3D Exploration and Navigation with Optimal-RRT Planners for Ground Robots in Indoor Incidents
Abstract
:1. Introduction
2. Methods and Algorithms
2.1. RRT*—Based Path Planning in 3D Environments
2.1.1. RRT* Planning on Point Clouds
2.1.2. 3D Sampling Space for RRT* Planning
2.1.3. Terrain Analysis
- Number of points in the sphere, . The more points we have in the area the more accurate and reliable the representation of the surface is. In our case, we consider that a value of one point per centimetre in a plane is good density, although this value can be changed according to the particular constraints. Therefore, an upper boundary of number of points has been calculated as . In which the is presented in meters. This boundary is also used for normalization:
- Distance between the sample and the mean of the set of points , named as . If these two points are not close, some areas of the region could be poorly represented by very few points in several cases:
- Standard deviation of the point set, . A high deviation could indicate that the points are dispersed along the patched region, and therefore, the probability of having voids without points could be smaller.
- Obtaining the points around through nearest-neighbours search from the local point cloud.
- Calculating the pitch, roll and roughness values.
- If and exceed the boundaries, the terrain is considered invalid, and the remaining steps are skipped.
- If the terrain is valid, the remaining features () are calculated.
- The cost for the sample is computed according to (3), and a new node is added to the tree following the regular RRT expansion and rewiring process.
2.2. 3D RRT*-Based Exploration
2.2.1. Leaf Clustering
2.2.2. Evaluation of Potential Frontiers
- Wall-leaf rejection.Firstly, the position of the leaf in the space is studied. The points inside a sphere of a radius equal to the inflated circumscribed sphere of the robot shape are assessed. The inflation radius has been chosen to be . The points are associated with a grid, and the normal vector to the surface formed by the points of each cell is computed. This way, we can count the number of cells of a vertical surface. If this number exceeds a pre-defined threshold, the leaf is considered that is very close to a wall and it is discarded as a possible frontier. An example is shown in Figure 5.
- Visited region rejection.Secondly, the position of the leaf is compared with the position of all the previous visited frontiers. If it is very close to a region that has been visited twice, the leaf is also discarded. To do that, the list of visited regions (with the number of visits) is provided by the counter of visited regions, which is explained in Section 2.2.3. This module plays an important role when there are frontier areas in which it is not possible to gain more information. In those cases, it is able to lead the robot to abandon the areas already explored.
- No-frontier rejection.The third step checks whether the leaf can be considered as a frontier or not. To determine that, the points in a sphere of radius 1.5 m around the leaf (this value can be configured) are counted. Moreover, the standard deviation of the points is also computed. Therefore, the lesser number of points are detected in the area where the more promising the frontier point for exploration is. The number of points () and the standard deviation () are normalized by choosing upper bounds (, ) employed for the normalization. Finally, a normalized frontier cost for the leaf p is computed as:A threshold value is set, so that if the frontier cost is higher than the threshold, then the leaf is not considered as a frontier. An example is shown in Figure 5 with a threshold value of . The threshold evaluation determines the value of this threshold dynamically as explained in Section 2.2.4.
- Frontier evaluators.Once we have determined the set of tree leaves that are potential frontiers, the selection of the most promising frontier is performed by the frontier evaluators.We propose a novel evaluator based on a cost function, , that we have called Cost Function Exploration (CFE). This cost is obtained as the weighted sum of the cost of the path to the frontier , the cost of the frontier , and a "return" cost , which penalizes the frontiers that are close to areas that the robot has already visited:Unlike other works based on regular RRTs [21,23], our navigation cost includes the terrain evaluation and not only the length of the path to the frontier.Finally, the aim of the return cost R is to prevent the robot from re-visiting areas where the robot already was close by. This is particularly useful in our setup, which involves tunnel scenarios and the evaluation on a local point cloud instead of the global map. In these cases, the robot is biased to explore forward the tunnel instead of going back.The return cost is calculated by computing the distance between the frontier point and the closest point of the trajectory followed by the robot so far. This cost decreases linearly from 1 to 0 in a pre-defined distance range from 0 up to 2 meters:We also compare this evaluator with two methods widely-used in the literature, as in Reference [22], which have been adapted to work in 3D over point clouds:
- Nearest Frontiers Exploration (NFE). This is an adaptation of the well-known Nearest Frontier approach [14] to 3D point clouds. It is based on proximity criteria by selecting the frontier with the smallest Euclidean distance to the robot ignoring the existence of obstacles.
- Biggest frontier Exploration (BFE). It is based on size criteria. The frontier with less information () is selected as the goal.
2.2.3. Counter of Visited Regions
2.2.4. Evaluation of exploration size and frontier threshold
Algorithm 1: Size-and-threshold evaluator algorithm. |
3. Results
3.1. Implementation and Simulations
3.2. Navigation Results
3.2.1. Size of the Point Cloud for Sampling Space
3.2.2. Analysis of the Resolution of the Point Cloud for Traversability Analysis
3.2.3. Evaluation of the Cost Function for Path Building
- Basic cost function: , , .
- Augmented cost function: , , , , , , .
3.3. Exploration Results
3.3.1. Frontier Evaluators Comparison
3.3.2. Frontier Threshold Evaluation
3.3.3. Visited Regions Evaluation
4. Conclusions
Author Contributions
Funding
Conflicts of Interest
References
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Strict | Medium | Relaxed | |
---|---|---|---|
pitch | 0.7 | 0.87 | 1.3 |
roll | 0.7 | 0.87 | 1.3 |
roughness | 0.2 | 0.8 | 3.0 |
Dist. (m) | CFE | NFE | BFE |
---|---|---|---|
Map 1 | |||
Map 2 |
CFE | NFE | BFE | ||
---|---|---|---|---|
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Pérez-Higueras, N.; Jardón, A.; Rodríguez, Á.; Balaguer, C. 3D Exploration and Navigation with Optimal-RRT Planners for Ground Robots in Indoor Incidents. Sensors 2020, 20, 220. https://doi.org/10.3390/s20010220
Pérez-Higueras N, Jardón A, Rodríguez Á, Balaguer C. 3D Exploration and Navigation with Optimal-RRT Planners for Ground Robots in Indoor Incidents. Sensors. 2020; 20(1):220. https://doi.org/10.3390/s20010220
Chicago/Turabian StylePérez-Higueras, Noé, Alberto Jardón, Ángel Rodríguez, and Carlos Balaguer. 2020. "3D Exploration and Navigation with Optimal-RRT Planners for Ground Robots in Indoor Incidents" Sensors 20, no. 1: 220. https://doi.org/10.3390/s20010220
APA StylePérez-Higueras, N., Jardón, A., Rodríguez, Á., & Balaguer, C. (2020). 3D Exploration and Navigation with Optimal-RRT Planners for Ground Robots in Indoor Incidents. Sensors, 20(1), 220. https://doi.org/10.3390/s20010220