Exploring the Use of Mobile Apps for Fostering Sustainability-Oriented Corporate Culture: A Qualitative Analysis
Abstract
:1. Introduction
2. Theoretical Background
2.1. Sustainability-Oriented Corporate Culture
2.1.1. Sustainability-Oriented Corporate Culture as the Context of Pro-Environmental Behavior
2.1.2. Fostering Sustainability-Oriented Corporate Culture
2.2. IS and Corporate Sustainability
2.2.1. The Role of IS in Corporate Sustainability and Promoting Pro-Environmental Behavior
2.2.2. App Features
2.2.3. Gamification
2.2.4. Organizational Nudging
“By definition, digital nudging focuses on guiding the behavior of individuals, but the effects of digitally nudging individuals can extend to organizational or societal levels.”[40] (p. 434)
3. Methods
3.1. Data Collection
3.1.1. App Analysis
3.1.2. Expert Interviews
3.2. Data Analysis
4. Results
4.1. Issues in Sustainability-Oriented Corporate Culture Development
“And I would find that quite exciting…, whether you can work …app-supported there, uhm, to say: ‘Okay, the core values in the company, how do we actually operationalize them in everyday life? […] And where can we show: ’This is exactly where there is no respectful interaction!?’ … Because culture is like some kind of invisible force that either holds everything together or creates centrifugal forces within the company. …And if there were apps that managed to make this cultural aspect of values within the organization discussable, measurable, and thus also changeable, I would find that very exciting.”(E12)
“If we now really dream that we will grow into an economy where… sustainability means more for companies than becoming less bad, but really: Where can we positively… help shape a future worth living? Then an app like this could be something like a purpose coordinate system for the employees that constantly asks questions: Are we still on course? Are we making the right decisions? And it could map this in such a way that it applies to all areas of the company.”(E10)
“How can I retain the employees? How can I communicate with them? How can I get them involved in the company, help shape it, and also take them along? Because you don’t see each other anymore.”(E4)
“If we could create a platform like, even with a mobile app, where you can permanently post successes, permanently read: ‘Oh yes, that’s right. That’s really great, I hadn’t even thought of that yet’. That would perhaps be a very central point for me, because this is where it often fails.”(E13)
“So, if I may really dream now, this app would help to close the schizophrenia of employees between private individuals and how I am in my role at work. Because we still have that so very strongly, um, that we make completely different decisions as private individuals than employees in the company, even at the CEO level. As I said, the CEO who really only takes organic wholemeal pasta for his toddler at home, but then invests in coal-fired power plants in the company because the returns are somehow so tempting. That we create this gap in terms of values, that I am an integrated personality, so to speak, no matter what context I’m in. At home as well as on the job. I don’t leave my values at the company door, so to speak.”(E10)
4.2. Meta-Requirements
4.2.1. Raise Awareness
“In such agile forms of work, it is actually always part of the process that you reflect on the way you work. … I mean, you also have this in every QM approach. Yes. If you implement it correctly, it is of course compatible to always reflect on how you do things. And ultimately, of course, this is also a form of corporate culture.”(E11)
“Whose responsibility is it to raise awareness of these issues, to put these issues on the table? For this, you don’t need epaulettes, you don’t need a mandate. That’s everybody’s responsibility.”(E2)
4.2.2. Provide Diversified Access
“We activate the potentials and try to bundle them. To get ideas out of the organization and into the light of day. To motivate people not only to take an interest in their job.”(E1)
“When we talk about corporate culture, we’re talking about activation, yes. That means we talk about activating people so that they would contribute.”(E10)
“I’ll start with the private, because from my point of view it has a direct influence on this business field. And I am convinced that this type of optimization app, as we know it in the area of nutrition or fitness, that the demand for it is so large that a significant proportion of the population will want to use something like this for themselves in the near future.”(AE1)
4.2.3. Promote Co-Creation
“We provide a platform… where you can make your ideas available…[to] slowly [start] the topic of crowd innovation.”(E1)
4.2.4. Bridge Physical and Temporal Distances
“… now, when people work mobile, the direct role model is no longer there because I can’t observe how someone else does something.”(E11)
4.2.5. Ensure Meaningfulness
“How you can, uh, use something like (…) the mechanisms of Instagram, so that it remains ethically correct.”(E10)
4.3. Design Principles
“If I saw it right in front of me, so to speak, I would probably have like a one million dollar job right now.”(E7)
4.3.1. App Features
- Chat & Chatbot: So far, only KlimaKarl uses a chatbot (based on artificial intelligence) as a personal assistant for users and a moderator for the competition.
- Co-determination: Codyo enables company members to invest points in corporate sustainability projects or to vote for sustainability champions.
