Introducing and Familiarising Older Adults Living with Dementia and Their Caregivers to Virtual Reality
Abstract
:1. Introduction
- How do older adults living with dementia and their caregivers experience a VR technology probe?
- ○
- Can a VR technology probe increase understanding of the basic capabilities of VR?
- ○
- Can a VR technology probe inspire the future design of a bespoke VR application for social health?
- How can VR technology probes be designed and implemented in dementia care research?
2. Materials and Methods
2.1. Study Design
2.2. Design and Implementation of VR FOUNDations
2.3. Recruitment and Sample
2.4. Demographic Information
2.5. Methods of Data Collection
2.6. Procedure
2.7. Data Analysis
2.8. Reflexive Statement
3. Findings
3.1. The Impact of Multisensory VR: From Alertness to Relaxation
3.2. Adapting and Accommodating Autonomy
3.3. Providing Real Assistance for a Virtual Experience
3.4. Dissipating Apprehensions through Exposure and Understanding
4. Discussion
5. Implications for Future Research
6. Limitations
7. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Interactions | Description | Implementation |
---|---|---|
Selecting an item | Three coloured blocks are presented which can be selected, picked up and placed back down on the table. The virtual hands have a ray extending out which enables the user to see where to point. | Three cubes of different colours were added to the top of a table. The colours of the cubes are bright, contrasting with the dark colour of the tabletop. The outline of the cubes is highlighted when the user points at them and haptic feedback is provided when the user hovers over the cube. |
Grabbing and placing an object | The user is presented with a ball and a container. The user can select the ball, pick it up and place it inside the container. | A ball and container were added to a table, both having bright colours distinct from the colour of the table. The ball is highlighted when the user points at it. The task is completed once the ball is placed within the container. |
Moving to another location | The user can navigate the VR space by pointing at teleport squares on the floor. Once the teleport square is highlighted, they press the trigger button and are then moved to that new location indicated by the teleport square. | Teleport squares have a distinct colour compared to the floor. The colour of the teleport square changes when the user points at it. A pointer also appears at the position to which the user is pointing. After the user highlights the teleport square and then presses the trigger button, the screen fades out, the user is re-located, and the screen fades in afterwards. |
Look at and hear | The user is presented with a screen in front of them and is required to watch the video until it is finished. | A video player contains a video the user can watch. The screen colour contrasts with the wall colour. The video only plays while the user is looking at the screen. The task is complete when the video reaches the end. |
Cases | Gender | Age Range | Current Primary Caregiver | Length of Time Experiencing Memory Problems |
---|---|---|---|---|
PwD1 | Male | 59–69 | Spouse/Partner | 1–3 years |
PwD2 | Male | 59–69 | Spouse/Partner | 4–6 years |
PwD3 | Male | 70–79 | Daughter | 4–6 years |
PwD4 | Male | 70–79 | Daughter | 1–3 years |
PwD5 | Female | 80+ | Daughter | 7+ years |
PwD6 | Male | 59–69 | Spouse/Partner | 1–3 years |
PwD7 | Male | 70–79 | Spouse/Partner | 1–3 years |
PwD8 | Male | 59–69 | Spouse/Partner | 4–6 years |
PwD9 | Female | 70–79 | Daughter | 1–3 years |
Case | Gender | Age Range | Relationship of PwD | Length of Time Supporting PwD |
---|---|---|---|---|
CG1 | Female | 50–59 | Spouse/Partner | 0–4 years |
CG2 | Female | 50–59 | Spouse/Partner | 5–9 years |
CG3 | Female | 40–49 | Father | 0–4 years |
CG4 | Female | 40–49 | Father | 0–4 years |
CG5 | Female | 50–59 | Mother | 5–9 years |
CG6 | Female | 50–59 | Spouse/Partner | 0–4 years |
CG7 | Female | 60–69 | Spouse/Partner | 0–4 years |
CG8 | Female | 60–69 | Spouse/Partner | 5–9 years |
CG9 | Female | 30–39 | Mother | 0–4 years |
Experience Using Technology | Experience of VR | ||
---|---|---|---|
A lot of experience For example: using a tablet, games console, laptop | 5 PwD (PwD 1, 4, 6, 7, 9) 9 CG (CG 1–9) | Seen VR used but not used personally | 4 PwD (PwD1,3, 7,9) 1 CG (CG 9) |
Some experience For example: using a mobile telephone | 3 PwD (PwD 3, 5, 8) | I have tried VR myself | 3 PwD (PwD 2, 4, 6) 4 CG (CG 2–4, 6) |
No experience | 1 PwD (PwD 2) | No experience | 2 PwD (PwD 5, 8) 4 CG (CG 1, 5, 7, 8) |
Theme | Derived Recommendation |
---|---|
The impact of Multisensory VR: from alertness to relaxation |
|
Adapting and accommodating autonomy |
|
Providing real assistance for a virtual experience |
|
Dissipating apprehensions through exposure and understanding |
|
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Flynn, A.; Barry, M.; Qi Koh, W.; Reilly, G.; Brennan, A.; Redfern, S.; Casey, D. Introducing and Familiarising Older Adults Living with Dementia and Their Caregivers to Virtual Reality. Int. J. Environ. Res. Public Health 2022, 19, 16343. https://doi.org/10.3390/ijerph192316343
Flynn A, Barry M, Qi Koh W, Reilly G, Brennan A, Redfern S, Casey D. Introducing and Familiarising Older Adults Living with Dementia and Their Caregivers to Virtual Reality. International Journal of Environmental Research and Public Health. 2022; 19(23):16343. https://doi.org/10.3390/ijerph192316343
Chicago/Turabian StyleFlynn, Aisling, Marguerite Barry, Wei Qi Koh, Gearóid Reilly, Attracta Brennan, Sam Redfern, and Dympna Casey. 2022. "Introducing and Familiarising Older Adults Living with Dementia and Their Caregivers to Virtual Reality" International Journal of Environmental Research and Public Health 19, no. 23: 16343. https://doi.org/10.3390/ijerph192316343
APA StyleFlynn, A., Barry, M., Qi Koh, W., Reilly, G., Brennan, A., Redfern, S., & Casey, D. (2022). Introducing and Familiarising Older Adults Living with Dementia and Their Caregivers to Virtual Reality. International Journal of Environmental Research and Public Health, 19(23), 16343. https://doi.org/10.3390/ijerph192316343