Modelling Interaction Decisions in Smart Cities: Why Do We Interact with Smart Media Displays?
Abstract
:1. Introduction
2. Literature Review
2.1. Smart Media Displays: An Interactive Technology in Smart Cities
2.2. Intuitive Interaction with a Smart Media Display
3. Conceptual Framework: Modelling Interaction Decision with a Smart Media Display
4. Survey Design and Methods
4.1. Case Study: One Central Park, Sydney
4.2. Survey Design
- How would you rate the quality of the content shown on the media display?
- How frequently would you like to the media content/information to change?
- If you could add content using your smartphone, what would you like to display on the media display?
- How frequently would you like to the media content/information to change?
- My satisfaction with the design of media display is [….].
4.3. Logistic Regression Model
5. Findings
5.1. Descriptive Analysis
5.2. Characteristics of the Interactive Built Environment
5.3. Modelling Interaction Decisions: A Logistic Regression Analysis
6. Discussion and Conclusions
Author Contributions
Funding
Conflicts of Interest
References
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Recognition of safety | Slovic [35] observed that the majority of citizens have intuitive risk judgments and risk perceptions. Solvic further stated that individuals can ‘sense and avoid harmful environmental conditions’ and have the ‘ability to codify and learn from past experience’. Jorgensen et al. [36] contended that users’ perceptions of safety and preferences for public space are affected by the number and characteristics of other users, evidence of behaviours that are felt to be anti-social, the proximity of the built environment and lighting. |
Socialising opportunity | Socialising refers to bringing a social networking opportunity under public ownership and to taking part in social activity [37]. Socialising includes social activities at which viewers of a public space meet others and exchange everyday small talk through mediated networks (e.g., local communities). It should be noted that in such activities, communication is the most important aspect in a public place [38]. |
Appreciation of aesthetic | Eben Saleh [39] contended that excellence and aesthetic value in a public space enhances the interactions between that space and its users. Aesthetics arise as a product property and provided ‘added value’ to an artefact, such as a digital media display. Interactions can be induced if the aesthetics and appearance of the artefacts are attractive and pleasurable [40]. |
Motivation to visit a place | Motivation can be measured in relation to an individual’s intention to visit a public place. The value of assessing motivation predicts adherence to habitual activities, such as revisiting public spaces and may vary as a result of individual differences and socioeconomic characteristics [41]. A destination image plays a mediating role between perceived environment (i.e., risks and aesthetics) and the intention to (re)visit a public space [42]. |
Consumer behaviour | Consumer behaviour comprises two parts: (1) how media is consumed; and (2) the effects that media consumption has on a consumer’s choice. A digital media display may affect a consumer’s consumption behaviour at the conscious or subconscious level. Interactions with a digital media display could potentially affect consumers’ behaviour. |
Attribute | Categories | Count | Percentage |
---|---|---|---|
Age (years) | 18–20 | 28 | 14% |
21–30 | 141 | 70.5% | |
31–40 | 19 | 9.5% | |
41–50 | 7 | 3.5% | |
51–60 | 2 | 1% | |
Above 60 | 1 | 0.50% | |
Missing | 2 | 1% | |
Gender | Male | 94 | 47% |
Female | 106 | 53% | |
Country of birth | Australia | 59 | 29.5% |
