1. Introduction
In many situations, relevant information—and in certain situations, warning signals—are provided to employees by means of sound played over an electroacoustic transducer located close to the ear. This can be in the form of headphones, e.g., for employees communicating with colleagues or customers. It can also be in the form of a miniature speaker installed in personal protective equipment (PPE), such as a hearing protector or helmet, as described in a previous paper [
1]. When providing direct audio information, support and training tools for employees are increasingly delivered in the form of presentations, applications, and videos intended to be run on common-purpose devices. The training often contains information on how to properly use personal protective equipment. Training can also be addressed to other audiences, e.g., persons with vision disabilities, as presented in a previous paper [
2].
Sound is an integral part of these solutions. When the information contained in the sound is relevant, such as in the training process, it is also important that the sound present in real-life surroundings is reflected as closely as possible. In order to reach individuals in a manner that best suits the real conditions, teams preparing materials for training should be aware of the capabilities and limitations of the equipment potentially available to those who will use such tools. Another important consideration when using sound communication tools is to maintain safe conditions during their use. It is essential that exposure to sound is safe. Thus, knowledge of the level of sound generated during playback is important.
The parameters of sound played through headphones were subjected to a series of tests [
3] preceding the 2009 publication of Commission Decision 2009/490/EC [
4], which recommended that European standards should include the requirement to limit the sound level produced by personal music players. This limitation is intended to prevent hearing damage. The Decision states that “at 80 dB(A) exposure time shall be limited to 40 h/week, whereas at 89 dB(A) exposure time shall be limited to 5 h/week”. The limit of 40 h/week, according to the principles applied in assessing noise exposure in the work environment, corresponds to 8 h per workday. The value of 89 dB results from the principle of exposure time being halved, with a 3 dB increase in the parameter characterizing the energy properties of the noise. Details on the issues covered by the Decision, as well as the basis for its provisions, are included in the SCENIHR report [
3].
The limitation of noise level with regard to equipment used during work should also be considered in conjunction with regulations related to the work environment. In Poland, the criterion value of the A-weighted noise exposure level, normalized to an 8 h working day (daily noise exposure level), is 85 dB [
5]. Hearing protection can also be based on data on the standard for estimating hearing damage caused by noise [
6]; from this, it can be concluded that the real criterion value, due to the absence of an impact on hearing, should be 80 dB. It is worth mentioning that this is also the lower exposure action value established in the relevant Directive [
7], and exceeding it mandates certain actions to reduce the risk of noise exposure. Unfortunately, it has been reported that in a number of situations, exposure to sound generated by headphones exceeds those limits.
In the same year that the Decision was published, one paper reported that as many as 30% of a group of 70 young adults included in a study listened to music beyond the safe limit of 80 dB of the A-weighted equivalent sound pressure level over 8 h, as specified by the Ministry of Environment and Forests in India [
8]. Another paper reported that 58.2% of college students, aged 18–53 years, who used personal music players exceeded the 8 dB A-weighted noise exposure level, normalized to an 8 h working day [
9]. Another paper measured the A-weighted equivalent sound pressure level for 61 people listening to music at 73 to 102 dB, and stated that listeners were divided into those who listened to music less frequently at a lower, safer volume, and those who may suffer hearing damage over time [
10]. In another study, 7 out of 12 participants listened to music using a personal music player at a volume nearly exceeding an A-weighted sound pressure level of 80 dB [
11].
This problem is also illustrated by newer data. One paper in 2017 [
12] reported that while 80% of young people listened to their favorite music at an A-weighted equivalent sound pressure level below 85 dB, 10% preferred listening at 85 to 90 dB, and another 10% at 90 to 100 dB. Some papers pay attention to the noise parameters associated with the use of headphones, and others to the possible harmful effects on hearing of the sound generated by headphones. In a study assessing the impact of different types of headphones (closed-back, semi-open, open-back, and in-ear) on hearing loss, and analyzing the results of measuring hearing loss among 81 young people aged 16 to 25 years, it was found that almost 15% of those tested experienced a hearing threshold shift, especially at 4 kHz. This means that they had the first symptoms of permanent hearing damage [
13].
