Decision-Making in Virtual Reality Sports Games Explained via the Lens of Extended Planned Behavior Theory
Abstract
:1. Introduction
2. Conceptual Note and Literature Review
2.1. VR Sports
2.2. Extended TPB
2.3. Perceived Interactivity in VR Sports
3. Research Design and Methodology
3.1. Research Model and Hypotheses
3.2. Data Collection and Analytical Design
4. Results
4.1. Respondents’ Demographic Characteristics
4.2. Confirmatory Factor Analysis
4.3. Hypothesis Testing
5. Discussions
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Item | n (%) | Item | n (%) | ||
---|---|---|---|---|---|
Gender | Male | 157 (52.2) | Education Level | Less than high school | 4 (1.3) |
Female | 144 (47.8) | Attending college | 7 (2.3) | ||
Age | Under 20 | 3 (1.0) | University graduate | 283 (94.0) | |
20s | 44 (14.6) | Over Graduate school | 7 (2.3) | ||
30s | 230 (76.4) | Residence | Seoul | 74 (24.6) | |
40s | 18 (6.0) | Busan | 30 (10.0) | ||
50s | 6 (2.0) | Daegu | 12 (4.0) | ||
Monthly Income | Less than 2 million won | 1 (0.3) | Incheon | 32 (10.6) | |
2~3 million won | 4 (1.3) | Gwangju | 21 (7.0) | ||
3~4 million won | 27 (9.0) | Daejeon | 21 (7.0) | ||
4~5 million won | 15 (5.0) | Ulsan | 11 (3.7) | ||
Over than 5 million won | 254 (84.4) | Gyeonggi-do | 54 (17.9) | ||
Occupation | Self-employed | 84 (27.9) | Gangwon-do | 1 (0.3) | |
Professional | 69 (22.9) | Chungnam-do | 9 (3.0) | ||
Government officer | 12 (4.0) | Chungbuk-do | 13 (4.3) | ||
Agriculture/Livestock/Fishery | 1 (0.3) | Jeonnam-do | 4 (1.3) | ||
Student | 8 (2.7) | Jeonbuk-do | 5 (1.7) | ||
Officer worker | 126 (41.9) | Gyeongnam-do | 2 (0.7) | ||
Other | 1 (0.3) | Gyeongbuk-do | 7 (2.3) | ||
Jeju | 1 (0.3) | ||||
Sejong | 4 (1.3) |
Factor | Items | S.E. | t | Standardized Coefficients | C.R. | AVE |
---|---|---|---|---|---|---|
Attitudes | To use Zwift is a valuable. | 0.083 | 12.490 *** | 0.770 | 0.911 | 0.671 |
To use Zwift is significant act | 0.086 | 11.329 *** | 0.699 | |||
To use Zwift is worthwhile. | 0.085 | 11.003 *** | 0.674 | |||
To use Zwift is dynamic act. | 0.087 | 11.878 *** | 0.729 | |||
To use Zwift is attractive act. | - | - | 0.712 | |||
Subjective Norms | My family members think positive that I use a Zwift. | 0.087 | 10.687 *** | 0.731 | 0.913 | 0.637 |
My friends think positive that I use a Zwift. | 0.069 | 11.771 *** | 0.696 | |||
People around me think positive that I use a Zwift. | 0.070 | 11.716 *** | 0.693 | |||
My family members support that I use a Zwift. | 0.083 | 10.120 *** | 0.608 | |||
My friends support that I use a Zwift. | - | - | 0.739 | |||
People around me support that I use a Zwift. | 0.077 | 12.890 *** | 0.767 | |||
Perceived Behavioral Controls | I can use a Zwift whenever I want. | 0.090 | 9.576 *** | 0.633 | 0.864 | 0.560 |
I have enough resources(money) to use a Zwift. | 0.096 | 9.962 *** | 0.662 | |||
I have enough time to use a Zwift. | 0.102 | 9.227 *** | 0.607 | |||
It is easy for me to learn the skills needed to use a Zwift. | 0.101 | 10.319 *** | 0.690 | |||
I can easily obtain the information I need to enjoy Zwift. | - | - | 0.687 | |||
Perceived Interactivity | I feel like I am competing with other cyclists. | 0.105 | 10.024 *** | 0.724 | 0.847 | 0.582 |
I feel like I am working out with other cyclists. | 0.102 | 10.336 *** | 0.748 | |||
I feel a sense of fellowship with other cyclists. | - | - | 0.664 | |||
I feel like I am in one place with people who are interested in Zwift. | 0.123 | 10.763 *** | 0.817 | |||
Intention to Use | I have a plan to use a Zwift. | 0.081 | 11.969 *** | 0.743 | 0.859 | 0.670 |
