Blockchain Technology Enhances Sustainable Higher Education
Abstract
:1. Introduction
- to be equitable, inclusive, and nudge personal development, even though life-long learning approaches, including digital, transversal, and practical skills, i.e., critical thinking, communication, collaboration, information literacy, analytical skills, metacognitive and reflection skills, and other research skills, as a condition to adapt to the continuous challenges of green market context [2];
- developing digital and transversal competences, investing in people to facilitate their employability, creative work, and resilience required by professions;
- developing innovative curricula, new methods, and technologies in teaching and evaluation, such as MOOCs (Massive Open Online Courses), VR (Virtual reality)/AR (augmented reality), blockchain, videoconferences, etc. [3].
2. Materials and Methods
3. Research and Results
3.1. Primary Research (Document Analysis)
3.1.1. Teaching Methods
3.1.2. Blockchain Platforms—Advantages and Disadvantages
- Decentralisation, smart contract, and transaction rate are necessary features in the management of the content library (the students save their work on a device, and after a while, he can continue to improve it on another, as the service is platform-independent), publications, and cooperative learning; using intelligent contracts ensures the transparent conduct of transactions without an intermediary;
- Distributed Cloud data storage provides security and integrity to blockchain transactions;
- Distributed storage and the choice of a recognised validation algorithm protect against Denial of Service (DoS) attacks;
- Anonymity and encryption are essential when depositing personal data (GDPR);
- Transaction rate, e.g., when students pay taxes, must be followed by anE-Certificate, with a digital signature that can be archived and accessed with public and private keys;
- The smart contract is often used in B2B paradigms and job offers, reducing the unemployment rate by presenting job opportunities to skilled and certified persons. In this case, an integrated scoring and tokenising system are required. Depending on the type of business, we can choose between free-access, restricted blockchains, or even federated blockchains;
- Traceability is used when feedback is essential and in a ledger of students, professors, universities, files, marks, diplomas, courses, etc.; once a transaction is stored, it can no longer become reversible; at most, one can add a block that will cancel the previous transaction if it passes the validation stage;
- Rewarding students, professors, and universities can be accomplished within a consensus mechanism and smart contracts that offer tokens; these tokens can be transformed into virtual currency; using cryptocurrencies dedicated to a blockchain but interchangeable with other cryptocurrencies, the students are conditioned/ allowed to use these tokens or virtual currency in restricted networks libraries or books stores that contain educational literature;
- Consensus Mechanism, Smart Contract, and Currency are used by the Token system.
Create a Disruptive Business Model
- Record control for student admissions formalities through distributed ledger technology implemented in decentralised platforms, under a secure environment;
- Library records and services are tacked by the distributed ledger: the tracking of books and students’ preference for each book;
- Enhancing and motivating lifelong learning: BitDegree, OECD.io;
- Strengthening student’s assessments and career settlement;
- Certificate and identity management: digital credential, consortium, block certs, open source, etc.;
- Rewarding extracurricular activities with certificates of achievement presenting student contributions to an academic institute;
- Ensuring intellectual property protection and reducing plagiarism through smart contracts that can track paper citation and reword authors [37];
- Automated liability, accountability procedures, and administrative tasks;
- Provide records of transparency: public information is accessible for everyone;
- Ensuring data privacy and security: GDPR compliant;
- Cyberpayments and reduced costs: bitcoins and custom cyber coins;
- Scalability: the slow speed of transaction processing in blockchain may determine bottlenecks when trying to scale the educational process worldwide;
- Digital marketing: helping to identify associated or complementary preferences and facilitate the purchase decision process;
- Innovation: this immature technology is associated with a different powerful mindset that implies the active transparent participation of different counterparties: sustainable universities—competitive digital skilled students; sustainable business—sustainable green economy;
- Market option: although the market shows a lack of trust and knowledge on how to harness the potential of blockchain technology in education, there are already educational entities that have implemented blockchain and smart contracts, such as the borderless Woolf University, established by academics from Oxford and Cambridge. Their goal is to set up an Airbnb of degree courses, where the relationship between students and teachers implements this new disrupted model, solving challenging problems for traditional technologies. The teachers are rewarded with tokens that can be transformed into cyber currency and students with credits, badges, certificates, and sometimes tokens that can be used to buy other educational services [40];
- This online system facilitates the relationship between teachers, staff, and senior and junior students because they can access lectures and events from all around the world, nudging good long-term relationships between students and faculty;
- The management of transportation and hostel facilities for students and staff can be easier by setting up carpools, reducing traffic and bottlenecks in cities, offering a secure and convenient drive to students, and mitigating the parents’ responsibility.