South-East Asia | 41 | 20.5% | |
Europe | 25 | 12.5% | |
China | 24 | 12% | |
UK | 13 | 6.5% | |
South Korea | 11 | 5.5% | |
New Zealand | 6 | 3% | |
USA | 4 | 2% | |
Middle East | 4 | 2% | |
Other | 12 | 6% | |
Residency | Residents | 35 | 17.5% |
Non-residents | 165 | 82.5% | |
Employment | Full-time | 73 | 36.5% |
Part-time or casual | 59 | 29.5% | |
Self-employed | 8 | 4.0% | |
other | 60 | 30.0% | |
Visit frequency | First Time | 3 | 1.5% |
(visitors only n = 165) | Second Time | 39 | 19.5% |
Multiple Times | 121 | 60.5% | |
Missing | 2 | 1% | |
Time since last visit | In the last 6 months | 160 | 80% |
6 to 12 months ago | 12 | 6% | |
1 to 2 years ago | 7 | 3.5% | |
More than 2 years ago | 3 | 1.5% | |
Do not know | 16 | 8% | |
Missing | 2 | 1% | |
Daily internet usage (hours) | Less than one hour | 3 | 1.5% |
1–2 hours | 18 | 9.0% | |
2–3 hours | 44 | 22.0% | |
4–5 hours | 50 | 25.0% | |
5–6 hours | 20 | 10.0% | |
6 hours or more | 65 | 32.5% | |
Frequency of online shopping | Never | 12 | 6.0% |
Less than once a month | 70 | 35.0% | |
Once or twice a month | 71 | 35.5% | |
Three to five times a month | 33 | 16.5% | |
Six or more times a month | 14 | 7.0% | |
Confidence in computer technology | Very confident | 77 | 38.5% |
Somewhat confident | 78 | 39.0% | |
Neutral | 39 | 19.5% | |
Somewhat less confident | 3 | 1.5% | |
Not at all confident | 2 | 1.0% |
Independent Variables | Model 1: Environment & Content (A + C) | Model 2: Carrier (B1 + B2) | Model 3: Composite (A + B1 + B2 + C) |
---|---|---|---|
Social activities | 1.079 | 1.225 | |
Safety and security | 0.975 | 1.210 | |
Aesthetic appearance | 0.378 ** | 0.259 *** | |
Motivation to visit | 1.318 | 1.274 | |
Consumer behaviour | 1.279 | 1.553 | |
Quality of content | 4.410 ** | 9.725 ** | |
Frequency of change in content | 0.789 | 0.698 | |
Preferred content: advertising | 0.475 | 0.424 | |
Preferred content: news | 1.375 | 1.173 | |
Preferred content: video clips | 1.037 | 0.954 | |
Preferred content: information | 0.789 | 0.931 | |
Interaction methods: by messages/texts | 0.326 * | 0.314 | |
Interaction methods: by images/graphics | 0.976 | 0.794 | |
Interaction methods: by photographs | 1.346 | 5.171 * | |
Interaction methods: by advertising | 0.456 | 0.242 * | |
Satisfaction with design | 6.395 *** | 10.816 *** | |
Hours of internet usage per day | 0.986 | 0.955 | |
Experience with online shopping | 0.876 | 0.417 * | |
Confidence with digital technology | 0.819 | 0.637 | |
Age | 0.997 | 1.066 | |
Country of Birth (non-Australian) | 2.777 ** | 10.192 ** | |
Sex (male) | 1.212 | 0.322 | |
Residency (resident) | 1.391 | 7.061 | |
Employment status | |||
full-time | 0.438 | 0.648 | |
part-time/casual | 0.164 *** | 0.788 | |
self-employed | 0.533 | 5.145 * | |
Constant | 0.003 | 0.464 | 0.001 |
n = 195 | −2 Log likelihood = 103.208 | −2 Log likelihood = 159.312 | −2 Log likelihood = 82.475 |
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Han, H.; Lee, S.H.; Leem, Y. Modelling Interaction Decisions in Smart Cities: Why Do We Interact with Smart Media Displays? Energies 2019, 12, 2840. https://doi.org/10.3390/en12142840
Han H, Lee SH, Leem Y. Modelling Interaction Decisions in Smart Cities: Why Do We Interact with Smart Media Displays? Energies. 2019; 12(14):2840. https://doi.org/10.3390/en12142840
Chicago/Turabian StyleHan, Hoon, Sang Ho Lee, and Yountaik Leem. 2019. "Modelling Interaction Decisions in Smart Cities: Why Do We Interact with Smart Media Displays?" Energies 12, no. 14: 2840. https://doi.org/10.3390/en12142840
APA StyleHan, H., Lee, S. H., & Leem, Y. (2019). Modelling Interaction Decisions in Smart Cities: Why Do We Interact with Smart Media Displays? Energies, 12(14), 2840. https://doi.org/10.3390/en12142840