Learning through Challenges and Enigmas: Educational Escape Room as a Predictive Experience of Motivation in University Students
Abstract
:1. Introduction
2. Materials and Methods
2.1. Participants
2.2. Independent Variables
2.3. Dependent Variables
2.4. Procedure
2.5. Ethical Considerations
2.6. Data Analysis
3. Results
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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M (Gamex) | SD (Gamex) | Min/Max (Gamex) | M_F1 | M_F2 | M_F3 | M_F4 | M_F5 | M_F6 | M_F7 | |
---|---|---|---|---|---|---|---|---|---|---|
1. Fun | 27.5 | 3.0 | 17/30 | −0.03 | 0.03 | 0.06 | 0.10 | 0.19 * | 0.09 | 0.14 |
2. Absorption | 23.6 | 5.3 | 6/30 | −0.07 | 0.00 | −0.08 | 0.10 | 0.25 ** | 0.14 | 0.21 * |
3. Creative thinking | 17.1 | 3.0 | 8/20 | −0.09 | −0.02 | −0.04 | 0.17 | 0.33 ** | 0.44 ** | 0.25 ** |
4. Activation | 16.2 | 2.9 | 6/20 | −0.06 | −0.03 | −0.02 | 0.16 | 0.21 * | 0.42 ** | 0.11 |
5. Negative affect | 6.4 | 3.0 | 3/15 | 0.35 ** | 0.36 ** | 0.16 | 0.02 | −0.60 | 0.32 | 0.12 |
6. Dominance | 13.5 | 3.3 | 6/20 | −0.11 | 0.11 | 0.16 | 0.09 | 0.15 | 0.15 | 0.29 ** |
M (Motivation) | - | - | - | 7.2 | 13.0 | 13.2 | 16.7 | 16.0 | 16.0 | 12.2 |
SD (Motivation) | - | - | - | 3.7 | 3.4 | 4.6 | 3.2 | 3.6 | 3.7 | 4.0 |
Min/Max (Motivation) | - | - | - | 4/20 | 4/20 | 4/20 | 5/20 | 4/20 | 4/20 | 4/20 |
B | S.E. | t | F | CI 95% | |
---|---|---|---|---|---|
Amotivation | |||||
Negative affect | 0.347 | 0.09 | 4.265 ** | 18.188 | 0.222/0.605 |
EM External regulation | |||||
Negative affect | 0.359 | 0.07 | 4.441 ** | 19.721 | 0.188/0.490 |
IM to Knowledge | |||||
Creative thinking | 0.391 | 0.09 | 4.030 ** | 16.240 | 0.199/0.583 |
IM to Achievement | |||||
Creative thinking | 0.284 | 0.10 | 2.775 ** | 18.577 | 0.81/0.481 |
Activation | 0.208 | 0.10 | 2.240 * | 0.27/0.439 | |
IM Stimulating experiences | |||||
Creative thinking | 0.215 | 0.09 | 2.445 * | 9.571 | 0.045/0.429 |
Dominance | 0.214 | 0.10 | 2.553 * | 0.048/0.459 |
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González-Yubero, S.; Mauri, M.; Cardoso, M.J.; Palomera, R. Learning through Challenges and Enigmas: Educational Escape Room as a Predictive Experience of Motivation in University Students. Sustainability 2023, 15, 13001. https://doi.org/10.3390/su151713001
González-Yubero S, Mauri M, Cardoso MJ, Palomera R. Learning through Challenges and Enigmas: Educational Escape Room as a Predictive Experience of Motivation in University Students. Sustainability. 2023; 15(17):13001. https://doi.org/10.3390/su151713001
Chicago/Turabian StyleGonzález-Yubero, Sara, Marta Mauri, María Jesús Cardoso, and Raquel Palomera. 2023. "Learning through Challenges and Enigmas: Educational Escape Room as a Predictive Experience of Motivation in University Students" Sustainability 15, no. 17: 13001. https://doi.org/10.3390/su151713001
APA StyleGonzález-Yubero, S., Mauri, M., Cardoso, M. J., & Palomera, R. (2023). Learning through Challenges and Enigmas: Educational Escape Room as a Predictive Experience of Motivation in University Students. Sustainability, 15(17), 13001. https://doi.org/10.3390/su151713001