Eyes on the Goal! Exploring Interactive Artistic Real-Time Energy Interfaces for Target-Specific Actions in the Built Environment
Abstract
:1. Introduction
2. Background and Theoretical Foundation of the Work
Social, Persuasive, and Ambient Feedback—The Theoretical Underpinnings
3. Research Design and Methodology
- How do the actions of the users conform with the predefined control goals required?
- How does the difficulty of the actions, in terms of the number of parameters and controls requiring modification, affect the outcomes?
- How does the availability of textual or non-artistic hints affect the outcomes?
- Heating: an infrared space heater (with 3 levels: 0, 1, and 2);
- Ventilation: a pedestal fan (with 3 levels: 0, 1, and 2);
- Lighting: two space lamps with 2 separate switches (allowing for 3 levels: 0, 1 lamp, 2 lamps).
- The time and date each interaction started (the timestamp when a profile was selected);
- The selected profile;
- The interaction time in seconds (i.e., how much time until the participant clicked on the SUBMIT button, after the initial 8 s of harmonious visual and instruction presentation);
- The levels of the 3 devices at the SUBMIT moment, ranging for all devices between 0 to 2;
- The number of hints used during each case.
4. Results and Discussion
- The average correctness was 1.8 (i.e., in all the cases an average of close to 2 of the 3 correct parameters were submitted by participants), with a standard deviation of 1.1.
- The average number of hints used was 0.7 (median of 0 hints and a mode of 0 hints), with a standard deviation of 1.4 hints.
- The average engagement time was 27.6 seconds, with a standard deviation of 24.9 seconds.
4.1. Correlations between Parameters
4.2. The Effect of Profile Difficulty
4.3. The Effect of Hints Used
5. Conclusions, Limitations and Areas of Future Studies
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Difficulty | Profile | Target Level | ||
---|---|---|---|---|
Heater | Fan | Light | ||
1 | Sleep | Level 1 | Level 0 | Level 0 |
2 | Exercise | Level 1 | Level 2 | Level 1 |
3 | Work | Level 2 | Level 1 | Level 2 |
Thermal-Only Actions | Visual-Only Actions | Multimodal Actions | No Actions | |
---|---|---|---|---|
Sleep profile, thermal-only action required (n = 75) | 46.67% | 10.67% | 8.00% | 34.67% |
Exercise and work profiles, multimodal actions required (n = 122) | 4.92% | 7.38% | 68.85% | 18.85% |
Eng. Time (s) | Hints Used | Correctness | ||
---|---|---|---|---|
Profile | A | 0.084 | 0.049 | −0.249 |
B | 0.2417 | 0.4940 | 0.0004 *** | |
Engagement time (s) | A | - | 0.361 | 0.169 |
B | - | 1.81 × 10−7 *** | 0.0177 * | |
Hints used | A | - | - | 0.434 |
B | - | - | 1.97 × 10−10 *** |
Sleep (Difficulty 1) | Exercise (Difficulty 2) | Work (Difficulty 3) | |
---|---|---|---|
Sleep | - | 0.0048 ** | 0.0007 *** |
Exercise | - | - | 0.5924 |
Average Correctness | Average Engagement Time (s) | |
---|---|---|
0 Hints (n = 128) | 1.45 (Std Dev 1.06) | 21.81 (Std Dev 21.42) |
1 Hint (n = 38) | 2.34 (Std Dev 0.80) | 32.34 (Std Dev 25.34) |
2 Hints or more (n = 31) | 2.48 (Std Dev 0.88) | 45.39 (Std Dev 27.80) |
Correctness | Engagement Time | |||
---|---|---|---|---|
1 Hint | 2 Hints or More | 1 Hint | 2 Hints or More | |
0 Hints | 8.0 × 10−6 *** | 5.60 × 10−7 *** | 0.0062 ** | 3.0 × 10−6 *** |
1 Hint | - | 0.4642 | - | 0.0747 |
Research Question (and Sub-Questions) | Conclusions |
---|---|
Can ambient, abstract, and artistic real-time feedback effectively trigger targeted indoor environment control actions? | Yes. In 80% of the cases, participants could make all or some of the required actions for reaching the required devices’ target levels. |
Can the control goals set ambient, abstract, and artistic real-time feedback significantly guide the actions of users? | Yes. The results show that the dominant participants’ actions corresponded to the problem’s requirement (being thermal or multimodal), rather than the visual dominance proposed in the literature. |
How does the required actions’ difficulty affect the number of hints used, the correctness of the submissions, and the engagement time? | Since the control actions are unknown for the participants before their interactions (participants do not have a priori knowledge), the engagement time and hints used are not affected by the difficulty. Yet, we observe that the more difficult the control actions (i.e., the more parameters requiring modification), the lower the correctness. However, the addition of controls (i.e., having multiple control switches for the same parameter) did not significantly affect submissions’ correctness. |
How does the number of used textual hints affect the correctness of the submissions and the engagement time? | Using at least one textual hint significantly increased the correctness of the submissions and the engagement time. However, using more than one hint did not significantly affect both variables. |
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Goubran, S.; Cucuzzella, C.; Ouf, M.M. Eyes on the Goal! Exploring Interactive Artistic Real-Time Energy Interfaces for Target-Specific Actions in the Built Environment. Sustainability 2021, 13, 1996. https://doi.org/10.3390/su13041996
Goubran S, Cucuzzella C, Ouf MM. Eyes on the Goal! Exploring Interactive Artistic Real-Time Energy Interfaces for Target-Specific Actions in the Built Environment. Sustainability. 2021; 13(4):1996. https://doi.org/10.3390/su13041996
Chicago/Turabian StyleGoubran, Sherif, Carmela Cucuzzella, and Mohamed M. Ouf. 2021. "Eyes on the Goal! Exploring Interactive Artistic Real-Time Energy Interfaces for Target-Specific Actions in the Built Environment" Sustainability 13, no. 4: 1996. https://doi.org/10.3390/su13041996
APA StyleGoubran, S., Cucuzzella, C., & Ouf, M. M. (2021). Eyes on the Goal! Exploring Interactive Artistic Real-Time Energy Interfaces for Target-Specific Actions in the Built Environment. Sustainability, 13(4), 1996. https://doi.org/10.3390/su13041996