Decentralising Online Learning
Creating Better Learning Platforms
3.1.3. Relationship between Student Motivation, Student Collaborative Work, Student Engagement, Student Learning Performance, and Blockchain
3.2. Secondary Research: Experimental Data, Complex Analysis, and Significant Results
- Q1: Do you think these items promote suitable motivation for HE learning?
- Q2: Do you think these items promote suitable collaborative work for learning?
- Q3: Do you consider these items to promote suitable engagement for learning?
- Q4: Do you consider these items to promote suitable Learning Performance?
- Q5: Blockchain is used in HE for a massive audience. Please, evaluate the importance of new methods and technologies in teaching and evaluation.
3.2.1. Data and Variables
3.2.2. Research Process
3.2.3. Composite Reliability
3.2.4. Cronbach Alpha Coefficients
3.2.5. Average Variance Extracted
3.2.6. Bootstrapping (Variance Inflation Factor)
4. Discussion
5. Conclusions
Author Contributions
Funding
Informed Consent Statement
Conflicts of Interest
References
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Variable Name | Code of Indicator | Indicator Name |
---|---|---|
Student Motivation | V1 Collaborative | V1 Collaborative work promotes student’s motivation |
V1MOOCs | V1 Massive Online Open Courses (MOOCs) promote student’s motivation | |
V1AR | V1 AR promotes student’s motivation | |
V1VR | V1 VR promotes student’s motivation | |
V1 Gamification | V1 Gamification promotes student’s motivation | |
Student Collaborative Work | V2MOOCs | V2 MOOCs promote students to work collaboratively |
V2AR | V2 AR promotes students to work collaboratively | |
V2VR | V2 VR promotes students to work collaboratively | |
V2 Gamification | V2 Gamification promotes students to work collaboratively | |
Student Engagement | V3 Collaborative engagement | V3 Collaborative work promotes student engagement |
V3 MOOCs | V3 MOOCs promote student engagement | |
V3 Motivation | V3 Motivation promotes student engagement | |
V3 AR | V3 AR promotes student engagement | |
V3 VR | V3 VR promotes student engagement | |
V3 Gamification | V3 Gamification promotes student engagement | |
Student Learning Performance | V4 Collaborative | V4 Collaborative work enhances learning performance |
V4 Motivation | V4 Motivation enhances learning performance | |
V4 Engagement | V4 engagement enhances learning performance. | |
V4 MOOCs | V4 MOOCs enhance learning performance | |
V4 AR | V4 AR enhances learning performance | |
V4 VR | V4 VR enhances learning performance | |
V4 Gamification | V4 Gamification enhances learning performance | |
V4 Online class | V4 Online classes enhance learning performance | |
Blockchain | V5 MOOCs | V5 Blockchain is used in HE for a massive audience (MOOCs) |
V5 AR | V5 Blockchain is used in HE for a massive audience (AR) | |
V5 VR | V5 Blockchain is used in HE for a massive audience (VR) | |
V5 Gamification | V5 Blockchain is used in HE for a massive audience (Gamification) | |
V5 Blockchain | V5 Blockchain is used in HE for a massive audience (Blockchain) | |
V5 Videoconferences | V5 Blockchain is used in HE for a massive audience (Videoconferences) |
