The Simulation Game—Virtual Reality Therapy for the Treatment of Social Anxiety Disorder: A Systematic Review
Abstract
:1. Introduction
2. Materials and Methods
2.1. Research Object
2.2. Search Strategy
2.3. Eligibility Criteria
- (1)
- Participants: Patients diagnosed with social anxiety disorder and without further diagnosis of mental illness.
- (2)
- Intervention: Immersive Virtual Reality Therapy using a head-mounted display (HMD) and a digitally recreated virtual environment.
- (3)
- Comparison: symptoms before “VRET (Virtual Reality Exposure Therapy) with immersive virtual reality technologies” and “post-treatment” symptoms.
- (4)
- Outcome: we considered the post-treatment symptoms related to the disorder, whether or not there was the acquisition of social skills, and whether or not there was a greater adaptation to the social environment.
2.4. Data Extraction
2.5. Risk of Bias Assessment
3. Results
3.1. Search Results
3.2. Characteristics of the Included Studies
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Conflicts of Interest
References
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Authors | Year | Title | Nation | Type of Study | Sample | Measures | Follow Up | Results |
---|---|---|---|---|---|---|---|---|
Page L. Anderson; Matthew Price; Shannan M. Edwards; Mayowa A. Obasaju; Stefan K. Schmertz; Elana Zimand; Martha R. Calamaras | 2013 | Virtual reality Exposure therapy for Social Anxiety Disorder: A randomized Controlled Trial | USA | Randomized Controlled Trial | 97 | SCID PRCS FNE-B BAT CGI CEQ | YES (3 Months) (1 Year) | The two active treatments (VRET-EGT) have showed similar improvement on most measures. The improvement is also maintained for up to 1 year. |
Stéphane Bouchard; Stéphanie Dumoulin; Geneviève Robillard; Tanya Guitard; Évelyne Klinger; Hélène Forget; Claudie Loranger; François Xavier Roucaut | 2017 | Virtual Reality compared with in vivo exposure in the treatment of social anxiety disorder: A three-arm randomised controlled trial | Canada | Randomized Controlled Trial | 59 | SCID LSAS-SR SPS SIAS FNE BDI-II BAT SPRS SWEAT SSQ PQ GPQ | YES (6 Months) | Both VRET and “in vivo” CBT were statistically significant for improving SAD-related measures. Specifically, VRET has been shown to be more effective than “in vivo” therapy for LSAS-SR and SPS. All benefits were maintained at the 6-month follow-up. |
Isabel L. Kampmann; Paul M. G. Emmelkamp; Dwi Hartanto; Willem-Paul Brinkman; Bonne J. H. Zijlstra; Nexhmedin Morina; | 2016 | Exposure to virtual social interactions in the treatment of social anxiety disorder: A randomized controlled trial | The Netherlands | Randomized Controlled Trial | 60 | SCID LSAS-SR FNE-B DASS-21 PDBQ EUROHIS-QOL PDBQ BAT | YES (3 Months) | The two treatment conditions (VRET and iVET) correlate positively with a better assessment of social anxiety, perceived stress and avoidance. Contrary to what iVET was expecting proved to be superior to VRET due to the decrease in SAD symptoms and increased speech performance. |
Hyun-Jin Kim; Seulki Lee; Dooyoung Jung; Ji-Won Hur; Heon-Jeong Lee; Sungkil Lee; Gerard J. Kim; Chung-Yean Cho; Seungmoon Choi; Seung-Moo Lee; Chul-Hyun Cho; | 2020 | Effectiveness of a Participatory and Interactive Virtual Reality Intervention in Patients With Social Anxiety Disorder: Longitudinal Questionnaire Study | Korea | Longitudinal Study | 65 | M.I.N.I. KSAD BAI STAI SPS SIAS FNE-B ISS PERS LSAS-SR | All measures improved after VRET treatment. Despite this, the intervention in VR was not sufficient to bring the subjects with SAD to the level of healthy subjects. In this perspective, one of the limits of the study compared with the others it is represented by the lack of a real control group on the waiting list. | |
Helene S. Wallach; Marilyn P. Safir; Margalit Bar-Zvi; | 2009 | Virtual Reality Cognitive Behavior Therapy for Public Speaking Anxiety A Randomized Clinical Trial | Israel | Randomized Controlled Trial | 88 | LSAS SSPS FNE BAT | YES (1 Year) | A significant correlation emerges between exposure therapies and improvement in anxiety levels. The FNE measurement does not have a significant improvement. |
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Caponnetto, P.; Triscari, S.; Maglia, M.; Quattropani, M.C. The Simulation Game—Virtual Reality Therapy for the Treatment of Social Anxiety Disorder: A Systematic Review. Int. J. Environ. Res. Public Health 2021, 18, 13209. https://doi.org/10.3390/ijerph182413209
Caponnetto P, Triscari S, Maglia M, Quattropani MC. The Simulation Game—Virtual Reality Therapy for the Treatment of Social Anxiety Disorder: A Systematic Review. International Journal of Environmental Research and Public Health. 2021; 18(24):13209. https://doi.org/10.3390/ijerph182413209
Chicago/Turabian StyleCaponnetto, Pasquale, Sergio Triscari, Marilena Maglia, and Maria C. Quattropani. 2021. "The Simulation Game—Virtual Reality Therapy for the Treatment of Social Anxiety Disorder: A Systematic Review" International Journal of Environmental Research and Public Health 18, no. 24: 13209. https://doi.org/10.3390/ijerph182413209
APA StyleCaponnetto, P., Triscari, S., Maglia, M., & Quattropani, M. C. (2021). The Simulation Game—Virtual Reality Therapy for the Treatment of Social Anxiety Disorder: A Systematic Review. International Journal of Environmental Research and Public Health, 18(24), 13209. https://doi.org/10.3390/ijerph182413209