- Survey/feedback: With KlimaKarl, employees can make improvement suggestions to the company or point out environmentally harmful behaviors via app.
- Wiki: E4, E10 and E13 address the integration of an area in the app where users can access and add information at any time.
4.3.2. Gamification & Nudging
4.3.3. Green IT
4.4. Intervention and Maturity Levels
“Larger customers … mostly did that accompanying. … Just as we had hoped. They had a climate week or some kind of kick-off for a sustainability strategy … and then included [our app] as an additional element to approach the whole thing in a playful way.”(AE2)
“We’re in paternalism when a company dictates … what is going on via an app designed for private individuals.”(E10)
“What concerns me a little about corporate culture is that … in many companies, not all employees have the benefit of such tools. … And if I’m sitting at a checkout in a supermarket, of course I don’t have the advantage of doing that. And, uh, I don’t think you should underestimate the fact that this can also lead to social discontent.“(E11)
5. Discussion
5.1. Implications to Theory and Practice
5.2. Limitations and Future Research
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A
Warm-Up |
|
Potentials |
|
Implementation |
|
Closing |
|
Category | First-Order Code | Count |
---|---|---|
corporate culture | awareness | 129 |
characteristics | 122 | |
culture development | 203 | |
micro/subculture | 58 | |
responsibility | 18 | |
perspective | macro level | 48 |
micro level | 121 | |
working world | labor organization | 111 |
pandemic | 73 | |
homeoffice/mobile working | 123 | |
digitalization | digital corporate culture | 134 |
digital competencies | 94 | |
IT for green | 100 | |
sustainable digitalization | 67 | |
sustainability | connectivity | 82 |
pro-environmental behavior | 138 | |
sustainability-oriented corporate culture | 170 | |
tool implementation | motivation for use | 169 |
potential | 274 | |
integration | 98 | |
data protection | 47 | |
level of intervention | 110 | |
time horizon | 36 | |
accompanying measures | 175 | |
optimization | 74 | |
digital tools | social apps | 29 |
health and sports apps | 51 | |
sustainability apps | 341 | |
other apps/tools | 352 | |
intranet | 20 | |
artificial intelligence | 9 | |
other technology | 51 | |
information and communication technology | 47 | |
IT4S objective | activate | 69 |
collaborate & communicate | 118 | |
compare | 101 | |
educate | 163 | |
gamify | 30 | |
inform | 32 | |
nudging | 12 | |
transform | 29 | |
IT4S design | app design | 102 |
badges | 11 | |
calculator | 11 | |
chat/direct messaging | 28 | |
co-determination rights | 26 | |
community/network | 38 | |
contests | 42 | |
donations | 14 | |
feedback/reminder | 49 | |
goal setting/quests | 21 | |
info videos/contributions | 29 | |
level | 20 | |
points | 32 | |
q&a | 4 | |
quiz | 20 | |
rankings | 13 | |
rewards (reward system) | 33 | |
settings | 6 | |
social media | 39 | |
social sharing (sharing contest results) | 16 | |
teams | 31 | |
tracking | 36 | |
user profile/avatar | 12 | |
visualizations/statistics | 36 | |
problems | hurdles and barriers | 330 |
gaps and needs | 275 | |
combined codes | culture development × potential | 22 |
culture development × hurdles and barriers | 38 |
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App | Target Group | Sustainability Focus | Development Phase & Statistics * |
---|---|---|---|
Changers | organizations | climate protection | available in Google Play Store since November 2014 |
operational health management | Downloads: 10,000+ | ||
Rating: 3.0 (441 reviews) | |||
Codyo | organizations | climate protection (CO2 emission reduction) | available in Google Play Store since September 2020 |
private individuals | Downloads: >1000 | ||
Rating: 3.0 (12 reviews) | |||
KlimaKarl | organizations | climate protection (CO2 emission reduction) | Co-creation phase (piloting until May 2021) |
Sustainable decision making | |||
Sustayn | organizations | promotion of sustainable employee behavior in accordance with the Sustainable Development Goals (employee sensitization and engagement) | Rollout planned in May 2021 |
ID | Gender | Position | Expert Group | Expertise |
---|---|---|---|---|
E1 | m | principal consultant | consulting | digitization management, digital culture |
E2 | f | CEO | consulting | previous occupation: Head of Digital Culture (stock company of the banking sector) |
E3 | f | divisional manager | sector association (ICT) | digital workplace |
E4 | m | CEO | consulting, academia | digitization management (focus: finance and accounting) |
E5 | m | advisor | sector association (ICT) | digitization and sustainability |