Reflexive Construct | Composite Reliability | Alpha Conbrach | AVE | √AVE |
---|---|---|---|---|
Criteria | (>0.7) | (>0.7) | (>0.5) | (>0.5) |
V1 | 0.873 | 0.871 | 0.582 | 0.762 |
V2 | 0.888 | 0.888 | 0.666 | 0.816 |
V3 | 0.891 | 0.890 | 0.581 | 0.762 |
V4 | 0.930 | 0.929 | 0.625 | 0.790 |
V5 | 0.932 | 0.934 | 0.700 | 0.836 |
Original Sampling | Sample Mean | Std. Dev. | T Stat | p Values | |
---|---|---|---|---|---|
V1_motivation- > V2ColabWork | 0.906 | 0.908 | 0.053 | 17.132 | 0.000 |
V2ColabWork- > V3_engagement | 0.934 | 0.937 | 0.048 | 19.342 | 0.000 |
V2ColabWork- > V5_blockchain | 0.657 | 0.661 | 0.099 | 6.628 | 0.000 |
V3_engagement- > V4_LearnPerform | 0.977 | 0.978 | 0.023 | 42.813 | 0.000 |
Variable Name | Code of Indicator | Bootstrapping (*) |
---|---|---|
Student Motivation | V1Collaborative | 6.273 * |
V1MOOCs | 11.433 * | |
V1AR | 12.621 * | |
V1VR | 21.993 * | |
V1Gamification | 12.088 * | |
Student Collaborative Work | V2MOOCs | 10.676 * |
V2AR | 18.412 * | |
V2VR | 17.404 * | |
V2Gamification | 20.128 * | |
Student Engagement | V3 Collaborative_engagement | 6.540 * |
V3 MOOCs | 11.204 * | |
V3 Motivation | 8.030 * | |
V3 AR | 14.060 * | |
V3 VR | 20.040 * | |
V3 Gamification | 21.283 * | |
Student Learning Performance | V4 Collaborative | 11.566 * |
V4 Motivation | 10.255 * | |
V4 Engagement | 11.361 * | |
V4 MOOCs | 10.965 * | |
V4 AR | 27.650 * | |
V4 VR | 25.828 * | |
V4 Gamification | 20.455 * | |
V4 Online class | 9.560 * | |
Blockchain | V5 MOOCs | 9.889 * |
V5 AR | 17.755 * | |
V5 VR | 13.821 * | |
V5 Gamification | 16.505 * | |
V5 Blockchain | 15.796 * | |
V5 Videoconferences | 4.787 * |
Intercepts | Standardized | V1_Motivation | V2_ColabWork | V3_Engagement | V4_LernPerform | V5_Blockchain | |
---|---|---|---|---|---|---|---|
V1_motivation | Constant | V1_motivation | 0.803 | ||||
V2_ColabWork | 0.378 | V2_ColabWork | 0.837 | 0.602 | |||
V3_engagement | 1.124 | V3_engagement | 0.895 | ||||
V4_LernPerform | 0.464 | V4_LernPerform | |||||
V5_blockchain | 1.445 | V5_blockchain |
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Bucea-Manea-Țoniş, R.; Martins, O.M.D.; Bucea-Manea-Țoniş, R.; Gheorghiță, C.; Kuleto, V.; Ilić, M.P.; Simion, V.-E. Blockchain Technology Enhances Sustainable Higher Education. Sustainability 2021, 13, 12347. https://doi.org/10.3390/su132212347
Bucea-Manea-Țoniş R, Martins OMD, Bucea-Manea-Țoniş R, Gheorghiță C, Kuleto V, Ilić MP, Simion V-E. Blockchain Technology Enhances Sustainable Higher Education. Sustainability. 2021; 13(22):12347. https://doi.org/10.3390/su132212347
Chicago/Turabian StyleBucea-Manea-Țoniş, Rocsana, Oliva M. D. Martins, Radu Bucea-Manea-Țoniş, Cătălin Gheorghiță, Valentin Kuleto, Milena P. Ilić, and Violeta-Elena Simion. 2021. "Blockchain Technology Enhances Sustainable Higher Education" Sustainability 13, no. 22: 12347. https://doi.org/10.3390/su132212347
APA StyleBucea-Manea-Țoniş, R., Martins, O. M. D., Bucea-Manea-Țoniş, R., Gheorghiță, C., Kuleto, V., Ilić, M. P., & Simion, V. -E. (2021). Blockchain Technology Enhances Sustainable Higher Education. Sustainability, 13(22), 12347. https://doi.org/10.3390/su132212347