Effectiveness of Virtual Reality for Children and Adolescents with Autism Spectrum Disorder: An Evidence-Based Systematic Review
Abstract
:1. Introduction
2. Materials and Methods
2.1. Search Strategy
2.2. Selection Criteria
- P—Children (age < 18) with ASD
- I—VR-based treatment
- C—(versus) non-VR-based treatment, children’s condition before VR-based treatment, without treatment.
- O—Main outcomes obtained, no significant improvement is needed.
2.3. Selection Process
2.4. Data Extraction
3. Results
3.1. Study Selection
3.2. Study Characteristics
3.2.1. Social Skills
3.2.2. Emotional Skills
3.2.3. Daily Living Skills
3.2.4. Communication Ability
3.2.5. Attention
3.2.6. Physical Activity
3.2.7. Phobia or Fear
4. Discussion
5. Conclusions
Funding
Conflicts of Interest
References
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Contribution | Diagnosis | Groups (Sex)/Age | Aim | Evaluation | Main Results |
---|---|---|---|---|---|
Ip et al. [21] 2018 | ASD | EG: 36 (31 M, 5 F) CG: 36 (33 M, 3 F) Age: 7–10 y/o | Enhance emotional and social adaptation skills. | FT, ET, PEP-3, ABAS-II. | Improvements in children’s emotion expression and regulation and social-emotional reciprocity. |
Manju et al. [22] 2018 | ASD | EG: 5 CG: - Age: 4–6 y/o | Enhance social skills, emotions and attention. | Specific scoring criteria based on a Likert scale method. | Improvements in all the participants, but statistical significance is not analyzed. |
Taryadi and Kurniawan [23] 2018 | ASD | EG: 12 CG: - Age not specified | Improve communication ability. | Subjective qualitative analysis. | Improvement of communication ability, but statistical significance is not analyzed. |
Adjorlu et al. [24] 2017 | ASD | EG: 4 CG: 5 Age: 12–15 y/o | Development of daily living skills (shopping skills) | Task completion time and effectiveness, questionnaires, observations. | Some of the indicators show significant improvement. |
Lamash et al. [25] 2017 | ASD | EG: 33 (29 M, 4 F) CG: 23 (17 M, 6 F) Age: 11–19 y/o | Improve the implementation of a shopping task. | WebNeuro, BRIEFSR, and the TOGSS. | Significant improvement of the EG compared to the CG in several indices. |
Bekele et al. [26] 2016 | HFASD | EG: 6 (6 M) CG: 6 (6 M) Age: 13–17 y/o | Emotion recognition in a social context. | Isolated emotion recognition test, NEPSY test. | System useful in training core deficit areas for eventual better social functioning. |
Chen et al. [27] 2016 | ASD | EG: 6 (5 M, 1 F) CG: - Age: 11–13 y/o | Identify the 6 core emotions. | Specific questions. | All scores rose significantly during the intervention and remained significantly high. |
Didehbani et al. [28] 2016 | ASD (17) ASD+ADHD (13) | EG: 30 (26 M, 4 F) CG: - Age: 7–16 y/o | Enhance social skills. | NEPSY-II, Triangles (Social Attribution Task). | Improvements in emotion recognition, social attribution, and executive function. |
Ip et al. [29] 2016 | ASD or suspected ASD | EG: 52 CG: - Age: 6–11 y/o | Enhance emotional and social adaptation skills. | FT, ET, PEP-3. | Emotion recognition: SD in ET. Affective expression: SD. Social reciprocity: SD. Overall SD for PEP-3. |
Lorenzo et al. [30] 2016 | ASD | EG: 20 (14 M, 6 F) CG: 20 (15 M, 5 F) Age: 7–12 y/o | Improve emotional skills. | Specific emotional script. Computer vision system to obtain child’s expressions. | Significant improvement in emotional competences. |
Wade et al. [31] 2016 | ASD | EG: 20 (19 M, 1 F) CG: - Age: 13–18 y/o | Develop daily living skills (driving). | Physiological and EEG data. Gaze data. Subjective observations. | The system may be beneficial in teaching driving skills. SD in most of the measures. |
Ke and Lee [32] 2015 | HFASD | EG: 3 CG: - Age: 8–11 y/o | Social skills development. | Qualitative time-series and micro-behavior analyses. | Practice and develop flexibility, identity, and norm construction. |
Chen et al. [33] 2015 | ASD | EG: 3 (2 M, 1 F) CG: - Age: 10–13 y/o | Identify the 6 core emotions. | Correct assessment rates. | SD for all participants. |
Cheng et al [34] 2015 | ASD | EG: 3 (3 M) CG: - Age: 10–12 y/o | Improve social understanding and skills. | 2 specific scales: Social events card and social behaviors scale | Improvement in the utilization of reciprocal interactions. |
Kim et al. [35] 2015 | HFASD | EG: 19 (13 M, 6 F) CG: 23 (16 M, 7 F) Age: 8–16 y/o | Examining approach and tendencies in the recognition of emotions. | The final joystick position. Test for symptomatology, cognition and emotion. | EG displayed significantly less approach behavior to positive expressions to happiness than CG. |
Parsons [36] 2015 | ASD | EG: 6 CG: 8 Age: 7–13 y/o | Collaboration and reciprocity in behavior and communication. | Analysis of collaborative and non-collaborative interactions. | ASD children showed efforts in collaboration and reciprocity of communication. |
Bai et al. [37] 2015 | ASD or Asperger Syndrome | EG: 12 (10 M, 2 F) CG: - Age: 4–7 y/o | Representation of pretense and promote pretend play. | Video analysis of play behavior. Parent and participant questionnaire. | Positive effects of elicited pretend play in children with ASD. |
