Creating a Circular Design Workspace: Lessons Learned from Setting up a “Bio-Makerspace”
Abstract
:1. Introduction
2. State of the Art
2.1. DIY, Circular and Bio-Based Materials: Examples and Impact
2.2. The Role of Design and Design Education in the Circular Economy of Biomaterials
2.3. The Design Workspace and the “Bio-Makerspace” at UGent Campus Kortrijk
3. Method
3.1. Context
3.2. Study Set-Up
3.3. Data Analysis
- The number of teams that referred to a specific subcode is listed. This figure gives us the overall recurrence of a specific subcode;
- A threshold table is provided, where the threshold for subcode inclusion is arbitrarily chosen to be the average of the team referrals per code (e.g., for code “input material”, the average amount of teams that referred to the identified subcodes was 1.86. Therefore, the subcodes only referred to by >1.86 teams are included in the table). This figure gives us an overview of the most recurrent subcodes per code;
- A cross-coding-analysis is created between the most recurrent subcodes and the question of whether these represented barriers or enablers for the students. This table is a gradient highlighting the subcodes with the most barriers and enablers.
- a.
- Finally, a narrative discussion of the most recurrent barriers and enablers is also reported in the “Results” section.
4. Results
4.1. The Emerged Subcodes
4.2. Most Recurrent Subcodes
4.3. Most Recurrent Subcodes and Their Barriers and Enablers
“We washed some avocado seeds and let them dry for a week. A lot of them dried nicely and gave us useable material, but some still developed mold, especially on the bottom of the seed. Probably because this side was on the paper towel, which causes it to lose a lot of ventilation #mold #Bio #ventilation.”
4.4. Common Barriers
4.5. Common Enablers
5. Discussion
Limitations
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
D4S | Design for Sustainability |
RtD | Research through Design |
PPBL | Problem- and Project-Based Learning |
CE | Circular Economy |
DIY | Do-It-Yourself |
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What | Explanation |
---|---|
The challenge | Clay 3D printers open up new opportunities for printing with new bio-based materials. How can a self-sustaining system be set up to engage stakeholders and actors to use the Stone Flower printer at IDC? How should the material be made, conserved and discarded? |
Recipe | Materiom, eggshell paste for 3D-printing https://materiom.org/recipe/601 (accessed on 9 February 2021) |
Input materials | Eggshells, Alginate, Xanthan |
Outcome: Understanding the process | |
Outcome: Making instruction videos | |
Outcome: Giving workshops to fellow students |
Code | Explanation |
---|---|
Input material | What materials are used by the teams during their entire project? |
Knowledge transfer to design workspace | What resources/channels/methodologies are used by the teams in order to disseminate their acquired knowledge? |
Manufacturing processes | What manufacturing processes are applied by the teams in their project? |
Methodologies | What methodologies support the students’ processes and findings? |
Tools and machines | What machines, tools and equipment are used by the teams? |
Codes | Subcodes |
---|---|
Input material | Agar-agar; Alginate; Avocado pit; Baking powder; Cardboard; Casein; Chalk sticks leftovers; Coffee ground; eggshells; Ethyl alcohol; Fruit and vegetables; Gelatin; Glycerol; Grass clippings; Hemp; Hide glue; Japanese knotweed clippings; Metal; Milk; Mussel shells; Mycelium (spores and substrate); Ox tongue root; PLA; Red beet; SCOBY; Scrap paper; Starch; Sugar; Tap water; Tea; Vinegar; Waste water; Water; Wax; Whey; Wood; Wood chips; Xanthan |
