Using a Board Game to Teach about Sustainable Development
Abstract
:1. Introduction
1.1. Education for Sustainable Development (ESD)
1.2. The Predicament and Issues Facing ESD
1.3. Advantages of Teaching Using Board Games
1.4. Research Questions
- (1)
- When the board game is used for ESD teaching, how does it affect students’ learning performance?
- (2)
- When the board game is used for ESD teaching, what are the students’ playing process and the game results?
- (3)
- How can the board game be used to enhance ESD teaching to achieve optimal teaching results?
2. Materials
2.1. Thematic Context
- -
- Farmers and fishermen: They are responsible for food production on the island and fishing in the sea to meet people’s basic living needs.
- -
- Businessmen: They are good at trade and can import economic products for sale or build business districts or factories.
- -
- Hunters: They are good at hunting animals and trading fur for money; they can build business districts or factories.
- -
- Environmentalists: They protect native species and guard against the introduction of exotic species.
- -
- Government officers: They make development policies and build public infrastructure.
2.2. Conceptual Structure of the Game
2.2.1. The Ecological System
2.2.2. The Social System
2.2.3. The Economic System
2.2.4. The Policy System
2.3. Rules and Steps of the Board Game
2.3.1. Events Phase
2.3.2. Actions Phase
2.3.3. Policy Phase
2.3.4. Settlement Phase
2.4. The Board Game Instruction
3. Methods
3.1. Research Context
3.2. Data Collection and Analysis
4. Results and Discussion
4.1. Effect on Students’ Cognitive Learning
4.2. The Results of Gameplay
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Indicators | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Economic development | social poverty 0~59 | moderately prosperous society 60~89 | prosperous society 90~100 | ||
Social development | social unrest 0~39 | normal society 40~79 | stable society 80~100 | ||
Animal survival | extinct 0~39 | seriously threatened 40~59 | chancy 60~79 | adequate 80~89 | animal paradise 90~100 |
Environment | serious destruction 0~29 | obvious damage 30~59 | slight damage 60~79 | rational exploitation 80~89 | original state 90~100 |
Assessment Dimensions (# of Items) | Pre-Game | Post-Game | t-Value | Effect Size (Cohen’s d) | p-Value | ||
---|---|---|---|---|---|---|---|
Mean | SD | Mean | SD | ||||
Concepts of biodiversity (5) | 2.23 | 0.92 | 2.91 | 1.02 | 3.36 | 0.70 | 0.00 |
Concepts of biological conservation (5) | 1.97 | 0.86 | 2.29 | 0.83 | 1.93 | 0.37 | 0.06 |
Total (10) | 4.20 | 1.45 | 5.20 | 1.43 | 3.74 | 0.69 | 0.00 |
Team A-1 | Team A-2 | |
---|---|---|
First round | #4 Economic supremacy vs. Environmental sustainability | #6 Alien species vs. Native species |
Voting results | Economic development oriented | Economic development oriented |
Second round | #2 Industrial orientation vs. Agricultural orientation | #4 Economic supremacy vs. Environmental sustainability |
Voting results | Environment oriented | Environment oriented |
Third round | #1 Farming vs. Hunting | #2 Industrial orientation vs. Agricultural orientation |
Voting results | Economic development oriented | Environment oriented |
Team B | Team C | |
---|---|---|
First round | #1 Farming vs. Hunting | #4 Economic supremacy vs. Environmental sustainability |
Voting results | Economic development oriented | Economic development oriented |
Second round | #3 Expand production capacity vs. Service industry | #2 Industrial orientation vs. Agricultural orientation |
Voting results | Economic development oriented | Environment oriented |
Third round | #6 Alien species vs. Native species | #7 Land development vs. Animal protection |
Voting results | Environment oriented | Economic development oriented |
Fourth round | #5 Large-scale constructions or Embracing Nature | #6 Alien species vs. Native species |
Voting results | Economic development oriented | Environment oriented |
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Tsai, J.-C.; Liu, S.-Y.; Chang, C.-Y.; Chen, S.-Y. Using a Board Game to Teach about Sustainable Development. Sustainability 2021, 13, 4942. https://doi.org/10.3390/su13094942
Tsai J-C, Liu S-Y, Chang C-Y, Chen S-Y. Using a Board Game to Teach about Sustainable Development. Sustainability. 2021; 13(9):4942. https://doi.org/10.3390/su13094942
Chicago/Turabian StyleTsai, Jen-Che, Shiang-Yao Liu, Chun-Yen Chang, and Shih-Yeh Chen. 2021. "Using a Board Game to Teach about Sustainable Development" Sustainability 13, no. 9: 4942. https://doi.org/10.3390/su13094942
APA StyleTsai, J. -C., Liu, S. -Y., Chang, C. -Y., & Chen, S. -Y. (2021). Using a Board Game to Teach about Sustainable Development. Sustainability, 13(9), 4942. https://doi.org/10.3390/su13094942