Sound parameters are also particularly important for designing audio safety signals to be used in the presence of noise. When designing such signalling, it is necessary to have knowledge of the sound pressure level in individual frequency bands [
14]. The selected parameters of headphones are included in the specifications provided by the manufacturer. With regard to using headphones in training systems or systems that convey important audio information, the properties of the strips playing back the sound, i.e., the device that converts sound from digital to analogue form and controls the headphones, are important. The aim of this work was to assess the strips playing back sound in headphones connected to the output of a sound card integrated into a laptop, as a common-purpose device, by studying their frequency response. The level of noise exposure was assessed under the assumption of theoretical extremely unfavorable conditions for the use of such audio strips in real-life circumstances, with the sound played back over headphones. The purpose of the study was to compare the frequency response of the signal of the electrical output of six devices converting audio from digital to analogue and controlling the headphones. The devices were: sound cards built into two laptops, two personal devices, a USB digital interface, and a digital–analogue wireless headphone transducer.
4. Discussion
The measurements were used to obtain information on the selected properties of signals converted from digital to analogue form by sound cards (electrical signal) of common-purpose devices, and the sound pressure level (acoustic signal) reaching the person using headphones. In the case of acoustic signals, measurements were made of the potentially largest possible sound pressure levels when using headphones. The electrical and acoustic properties of the signals will allow us to find solutions in the future in terms of the possibility of using them to play back sounds. The obtained numerical data and the conclusions drawn from them may be relevant when using applications that involve sound playback.
Regardless of how such applications are implemented and how they present sounds, it is essential to ensure safe conditions for their use. Naturally, measurements checking the parameters of sound potentially reaching listeners can be verified after the application is prepared, even before it is disseminated. Knowledge of the expected sound level associated with the use of headphones when working with a particular application will allow this to be checked in advance, so that using it does not create a risk of hearing damage. Applications of this kind, regardless of whether they are to be used at home (e.g., apps that support people with disabilities) or at work (e.g., as a part of occupational health and safety education), will not be used in laboratory conditions with supervised laboratory equipment, but will be used with common-purpose devices. Therefore, knowledge of the characteristics of signals played back using a laptop and generally available headphones can be useful in preparing software to achieve the intended practice and training purposes.
Much of the data on assessing the noise parameters associated with the use of headphones were collected prior to the publication of the previously mentioned Commission Decision [
4]. The current results can therefore be compared with the historical data. According to data from the SCENIHR report [
3], the A-weighted sound pressure level produced by personal players is within the range of 80 to 115 dB. The measurements carried out in the current work allowed us to check what values are related to the use of a laptop sound card and headphones a dozen or so years from the publication of Commission Decision 2009/490/EC [
4]. The lowest A-weighted equivalent sound pressure levels are related to children’s stories in the form of an audiobook (from 75.2 dB), and the highest to music (85.4 dB). The difference between the four models of headphones for the individual types of sound is 3.5 to 5.3 dB. In general, the measured values of the A-weighted equivalent sound pressure levels are lower than those reported by SCENIHR [
3] in 2008, with the highest values differing by almost 30 dB. The SCENIHR data concerned personal music players; however, both the SCENIHR report and the current study used headphones.
Another example is a paper reporting a study that measured sound pressure level generated by headphones available on the market for personal compact disc players [
15]. As in this paper, that paper used a head and torso simulator, but it was a Knowles Electronics Manikin. Different types of headphones were considered: in-ear, supra-aural, and circumaural. The A-weighted equivalent sound pressure level, referring to the free-field, measured at the maximum volume setting, ranged from 91 to 121 dB. According to the authors, reasonable guidelines would include a recommendation to limit the use of headphones to 1 h or less per day in the case of supra-aurals, with the gain adjustment set to 60% of the maximum noise level. Therefore, the data confirmed the previous conclusion that currently available solutions have a lower A-weighted sound pressure level of real sounds being played back. Other, relatively newer data [
12] show that the currently measured equivalent sound pressure levels assume values that do not exceed 100 dB. The lower A-weighted equivalent sound pressure level measured in this paper for real-life sounds (audiobook, musical pieces) translates into longer allowable use time for headphones containing sound playback strips. Therefore, this paper suggests that in the worst-case scenario, with the volume control set to 100%, that time is more than double (2 h and 18 min) compared to the 60% volume (1 h) suggested in the aforementioned paper [
15].