Knowledge transfer to design workspace | Creating a resource map; DIY-kits; Educational curriculum change; Instagram; Instructable; Instruction manual; Posters; QR-codes; Sample board material wall; Shared spreadsheet; Video tutorial; Website; Workshops; YouTube channel |
Manufacturing processes | 3D-Printing; Boiling; Curing; Dehumidifying; Demolding; Drying; Dyeing; Filament extruding; Gluing; Grinding; Growing; Laser cutting; Molding; Pressing; Shredding; Sieving; Sterilizing; Welding |
Methodologies | Behavior over time (BOT) graph; Black box diagram; Case collaborations; External stakeholder collaboration; Life cycle analysis-assessment (LCA); Prototyping iterative and evolutionary; Systems thinking; Validating the material; Wicked problems |
Tools and machines | 3D-print filament extruder; Autoclave; CAD-CAM software; Casserole; Ceramics 3D-printer; CES Edupack database; Dehumidifiers; Drying rack; Filter-straining cloth; Fridge; Furnace; Heavy metal grid; Incubator; Jars; Laser cutter; Measuring cup; Microwave oven; Mold; Mycelium growing bags; Oven; Pinterest; Plastic foil; Press; Shredder-blender; Sieve; Spoon; Syringe; Water paint pencil; Wood framing |
Codes | Subcodes | # Teams | # Barriers | # Enablers |
---|---|---|---|---|
Input material Threshold > Avg (1.86) | Agar-agar | 3 | 0 | 5 |
Alginate | 2 | 0 | 1 | |
Cardboard | 2 | 0 | 0 | |
Casein | 2 | 1 | 0 | |
Coffee ground | 4 | 1 | 2 | |
Fruit and vegetables | 2 | 0 | 1 | |
Gelatin | 4 | 0 | 0 | |
Glycerol | 4 | 0 | 2 | |
Japanese knotweed clippings | 2 | 0 | 0 | |
Mycelium (spores and substrate) | 6 | 4 | 5 | |
Starch | 2 | 0 | 1 | |
Vinegar | 2 | 0 | 1 | |
Water | 6 | 1 | 4 | |
Wax | 2 | 1 | 2 | |
Wood | 3 | 1 | 2 | |
Wood chips | 4 | 2 | 3 | |
Knowledge transfer to design workspace Threshold > Avg (3.92) | Educational curriculum change | 4 | 0 | 4 |
Instruction manual | 4 | 0 | 0 | |
Posters | 7 | 1 | 0 | |
QR codes | 7 | 1 | 2 | |
Video tutorial | 7 | 0 | 0 | |
Website | 8 | 1 | 4 | |
Workshops | 7 | 0 | 6 | |
Manufacturing processes Threshold > Avg (2.50) | Boiling | 3 | 0 | 0 |
Drying | 10 | 2 | 6 | |
Dyeing | 6 | 4 | 4 | |
Growing | 3 | 3 | 3 | |
Molding | 4 | 0 | 2 | |
Pressing | 3 | 0 | 2 | |
Methodologies Threshold > Avg (8.55) | Case collaborations | 12 | 4 | 16 |
External stakeholders collaboration | 12 | 4 | 14 | |
Prototyping iterative and evolutionary | 15 | 15 | 31 | |
Systems thinking | 12 | 0 | 17 | |
Validating the material | 15 | 8 | 19 | |
Tools and machines Threshold > Avg (2.10) | Casserole | 3 | 0 | 1 |
Furnace | 4 | 0 | 1 | |
Jars | 4 | 1 | 3 | |
Mold | 8 | 2 | 6 | |
Oven | 6 | 1 | 3 | |
Press | 4 | 0 | 1 | |
Spoon | 3 | 0 | 1 |
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Vuylsteke, B.; Dumon, L.; Detand, J.; Ostuzzi, F. Creating a Circular Design Workspace: Lessons Learned from Setting up a “Bio-Makerspace”. Sustainability 2022, 14, 2229. https://doi.org/10.3390/su14042229
Vuylsteke B, Dumon L, Detand J, Ostuzzi F. Creating a Circular Design Workspace: Lessons Learned from Setting up a “Bio-Makerspace”. Sustainability. 2022; 14(4):2229. https://doi.org/10.3390/su14042229
Chicago/Turabian StyleVuylsteke, Bert, Louise Dumon, Jan Detand, and Francesca Ostuzzi. 2022. "Creating a Circular Design Workspace: Lessons Learned from Setting up a “Bio-Makerspace”" Sustainability 14, no. 4: 2229. https://doi.org/10.3390/su14042229
APA StyleVuylsteke, B., Dumon, L., Detand, J., & Ostuzzi, F. (2022). Creating a Circular Design Workspace: Lessons Learned from Setting up a “Bio-Makerspace”. Sustainability, 14(4), 2229. https://doi.org/10.3390/su14042229