Eye Tracking and Human Influence Factors’ Impact on Quality of Experience of Mobile Gaming
Abstract
:1. Introduction
2. Background and Methodological Overview
2.1. Pupil Labs Core
Pupil and Gaze Positions
2.2. Quality of Experience and User Delight
QoE Subjective Metrics
3. Experimental Setup
3.1. Video Selection
3.2. Gaze Settings
- Maximum Dispersion (degrees): 1.50
- Minimum Duration (milliseconds): 80
- Maximum Duration (milliseconds): 220
3.3. Subjective Assessment
4. Results and Discussion
4.1. Impact of Delight of Shown Video Content
4.2. Impact of User Gaze on Mobile Gaming Experience
5. Conclusions
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
Abbreviations
ACR | Absolute Category Rating |
ANOVA | Analysis of Variance |
GoB | Good or Better |
IFs | Influence factors |
ITU-T | International Telecommunication Union Telecommunication Standardization Sector |
MOS | Mean Opinion Score |
Mulsemedia | Multiple Sensorial Media |
PoW | Poor or Worse |
QoE | Quality of Experience |
QoS | Quality of Service |
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Name | Length, seconds | Resolution | |
---|---|---|---|
Animal Crossing | 9 | 60 | , |
9 | 30 | ||
Counter-Strike 2 | 9, 8 (720p) | 60 | , |
9 | 30 | ||
Call of Duty | 9 | 60 | , |
9 | 30 | ||
Code Vein | 9 | 60 | , |
9 | 30 | ||
Fortnite | 9 | 60 | , |
9 | 30 | ||
Minecraft | 9, 8 (720p) | 60 | , |
9 | 30 | ||
PUBG | 9 | 60 | , |
9 | 30 | ||
Rocket League | 9 | 60 | , |
9 | 30 |
1080p, 60 fps | 720p, 60 fps | 720p, 30 fps | ||||
---|---|---|---|---|---|---|
Game Name | GoB | PoW | GoB | PoW | GoB | PoW |
Animal Crossing | 58.3% | 0% | 77.8% | 2.8% | 16.7% | 11.1% |
CSGO | 91.7% | 0% | 88.9% | 0% | 77.8% | 0% |
Call of Duty | 63.9% | 8.3% | 25% | 13.9% | 19.4% | 41.7% |
Code Vein | 69.4% | 0% | 80.6% | 2.8% | 55.6% * | 13.9% * |
Fortnite | 69.4% | 5.6% | 50% | 5.6% | 13.9% | 69.4% |
Minecraft | 72.2% | 5.6% | 38.9% | 33.3% | 22.2% | 27.8% |
PUBG | 91.7% | 2.8% | 66.7% | 2.8% | 33.3% | 19.4% |
Rocket League | 77.8% | 0% | 66.7% | 0% | 61.1% | 11.1% |
1080p, 60 fps | 720p, 60 fps | 720p, 30 fps | ||||
---|---|---|---|---|---|---|
Game Name | F | Sig. | F | Sig. | F | Sig. |
Animal Crossing | 6.004 | 0.020 | 5.696 | 0.023 | 3.290 | 0.079 |
CSGO | 5.533 | 0.025 | 1.062 | 0.310 | 4.650 | 0.038 |
Call of Duty | 4.208 | 0.048 | 5.822 | 0.021 | 1.985 | 0.168 |
Code Vein | 6.896 | 0.013 | 4.075 | 0.051 | 4.877 * | 0.034 * |
Fortnite | 4.333 | 0.045 | 2.188 | 0.148 | 4.294 | 0.046 |
Minecraft | 6.149 | 0.018 | 11.565 | 0.002 | 10.536 | 0.003 |
PUBG | 3.348 | 0.076 | 2.435 | 0.128 | 2.967 | 0.094 |
Rocket League | 4.310 | 0.046 | 2.005 | 0.166 | 2.336 | 0.136 |
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Nawaz, O.; Khatibi, S.; Sheikh, M.N.; Fiedler, M. Eye Tracking and Human Influence Factors’ Impact on Quality of Experience of Mobile Gaming. Future Internet 2024, 16, 420. https://doi.org/10.3390/fi16110420
Nawaz O, Khatibi S, Sheikh MN, Fiedler M. Eye Tracking and Human Influence Factors’ Impact on Quality of Experience of Mobile Gaming. Future Internet. 2024; 16(11):420. https://doi.org/10.3390/fi16110420
Chicago/Turabian StyleNawaz, Omer, Siamak Khatibi, Muhammad Nauman Sheikh, and Markus Fiedler. 2024. "Eye Tracking and Human Influence Factors’ Impact on Quality of Experience of Mobile Gaming" Future Internet 16, no. 11: 420. https://doi.org/10.3390/fi16110420
APA StyleNawaz, O., Khatibi, S., Sheikh, M. N., & Fiedler, M. (2024). Eye Tracking and Human Influence Factors’ Impact on Quality of Experience of Mobile Gaming. Future Internet, 16(11), 420. https://doi.org/10.3390/fi16110420