Eye Movement Analysis and Usability Assessment on Affective Computing Combined with Intelligent Tutoring System
Abstract
:1. Introduction
1.1. Research Background and Motivation
1.2. Research Purpose
- How satisfied are the users with the affective tutoring system?
- Is the user able to effectively increase the course learning duration by using the affective tutoring system?
2. Literature Review
2.1. Affective Computing
2.2. Affective Tutoring System
2.3. Intelligent Virtual Agents
2.4. Emotion and Learning
2.5. Eye Movement Analysis
3. Methods
3.1. Interface Design
- A.
- Intelligent Virtual Agent: The intelligent virtual agent gives feedback to the user by combining Chinese semantic emotion recognition. When the user types in text sentences in the text input box, the system will identify the emotional keywords contained in the sentences and timely respond to the user’s emotional results. The agent will interact with the user with different emotions and the system will finally propose new emotional questions to achieve real-time interaction and communication between the user and the system.
- B.
- Course Module: The experimental textbook contains information about interactive technology describing the main development of interactive technology and other related technologies in recent years (such as wearable device, interactive technology, somatosensory and five-sense experience etc.). It helps the user to know more about the current course by combining with relevant online videos.
- C.
- Course Menu: The menu displays each chapter in the course, allowing the user to control the reading time for each chapter and then select the next chapter.
3.2. Course Model
3.3. Agent Model
3.4. Analysis of Eye Movement Statistics
- Total Time in Zone (ms)[Formula Definition: Total Time in ROI (fix.txt; duration totaling in ROI)][Meaning: Total fixation time in zone]
- Total Fixation Duration (ms)[Formula Definition: Total fixation duration of fix.txt][Meaning: Total fixation duration of the subject during the experiment]
- Average Fixation Duration (ms)[Formula Definition: Average fixation duration of fix.txt][Meaning: Average fixation duration of the subject during the experiment]
- Fixation Counts[Formula Definition: Total fixation counts of fix.txt][Meaning: Total fixation counts of the subject during the experiment]
- Percent Time Fixated Related to Total Fixation Duration (%)[Formula Definition: fix.txt; duration totaling/fixation duration in ROI (duration totaling of fix.txt)][Meaning: Fixation duration in the zone to total fixation duration]
3.5. System Usability Scale
4. Data Analysis and Results
4.1. System Usability Analysis
4.1.1. System Usability Scale—Reliability Analysis
4.1.2. System Usability Scale—Descriptive Statistics
4.1.3. Users’ Satisfaction Analysis
4.2. Eye Movement Analysis
4.2.1. Eye Movement Fixation Analysis
4.2.2. Learning Duration Analysis of Eye Movement Course
4.2.3. Eye Movement ROI Block Analysis
4.2.4. Analysis of Eye Movement Hot Zone
5. Discussion and Conclusions
6. Future Prospects
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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1 | 2 | 3 | 4 | 5 | |
---|---|---|---|---|---|
Q1 | 0% | 0% | 6.7% | 53.3% | 40.0% |
Q2 | 0% | 13.3% | 40% | 33.4% | 13.3% |
Q3 | 0% | 0% | 26.7% | 40% | 33% |
Q4 | 0% | 13.3% | 46.7% | 26.7% | 13.3% |
Q5 | 0% | 0% | 40% | 40% | 20% |
Q6 | 0% | 0% | 26.7% | 46.7% | 26.6% |
Q7 | 0% | 0% | 6.7% | 46.7% | 46.6% |
Q8 | 0% | 0% | 6.7% | 46.7% | 46.6% |
