangible Interface | Activity Description | Main Goal | |
---|---|---|---|
Activity 1 | VT PrimBox | One student is interacting with the virtual world constructing a geometrical figure following the oral instructions provided by a second student who is seeing a real world model | Using geometry language |
Activity 2 | VT FlyStick | The students, interacting with the tangible interface, generate various conic curves in the virtual world (circle, parabola, ellipse and hyperbola) | Understanding conic sections |
Kind of Question | Questions about Virtual Worlds (Session 1: Introduction to Virtual Worlds) | Yes | No |
---|---|---|---|
Previous Knowledge | Did you know virtual worlds previously? | 17 (65.4%) | 9 (34.6%) |
Have you ever played with virtual worlds before? | 15 (57.7%) | 11 (42.3%) | |
Easy to Use and Interactivity | Did you find it easy to interact in a virtual world? | 25 (96.2%) | 1 (3.8%) |
Do you think that it’s difficult changing the properties of objects in a virtual world? | 10 (38.5%) | 16 (61.5%) | |
Have you found difficult to do collaborative activities in a virtual world? | 4 (15.4%) | 22 (84.6%) | |
Useful to Learn Mathematics and Geometry | Do you think that the virtual worlds help you to understand X, Y, Z coordinates? | 19 (73.1%) | 7 (26.9%) |
Do you think that virtual worlds can help you to learn Mathematics? | 22 (84.6%) | 4 (15.4%) | |
Motivation | Did you like the session about virtual worlds? | 25 (96.2%) | 1 (3.8%) |
Would you like to perform activities using virtual worlds in class? | 25 (96.2%) | 1 (3.8%) | |
Would you like to perform activities using virtual worlds at home? | 18 (69.2%) | 8 (30.8%) |
Questions about Usability and User Experience (Session 2: Usability Survey) | Yes | No |
---|---|---|
Have you found the tangible elements easy to use? | 8 (61.5%) | 5 (38.5%) |
Is Virtual Touch easy to use? | 9 (69.2%) | 4 (30.8%) |
Was it quick to learn how to use the system? | 11 (84.6%) | 2 (15.4%) |
Have you felt comfortable using Virtual Touch? | 10 (76.9%) | 3 (23.1%) |
Virtual Touch facilitates group work or teamwork? | 11 (84.6%) | 2 (15.4%) |
Have you needed help or assistance of the teacher? | 2 (15.4%) | 11 (84.6%) |
Have the simulation of the activities in the virtual world been too complex? | 5 (38.5%) | 8 (61.5%) |
Has the effort to solve the activities been very high? | 1 (7.7%) | 12 (92.4%) |
Semi-Structured Interview Made to the Teacher | Answers |
---|---|
Have you ever played with virtual worlds before? | No |
Have you found interesting the Virtual Touch system? | Yes |
Have you needed technical support for using Virtual Touch? | Yes |
Do you think that virtual worlds could improve the teaching of Mathematics? | Yes |
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Did you find difficult to use the tangible? | No |
Did you require a lot of effort to create training activities in the virtual world? | Yes |
In your opinion, the major advantages of the Virtual Touch system are… | The tangible interface allowed recreating movements, which did not require great accuracy in the virtual world, in a more comfortable and closer to the student way. |
In your opinion, the major disadvantages of the Virtual Touch system are… |
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Do you think the student may be distracted in the virtual world? | Yes |
Rate the sessions |
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Assessment of “Virtual Touch FlyStick” |
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Assessment of “Virtual Touch PrimBox” |
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Result | Control Group | Experimental Group |
---|---|---|
Sample size | n = 29 | m = 30 |
Arithmetic average of results | X = 74.5 | Y = 100 |
Arithmetic average on efficiency | X = 106.77 | Y = 113.28 |
Variance | S1 = 5403.07 | S2 = 1708.7 |
Standard deviation | SD1 = 73.50 | SD2 = 41.33 |
Strong Points | Weak Points |
---|---|
Meaningful learning | Distraction in some students |
Active learning | Need to have good equipment (high band width, computer with good graphic cards, configuration ports to connect with server.) |
Reduce impulsivity | Evaluate the novelty factor in a longer period |
Improve the motivation | Need to create and adapt all activities and teaching materials |
Need to perform training for teachers | |
Difficulty controlling the behavior of avatars |
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Share and Cite
Guerrero, G.; Ayala, A.; Mateu, J.; Casades, L.; Alamán, X. Integrating Virtual Worlds with Tangible User Interfaces for Teaching Mathematics: A Pilot Study. Sensors 2016, 16, 1775. https://doi.org/10.3390/s16111775
Guerrero G, Ayala A, Mateu J, Casades L, Alamán X. Integrating Virtual Worlds with Tangible User Interfaces for Teaching Mathematics: A Pilot Study. Sensors. 2016; 16(11):1775. https://doi.org/10.3390/s16111775
Chicago/Turabian StyleGuerrero, Graciela, Andrés Ayala, Juan Mateu, Laura Casades, and Xavier Alamán. 2016. "Integrating Virtual Worlds with Tangible User Interfaces for Teaching Mathematics: A Pilot Study" Sensors 16, no. 11: 1775. https://doi.org/10.3390/s16111775
APA StyleGuerrero, G., Ayala, A., Mateu, J., Casades, L., & Alamán, X. (2016). Integrating Virtual Worlds with Tangible User Interfaces for Teaching Mathematics: A Pilot Study. Sensors, 16(11), 1775. https://doi.org/10.3390/s16111775