In addition, also among the available historical data, an example showing that for the majority of headphones users, listening to music does not significantly increase risk of hearing loss, can be found [
16]. In the referenced paper, measurements were made among 55 people who used personal stereos as part of their daily activity in conditions that could be considered loud, with an average daily noise exposure level set at 79.8 dB. However, as many as 25% of individual results had a value exceeding 85 dB, which resulted in the statement that a quarter of users of personal players are at risk of negative effects of noise.
The trend of limiting loud audio playback in headphones indirectly results from the combination of the highest A-weighted sound pressure levels set by people listening to rock music using in-ear headphones at 106.1 dB [
17], with the theoretical in-ear headphone capacity considered in the present paper. The A-weighted equivalent sound pressure level of the test signal, at the highest possible volume at each measurement frequency that was constant over time, exceeded the referenced value of 106.1 dB only by 4.6 dB (data from
Table 1). It should be emphasized that the value taken from the literature [
17] did not refer to the theoretical frequency response of headphones, but resulted from measuring the noise parameter during music playback. For the sake of comparison, reference should be made to the value of 85.2 dB in this paper (data from
Table 2) related to listening to a rock song with the use of in-ear headphones controlled by a computer sound card with the volume set to 100%.
The results of measurements made in the presence of real-life sounds indicated that in the worst case in terms of hearing safety, i.e., rock music, it would be possible to listen for 2 h and 18 min. It should be noted that the measurements related to the use of headphones playing various types of sound were carried out with the gain in the music playback strip set to 100%. The permissible music-listening time was determined assuming continuous exposure to sound (in this case, music). It can therefore be concluded that the use of headphones connected to a common-purpose device, such as a portable computer, without using the maximum settings for gain adjustment or playing the music continuously, can be considered safe for a few hours per day. The indicated time limit for the safe use of headphones, in the case that is least favorable for hearing, results from the A-weighted equivalent sound pressure level of 85.4 dB. It can be assumed that listening to music in practice would involve significantly lower sound parameter values. This can be presumed, taking into account that a sound pressure level of 71.6 dB is considered medium or comfortable and 97.8 dB very loud [
25]; this is a difference of 26.2 dB. The output level measured in the current work was significantly lower than the level characterized as very loud in the quoted paper [
25]. Reducing the A-weighted equivalent sound pressure level measured in this paper by 5.4 dB, i.e., to 80 dB, would make it possible to use headphones in this way for 8 h per day.
The difference between the A-weighted equivalent sound pressure levels of four tested headphone models, depending on the type of sound used as the test signal (
Table 2), ranged from 4.9 dB (classical music) to 7.4 dB (heavy metal). In the literature, the data usually indicate that in-ear headphones result in a higher sound level than other types of headphones, e.g., 7–9 dB [
15]. In this paper, lower sound levels are associated with the use of low-budget, circumaural, closed-back headphones and supra-aural headphones for instant messenger. The highest A-weighted equivalent sound pressure level was measured in the case of in-ear headphones, but slightly lower or comparable values were observed with headphones for music (circumaural, open back). The latter are dedicated to users who appreciate high-quality sound and have relatively high efficiency.
The four models considered in the study were closed-back, open-back (2 models), and in-ear headphones. In one study it was found that using in-ear and closed-back headphones may be related to hearing loss at higher frequencies [
13]. It was also reported that open-back and semi-open headphones are safer because they do not cause hearing damage. However, when considering the results obtained in the current paper, it is not always possible to associate the type of headphone structure (closed-back, open-back, in-ear, etc.) with any effect on hearing. The measurement results (
Table 2) indicate that despite the fact that two models (low-budget and headphones for instant messengers) differ in their structure, i.e., one is closed-back and the other is open-back, the values of sound parameters measured when using them were relatively similar and significantly different from those for the other two models, open-back and in-ear. In the case of the closed-back and open-back headphones (low-budget and for instant messengers), the A-weighted equivalent sound pressure levels ranged from 75.2 to 81.7 dB, regardless of the type of sound being played back. However, in the case of the open-back (for music) and in-ear headphones, the values ranged from 81.4 to 85.4 dB. It can, therefore, be seen that the noise parameter values are determined not only by the design but also by other features of the headphones.