Q9 | 0% | 0% | 20% | 26.7% | 53.3% |
Q10 | 0% | 13.3% | 26.7% | 20% | 40% |
N | Minimum Value | Maximum Value | Summation | Average Number | Standard Deviation | Variance | |
---|---|---|---|---|---|---|---|
Q1 | 15 | 3 | 5 | 65 | 4.33 | 0.617 | 0.381 |
Q2 | 15 | 2 | 5 | 52 | 3.47 | 0.915 | 0.838 |
Q3 | 15 | 3 | 5 | 61 | 4.07 | 0.799 | 0.638 |
Q4 | 15 | 2 | 5 | 51 | 3.40 | 0.910 | 0.829 |
Q5 | 15 | 3 | 5 | 57 | 3.80 | 0.775 | 0.600 |
Q6 | 15 | 3 | 5 | 60 | 4.00 | 0.756 | 0.571 |
Q7 | 15 | 3 | 5 | 66 | 4.40 | 0.632 | 0.400 |
Q8 | 15 | 3 | 5 | 66 | 4.40 | 0.632 | 0.400 |
Q9 | 15 | 3 | 5 | 65 | 4.33 | 0.816 | 0.667 |
Q10 | 15 | 2 | 5 | 58 | 3.87 | 1.125 | 1.267 |
Sample Size | Average Number | Median | Maximum Value | Minimum Value | Standard Deviation | |
---|---|---|---|---|---|---|
Overall | 15 | 81.5 | 82.5 | 95 | 67.5 | 7.245688 |
Control Group | Experiment Group | |
---|---|---|
Total Average Fixation Duration | 80,889.27 | 120,477.2 |
Course Contents Total Average Fixation Duration | 80,687.73 | 86,751.6 |
Course Contents Total Average Fixation Counts | 796,133 | 803,533 |
Course Contents Single Average Fixation Duration | 101,349 | 107,962 |
Average Number | Person(s) | Standard Deviation | Standard Error Mean Value | |
---|---|---|---|---|
Control Group | 851,582.27 | 15 | 109,821.034 | 28,355.669 |
Experiment Group | 1,084,836.47 | 15 | 171,437.643 | 44,265.009 |
Levene Variance Equality Test | Test (T) to Check if the Average Value Is Equal | |||
---|---|---|---|---|
F | Significance | T | df | Significance (two-tailed) |
0.881 | 0.356 | −4.437 | 23.834 | 0.000 |
Average Number | Person(s) | Standard Deviation | Standard Error Mean Value | |
---|---|---|---|---|
Control Group | 80,687.73 | 15 | 12,762.089 | 3295.157 |
Experiment Group | 86,751.60 | 15 | 17,452.989 | 4506.342 |
Levene Variance Equality Test | Test (T) to Check if the Average Value Is Equal | ||||
---|---|---|---|---|---|
F | Significance | T | df | Significance (Two-Tailed) | |
Fixation at the course contents | 1.427 | 0.242 | −1.086 | 25.643 | 0.287 |
Average Number | Person(s) | Standard Deviation | Standard Error Mean Value | |
---|---|---|---|---|
Control Group | 80,889.27 | 15 | 12,842.757 | 3315.986 |
Experiment Group | 120,477.20 | 15 | 24,068.766 | 3315.986 |
Levene Variance Equality Test | Test (T) to Check if the Average Value Is Equal | ||||
---|---|---|---|---|---|
F | Significance | T | df | Significance (Two-Tailed) | |
Fixation at the course contents | 10.209 | 0.003 | −5.620 | 28 | 0.000 |
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Lin, H.-C.K.; Liao, Y.-C.; Wang, H.-T. Eye Movement Analysis and Usability Assessment on Affective Computing Combined with Intelligent Tutoring System. Sustainability 2022, 14, 16680. https://doi.org/10.3390/su142416680
Lin H-CK, Liao Y-C, Wang H-T. Eye Movement Analysis and Usability Assessment on Affective Computing Combined with Intelligent Tutoring System. Sustainability. 2022; 14(24):16680. https://doi.org/10.3390/su142416680
Chicago/Turabian StyleLin, Hao-Chiang Koong, Yi-Cheng Liao, and Hung-Ta Wang. 2022. "Eye Movement Analysis and Usability Assessment on Affective Computing Combined with Intelligent Tutoring System" Sustainability 14, no. 24: 16680. https://doi.org/10.3390/su142416680
APA StyleLin, H. -C. K., Liao, Y. -C., & Wang, H. -T. (2022). Eye Movement Analysis and Usability Assessment on Affective Computing Combined with Intelligent Tutoring System. Sustainability, 14(24), 16680. https://doi.org/10.3390/su142416680