A Bibliometric Analysis of Research into Internet Gaming Disorders in Korea
Abstract
:1. Introduction
2. Methods
3. Results
3.1. Analysis of Publications
3.2. Journal Analysis
3.3. Analysis of Citations
3.4. Analysis of Keywords
3.5. Analysis of Topic Trends
4. Discussion
5. Conclusions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Journal | Articles |
---|---|
JOURNAL OF BEHAVIORAL ADDICTIONS | 46 |
FRONTIERS IN PSYCHIATRY | 19 |
PSYCHIATRY INVESTIGATION | 14 |
CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING | 12 |
EUROPEAN PSYCHIATRY | 10 |
SCIENTIFIC REPORTS | 9 |
ADDICTION BIOLOGY | 8 |
COMPUTERS IN HUMAN BEHAVIOR | 7 |
INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH | 7 |
ALCOHOLISM: CLINICAL AND EXPERIMENTAL RESEARCH | 6 |
JOURNAL OF CLINICAL MEDICINE | 6 |
ALCOHOL AND ALCOHOLISM | 5 |
PROGRESS IN NEURO-PSYCHOPHARMACOLOGY & BIOLOGICAL PSYCHIATRY | 5 |
ADDICTIVE BEHAVIORS | 4 |
INTERNATIONAL JOURNAL OF NEUROPSYCHOPHARMACOLOGY | 4 |
JOURNAL OF KOREAN MEDICAL SCIENCE | 4 |
PLOS ONE | 4 |
TRANSLATIONAL PSYCHIATRY | 4 |
CHILDREN AND YOUTH SERVICES REVIEW | 3 |
FRONTIERS IN PSYCHOLOGY | 3 |
Author | Articles |
---|---|
CHOI JS | 66 |
KIM DJ | 66 |
HAN DH | 52 |
LEE HK | 32 |
LEE JY | 30 |
JEONG H | 28 |
KIM SM | 27 |
YIM HW | 27 |
LEE J | 26 |
CHO H | 25 |
LEE SY | 23 |
LEE D | 22 |
PARK M | 22 |
JO SJ | 21 |
JUNG YC | 20 |
KIM H | 19 |
RENSHAW PF | 19 |
CHUN JW | 18 |
LEE YS | 18 |
KWEON YS | 16 |
Author, Year of Publication, Journal | Title of Article | Total Citations | Total Number of Citations per Year |
---|---|---|---|
KIM EJ, 2008, EUR PSYCHIAT [21] | The relationship between online game addiction and aggression, self-control, and narcissistic personality traits | 344 | 22.93 |
MAK KK, 2014, CYBERPSYCH BEH SOC N [22] | Epidemiology of Internet Behaviors and Addiction Among Adolescents in Six Asian Countries | 226 | 25.11 |
JEONG SH, 2016, COMPUT HUM BEHAV [23] | What type of content are Smartphone users addicted to?: SNS vs. games | 216 | 30.86 |
HAN DH, 2010, EXP CLIN PSYCHOPHARM [24] | Bupropion sustained release treatment decreases craving for video games and cue-induced brain activity in patients with Internet video game addiction | 168 | 12.92 |
HAN DH, 2009, COMPR PSYCHIAT [25] | The effect of methylphenidate on Internet video game play in children with Attention-deficit/hyperactivity disorder | 162 | 11.57 |
KWON JH, 2011, COMMUNITY MENT HLT J [26] | The Effects of Escape from Self and Interpersonal Relationship on the Pathological Use of Internet Games | 127 | 10.58 |
HAN DH, 2007, J ADDICT MED [27] | Dopamine genes and reward dependence in adolescents with excessive Internet video game play | 117 | 7.31 |
KIM NR, 2016, PSYCHIAT INVEST [28] | Characteristics and Psychiatric Symptoms of Internet Gaming Disorder among Adults Using Self-Reported DSM-5 Criteria | 112 | 16.00 |
CHOI SW, 2014, J BEHAV ADDICT [29] | Similarities and differences among Internet gaming disorder, gambling disorder and alcohol use disorder: a focus on impulsivity and compulsivity | 103 | 11.44 |
HYUN GJ, 2015, COMPUT HUM BEHAV [30] | Risk factors associated with online game addiction: a hierarchical model | 98 | 12.25 |
KOO HJ, 2014, YONSEI MED J [31] | Risk and protective factors of Internet addiction: a meta-analysis of empirical studies in Korea | 92 | 10.22 |
KIM MG, 2010, COMPUT HUM BEHAV [32] | Cross-validation of reliability, convergent and discriminant validity for the problematic online game use scale | 92 | 7.08 |
KIM SM, 2012, COMPUT HUM BEHAV [33] | Combined cognitive behavioral therapy and bupropion for the treatment of problematic on-line game play in adolescents with major depressive disorder | 88 | 8.00 |
HAN DH, 2012, PSYCHIAT RES-NEUROIM [34] | The effect of family therapy on the changes in the severity of on-line game play and brain activity in adolescents with on-line game addiction | 87 | 7.91 |
LEE MS, 2007, CYBERPSYCHOL BEHAV [35] | Characteristics of Internet use in relation to game genre in Korean adolescents | 81 | 5.06 |
JO YS, 2019, J CLIN MED [36] | Clinical Characteristics of Diagnosis for Internet Gaming Disorder: Comparison of DSM-5 IGD and ICD-11 GD Diagnosis | 79 | 19.75 |
WANG HR, 2018, J AFFECT DISORDERS [37] | Prevalence and correlates of comorbid depression in a nonclinical online sample with DSM-5 Internet gaming disorder | 75 | 15.00 |
HAN DH, 2010, CYBERPSYCH BEH SOC N [38] | Changes in Cue-Induced, Prefrontal Cortex Activity with Video-Game Play | 73 | 5.62 |
HAN DH, 2012, J PSYCHOPHARMACOL [39] | Bupropion in the treatment of problematic online game play in patients with major depressive disorder | 66 | 6.00 |
SEO M, 2009, CIN-COMPUT INFORM NU [40] | Internet addiction and Interpersonal problems in Korean adolescents | 66 | 4.71 |
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Zhang, M.W.B.; Park, S.Y. A Bibliometric Analysis of Research into Internet Gaming Disorders in Korea. Int. J. Environ. Res. Public Health 2023, 20, 3786. https://doi.org/10.3390/ijerph20053786
Zhang MWB, Park SY. A Bibliometric Analysis of Research into Internet Gaming Disorders in Korea. International Journal of Environmental Research and Public Health. 2023; 20(5):3786. https://doi.org/10.3390/ijerph20053786
Chicago/Turabian StyleZhang, Melvyn W. B., and Seon Young Park. 2023. "A Bibliometric Analysis of Research into Internet Gaming Disorders in Korea" International Journal of Environmental Research and Public Health 20, no. 5: 3786. https://doi.org/10.3390/ijerph20053786
APA StyleZhang, M. W. B., & Park, S. Y. (2023). A Bibliometric Analysis of Research into Internet Gaming Disorders in Korea. International Journal of Environmental Research and Public Health, 20(5), 3786. https://doi.org/10.3390/ijerph20053786