I will try to use a Zwift in a long term. | 0.086 | 12.186 *** | 0.758 | |||
I will certainly invest money and time to have a Zwift. | - | - | 0.725 |
Factor | Attitudes | Subjective Norms | Perceived Behavioral Controls | Perceived Interactivity | Intention to Use | AVE |
---|---|---|---|---|---|---|
Attitudes | 1 | 0.671 | ||||
Subjective Norms | 0.789 (0.622) | 1 | 0.637 | |||
Perceived Behavioral Controls | 0.739 (0.546) | 0.693 (0.480) | 1 | 0.560 | ||
Perceived Interactivity | 0.122 (0.015) | 0.580 (0.336) | 0.652 (0.425) | 1 | 0.582 | |
Intention to Use | 0.774 (0.599) | 0.301 (0.091) | 0.318 (0.101) | 0.363 (0.132) | 1 | 0.670 |
Hypothesized Path | Standardized Coefficients | Standard Error | t | Results | |
---|---|---|---|---|---|
H1 | Attitudes → Intention to use | 0.582 | 0.186 | 3.452 ** | supported |
H2 | Subjective Norm → Intention to use | 0.130 | 0.151 | 0.828 | not supported |
H3 | Perceived Behavioral Control → Intention to use | 0.113 | 0.042 | 2.343 * | supported |
H4 | Perceived Interactivity → Intention to use | 0.252 | 0.107 | 2.564 * | supported |
Model | χ2 | df | CFI | RMSEA | TLI | Δχ2 | Sig. |
---|---|---|---|---|---|---|---|
Unconstrained * | 572.79 | 430 | 0.955 | 0.033 | 0.947 | - | |
Measurement weights ** | 586.06 | 448 | 0.957 | 0.032 | 0.951 | Δχ2(18) = 13.27 *** | not Sig. |
Path Patterns | Users Who Started during the COVID-19 Pandemic | Users Who Started before the COVID-19 Pandemic | ||||
---|---|---|---|---|---|---|
Standardized Coefficient | Standard Error | t | Standardized Coefficient | Standard Error | t | |
Attitudes → Intention to use | 0.581 | 0.260 | 2.603 ** | 0.720 | 0.261 | 2.802 ** |
Subjective Norm → Intention to use | 0.155 | 0.217 | 0.758 | 0.030 | 0.206 | 0.126 |
Perceived Behavioral Control → Intention to use | 0.192 | 0.206 | 1.127 | 0.253 | 0.117 | 2.060 * |
Perceived Interactivity → Intention to use | 0.203 | 0.073 | 2.726 ** | 0.004 | 0.050 | 0.052 |
Hypothesized Path | χ2 | df | Δχ2 | Sig | |
---|---|---|---|---|---|
Unconstrained model | 572.79 | 430 | - | - | |
H5 | Attitudes → Intention to use | 572.81 | 431 | Δχ2(1) = 0.02 | not Sig. |
H6 | Subjective Norm → Intention to use | 572.99 | 431 | Δχ2(1) = 0.20 | not Sig. |
H7 | Perceived Behavioral Control → Intention to use | 572.79 | 431 | Δχ2(1) = 0.00 | not Sig. |
H8 | Perceived Interactivity → Intention to use | 577.94 | 431 | Δχ2(1) = 5.15 | Sig. |
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Seong, B.-H.; Hong, C.-Y. Decision-Making in Virtual Reality Sports Games Explained via the Lens of Extended Planned Behavior Theory. Int. J. Environ. Res. Public Health 2023, 20, 592. https://doi.org/10.3390/ijerph20010592
Seong B-H, Hong C-Y. Decision-Making in Virtual Reality Sports Games Explained via the Lens of Extended Planned Behavior Theory. International Journal of Environmental Research and Public Health. 2023; 20(1):592. https://doi.org/10.3390/ijerph20010592
Chicago/Turabian StyleSeong, Bo-Hyun, and Chang-Yu Hong. 2023. "Decision-Making in Virtual Reality Sports Games Explained via the Lens of Extended Planned Behavior Theory" International Journal of Environmental Research and Public Health 20, no. 1: 592. https://doi.org/10.3390/ijerph20010592
APA StyleSeong, B. -H., & Hong, C. -Y. (2023). Decision-Making in Virtual Reality Sports Games Explained via the Lens of Extended Planned Behavior Theory. International Journal of Environmental Research and Public Health, 20(1), 592. https://doi.org/10.3390/ijerph20010592