Bekele et al. [38] 2014 | ASD | EG: 10 (ASD) CG: 10 (TD) Age: 13–17 y/o | Performance in facial affect recognition.Gaze patterns. | Accuracy, response latency, and ratings of response confidence.Time spent looking at locations. | Similar accuracy at facial recognition. ASD children endorsed lower confidence, and substantial variation in gaze patterns. |
Escobedo et al. [39] 2014 | LFASD | EG: 12 CG: - Age: 3–8 y/o | Train selective attention.Elicitation of positive emotions. | System registration of selective and sustained attention, ability to attend the therapy, emotions. | Application seems to increase attention and improve elicitation of positive emotions. |
Finkelstein et al. [40] 2014 | ASD | EG: 10 CG: - Age: 8–20 y/o | Improve physical activity and motivation. | Post-experimental questionnaire. Physiological measures. | Children showed vigorous play activity and motivation to repeat the game. |
Maskey et al. [41] 2014 | ASD with phobia/fear | EG: 9 (9 M)CG: - Age: 7–13 y/o | Reduction of specific phobia or fear. | SCAS-P and SCAS-C, confident ratings, report of the family, anxiety report and test. | CBT techniques combined with VRE were effective in the treatment of phobia/fear in children with ASD. |
Stitcher et al. [42] 2014 | ASD | EG: 11 (11 M) CG: - Age: 11–14 y/o | Enhance social competence in ASD. | SRS, BRIEF, RMET, Faux Pas Stories, Strange Stories, DANVA-2-CF; D-KEFS; CPT-II. | Improvement in social responsiveness and executive functioning skills. |
Bekele et al. [43] 2013 | HFASD | EG: 10 (8 M, 2 F) CG: 10 (8 M, 2 F) Age: 13–17 y/o | Evaluate usability.Behavioral and physiological difference. | Performance data, eye tracking indices and physiological features. | Differences in the way adolescents with ASD process and recognize emotional faces compared to their TD peers. |
Bernardini et al. [44] 2013 | ASD | EG: 19 CG: - Age not specified | Acquire social communication skills in ASD. | Assessment based on a structured table-top turn-taking activity (social skills). | Game seems to improve few aspects of social skills. |
Cai et al. [45] 2013 | ASD | EG: 15 (13 M, 2 F) CG: - Age: 6–17 y/o | Intervention in nonverbal gesturing communication. | TONI-3 and GARS tests. Observation of final task (dolphin training). | Inconclusive data, no statistical analysis. |
Fengfeng Ke & Tami Im [46] 2013 | HFASD or Asperger Syndrome | EG: 4 (2 M, 2 F) CG: - Age: 9–10 y/o | Improve social interaction. | Physical and virtual communication behaviors, SSQ, Perception of Emotion. | Improvement in performance of social tasks after VR intervention. |
Lorenzo et al. [47] 2013 | Asperger Syndrome | EG: 20 (16 M, 4 F) CG: - Age: 8–15 y/o | Improve social skills and executive functions. | Interviews (teachers) and assessment of behavior during tasks. | Improvement of executive functions and social skills. Some skills were transferred to school context. |
Modugumudi et al. [48] 2013 | ASD | EG: 10 (9 M, 1 F) CG: 10 (M) Age: 7–19 y/o | Recognition and expression of emotions. | Neurophysiological measures pre- & post-treatment: EEG, EOG. | Significant improvement in children with CVE intervention program. |
Wang & Reid [49] 2013 | ASD | EG: 4 (3 M, 1 F) CG: - Age: 6–8 y/o | Train contextual processing of objects. | FIST-m, ASS, VR test of contextual processing of objects, final feedback questionnaire. | Improvement in contextual processing of objects and cognitive flexibility. |
Alcorn et al. [50] 2011 | ASD | EG: 32 (29 M, 3 F) CG: - Age: 5–14 y/o | Teach children to follow a virtual character’s gaze and gesture cues. | Observational and video data. Reaction time. | Children were able to successfully complete the tasks. Perception of the VR character as an intentional being. |
Milne et al. [51] 2010 | HFASD or Asperger Syndrome | EG: 14 Age: 6–15 y/o | Social skills. | Pre-test and post-test questions in each round. | Children gained information about conversation and bullying skills. |
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Mesa-Gresa, P.; Gil-Gómez, H.; Lozano-Quilis, J.-A.; Gil-Gómez, J.-A. Effectiveness of Virtual Reality for Children and Adolescents with Autism Spectrum Disorder: An Evidence-Based Systematic Review. Sensors 2018, 18, 2486. https://doi.org/10.3390/s18082486
Mesa-Gresa P, Gil-Gómez H, Lozano-Quilis J-A, Gil-Gómez J-A. Effectiveness of Virtual Reality for Children and Adolescents with Autism Spectrum Disorder: An Evidence-Based Systematic Review. Sensors. 2018; 18(8):2486. https://doi.org/10.3390/s18082486
Chicago/Turabian StyleMesa-Gresa, Patricia, Hermenegildo Gil-Gómez, José-Antonio Lozano-Quilis, and José-Antonio Gil-Gómez. 2018. "Effectiveness of Virtual Reality for Children and Adolescents with Autism Spectrum Disorder: An Evidence-Based Systematic Review" Sensors 18, no. 8: 2486. https://doi.org/10.3390/s18082486
APA StyleMesa-Gresa, P., Gil-Gómez, H., Lozano-Quilis, J. -A., & Gil-Gómez, J. -A. (2018). Effectiveness of Virtual Reality for Children and Adolescents with Autism Spectrum Disorder: An Evidence-Based Systematic Review. Sensors, 18(8), 2486. https://doi.org/10.3390/s18082486