The limitation of this work is the number of devices included in the electrical signal measurements, which was six, and the number of headphones included in the acoustic signal measurements, which was four. However, the aim was not to characterize devices available on the market, but to verify the correctness of various types of equipment. It was important to prioritize the type of equipment according to the faithful transmission of sound as a function of the signal frequency. In this case, a personal device such as a smartphone, an external sound card with a USB interface, and wireless headphones with Bluetooth interface tended to be the best. Sound cards built into laptops have the worst characteristics in terms of the frequency response of transmitted electrical signals. Worse still, in the case of a sound card built into the laptop, it is also possible to narrow down the upper range of the useful frequencies of the signal being transmitted. This effect most likely had an adverse impact on the measurement of the acoustic signal characteristics of the four types of headphones tested. In such a situation, knowledge of the band of the signal transmitted through the headphones does not give a complete picture as such, as it is important to know the characteristics of the entire sound transmission strip. Hence, in this work, we intentionally did not take into account the characteristics of headphones as standalone objects, but examined the signal properties at the end of the entire sound playback strip.
As was already mentioned, a limitation of the transmitted frequency band, resulting in relative reduction in the sound level at 1/3 octave bands of 16 and 20 kHz, could potentially also impact the final A-weighted equivalent sound pressure level. These values do not correspond to the situation in which the transmitted frequency band of the transferred frequency does not have hardware limitations. In order to analyze this problem, additional calculations were carried out, in which it was assumed that the characteristics of the sound playback strip (
Figure 5) within the high-frequency range did not decrease. Ignoring the reason for the reduced frequency response, i.e., whether it resulted from the imperfection of the laptop sound card or the headphones themselves, it was assumed that the sound pressure level at frequencies of 12.5, 16, and 20 kHz was the same as that at 10 kHz.
In the case of circumaural headphones of relatively good quality intended for music playback, at theoretical full control (
Table 1), this means changing the A-weighted equivalent sound pressure level from 112.2 to 112.7 dB, which reduces the theoretical permissible use time from 54 to 48 s. However, the same calculations carried out for real-life sounds showed that the A-weighted equivalent sound pressure level did not change when the sound source was an audiobook (81.4 dB), a heavy metal song (83.2 dB), a rock song (85.4 dB), or a piece of classical music (82.9 dB). In these four situations, the results differed only in the second decimal place. The relatively small changes, or lack of change, in the A-weighted equivalent sound pressure level occur because the frequency-weighting A takes into account high- (and low-) frequency sounds with less weight than sounds from the center of the audible frequency band. Therefore, limiting the high-frequency signal by the sound card will result in an inaccurate representation of the sound; however, this will not have a significant impact on the results of assessing noise exposure.
5. Conclusions
The measurements showed that the most uniform shape, as a function of frequency, of signal characteristics at the electrical outputs of sound playback devices was in personal devices, regardless of the operating system (Android, iOS). For sound cards integrated with laptop motherboards, there is a significantly unequal shape of the frequency response of the signal fed to the output, with the inequality reaching 15 or 23 dB, compared to personal devices. In the case of one of the laptops, the upper frequency range was limited to 1/3 octave band of 12,500 Hz. The improvement in the case of laptops may be due to the use of an external sound card, whose characteristics in the low-frequency range also decrease; however, the inequality does not exceed 5 dB. A similar improvement may take place when using wireless headphones that transmit data using Bluetooth.
Tests carried out on audio strips consisting of four headphone models and a sound card integrated into a laptop, representing various practical solutions, showed that if these strips were used at the theoretical continuous maximum, in order to protect hearing, their use should be limited to just a few minutes. If the test signal includes real-time sounds, e.g., audiobook content or music, in the case that is the least favorable in terms of hearing safety (rock music), the listening time can be 2 h and 18 min.
The cases considered in the analysis show that for training systems or systems that convey important audio information, the choice of the hardware platform may be relevant when it is necessary to accurately reflect sounds. The A-weighted equivalent sound pressure level associated with the use of headphones has generally decreased compared to the data reported several years ago; nevertheless, studies on developing systems to protect the hearing of the people using them should include an assessment of the parameters of the sounds that are played back.