E6 | m | CEO | consulting/agency | full-service agency for digital workplace, digital culture, digital workplace IT (e.g, social intranet, mobile Apps for staff) |
E7 | m | CEO | consulting | digital business models, digitization management (focus: business processes), regional competence center for the digitization of medium-sized companies (funded by German federal ministry for economic affairs and energy) |
E8 | f | professorship | academia | occupational and organizational psychology, influence of digitization on corporate culture |
E9 | f | project manager | consulting/agency | green nudging, climate protection and employee retention for businesses, business networks |
E10 | f | CEO | consulting/agency | sustainability management and communication, value-based corporate governance |
E11 | m | professorship | academia | occupational and health psychology, digitalization of work, culture- and organizational development |
E12 | m | CEO | consulting/agency | digital Leadership, virtual team collaboration, sustainable transformation of culture |
E13 | m | CEO | consulting/agency | consultant in the accounting sector with a focus on sustainability |
AE1 | m | divisional manager | app provider | business development & sales manager for a sustainability-oriented mobile app |
AE2 | f | CEO | app provider | Co-founder of a sustainability-oriented mobile app |
AE3 | f | CEO | app provider | Co-founder of a sustainability-oriented mobile app |
App Feature | Key Functionalities 1 | Source | Mentions (E1–E13) | Realization (App Analysis Results) 2 | |||
---|---|---|---|---|---|---|---|
Changers | Codyo | KlimaKarl | Sustayn | ||||
user profile/ (dynamic) avatar |
| [20] | 1 | x | x | x | x |
community/social network |
| [20] | 5 | x | x | x | |
social sharing |
| [16] | 3 | ||||
social media |
| [16] | 5 | x | (x) | (x) | (x) |
teams |
| [20] | 3 | x | x | x | |
information |
| [19] | 4 | ||||
tracking |
| [19] | 8 | (x) | (x) | (x) | (x) |
calculator/KPIs |
| [19,38] | 1 | x | x | x | x |
visualization |
| [3,20] | 5 | x | x | x | x |
reminder/advice |
| [16] | 6 | x | x | x | |
objectives/quests |
| [16] | 4 | x | x | x | x |
challenges |
| [20] | 4 | x | x | x | |
ranking |
| [16,20] | 2 | x | x | x | |
badges |
| [16,20] | 0 | x | x | ||
points |
| [20] | 2 | x | x | x | x |
incentives/rewardsystem |
| [20] | 6 | x | x | ||
donations |
| [19] | 4 | x | x | x | x |
chat * |
| 3 | x | (x) | |||
chatbot * |
| 0 | x | ||||
co-determination * |
| 3 | x | x | x | ||
survey/feedback * |
| 6 | x | ||||
quiz * |
| 1 | x | x | |||
wiki * |
| 2 | x | ||||
Sum | 15 | 15 | 19 | 14 |
Variable | Description | Characteristics | Examples |
---|---|---|---|
embeddedness in overall sustainability strategy | the role of the mobile app within the overall sustainability strategy of the organization | activating/accompanying supplement |
|
downstream supplement |
| ||
integration with work tasks/ organizational processes | the degree to which the app is linked with work tasks or organizational processes | strong integration |
|
low integration |
| ||
spill-over to employee’s private life | the degree to which the app also influences private contexts of organizational members | consciously strong spill-over |
|
consciously avoided spill over |
| ||
application duration | timeframe within which the app is used, ranging from temporary to continuous use | continuously/ long-term |
|
temporary (reoccurring) |
| ||
temporary (one-time) |
| ||
engagement level | the degree to which individuals can interact with the app or engage with the implementation and development process | user entries |
|
app co-creation/ co-development |
|
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Isensee, C.; Teuteberg, F.; Griese, K.M. Exploring the Use of Mobile Apps for Fostering Sustainability-Oriented Corporate Culture: A Qualitative Analysis. Sustainability 2022, 14, 7380. https://doi.org/10.3390/su14127380
Isensee C, Teuteberg F, Griese KM. Exploring the Use of Mobile Apps for Fostering Sustainability-Oriented Corporate Culture: A Qualitative Analysis. Sustainability. 2022; 14(12):7380. https://doi.org/10.3390/su14127380
Chicago/Turabian StyleIsensee, Carmen, Frank Teuteberg, and Kai Michael Griese. 2022. "Exploring the Use of Mobile Apps for Fostering Sustainability-Oriented Corporate Culture: A Qualitative Analysis" Sustainability 14, no. 12: 7380. https://doi.org/10.3390/su14127380
APA StyleIsensee, C., Teuteberg, F., & Griese, K. M. (2022). Exploring the Use of Mobile Apps for Fostering Sustainability-Oriented Corporate Culture: A Qualitative Analysis. Sustainability, 14(12), 7380. https://doi.org/10.3390/su14127380