Simulation and Analysis of Floodlighting Based on 3D Computer Graphics
Abstract
:1. Introduction
- Two—dimensional (2D).
- Based on layers (2.5D).
- Three—dimensional (3D).
2. Three-Dimensional Computer Simulation of Floodlighting
- A flawless geometric model.
- A measurement and correct definition of the reflectance and transmittance factor of materials in the simulation software.
- A virtual lighting scene based on the photometric data of luminaires.
- Accurate lighting calculations and rendering.
- Post-production—a collage of visualisations with evening photograph of the surroundings.
2.1. Three-Dimensional Computer Modelling
2.2. Defining Reflectance and Transmittance Factor of Materials
- Reflectance factor.
- Reflectance nature that is the ratios between the directional and diffusive reflection.
- Transmittance factor.
- Transmittance nature.
- Colour of material.
- Roughness.
- A surface structure.
- A so-called surface map in the form of a raster image.
- Surface irregularities.
- Surface contamination.
2.3. Creating a Virtual Lighting Scene
2.4. Lighting Calculations—Rendering
2.5. Post-Production—A Collage with the Evening Photo
- The photo has to be taken with the controlled exposure parameters.
- The rendering should be performed with the same exposure parameters as the photo has been taken.
- The computer simulation has to take into account the luminance levels of the object implemented with the ambient light that occurred during the evening photo.
- The direction and point of virtual observation should be compliant with the real one where the photo has been taken.
3. A Lighting Analysis Based on 3D Computer Graphics
4. Methodology
5. Results and Discussion
5.1. A Lighting Analysis of the Three-Dimensional Geometric Model
5.2. A Lighting Analysis of the Geometric Model Dedicated to the Photometric Calculations
6. Conclusions
Funding
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Original Object | Optimised Object | |||
---|---|---|---|---|
Surface area | S | (m2) | 10,640.129 | 5405.485 |
Average illuminance level | Eav | (lx) | 19.518 | 38.483 |
Average luminance level | Lav | (cd/m2) | 3.342 | 6.545 |
Average reflectance factor | ρav | (-) | 0.4 | 0.4 |
Useful luminous flux | ϕu | (Lm) | 207,674 | 208,019 |
Luminous flux of all light sources | Φt0 | (Lm) | 428,945 | 428,945 |
Floodlighting Utilisation Factor | FUF | (%) | 48 | 48 |
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Krupiński, R. Simulation and Analysis of Floodlighting Based on 3D Computer Graphics. Energies 2021, 14, 1042. https://doi.org/10.3390/en14041042
Krupiński R. Simulation and Analysis of Floodlighting Based on 3D Computer Graphics. Energies. 2021; 14(4):1042. https://doi.org/10.3390/en14041042
Chicago/Turabian StyleKrupiński, Rafał. 2021. "Simulation and Analysis of Floodlighting Based on 3D Computer Graphics" Energies 14, no. 4: 1042. https://doi.org/10.3390/en14041042
APA StyleKrupiński, R. (2021). Simulation and Analysis of Floodlighting Based on 3D Computer Graphics. Energies, 14(4), 1042. https://doi.org/10.3390/en14041042