Gamification in Sustainable Education
A special issue of Sustainability (ISSN 2071-1050). This special issue belongs to the section "Sustainable Education and Approaches".
Deadline for manuscript submissions: closed (1 July 2023) | Viewed by 21395
Special Issue Editors
Interests: e-learning; m-learning; gamification; programming languages; teacher training
Special Issues, Collections and Topics in MDPI journals
Interests: gamification; distance education; programming languages; information security; mobile applications
Special Issue Information
Dear Colleagues,
Individuals and organizations have started to investigate user feedback and the effects they provide to their users with "gamification applications". While the most researched topics related to gamification are seen as feedback, performance, entertainment, emotional benefits, social interaction, they are not limited to these.
The use of gamification applications and elements has increased significantly in recent years, especially in the field of educational sciences. With the COVID-19 pandemic, online education has spread to large masses in order to provide sustainable education.
In order to increase student motivation and interest in the course of the online education process, many researchers have explored gamification applications. Gamified elements such as points, badges, feedback, levels, rewards, challenges, etc., have been used in e-learning.
Gamification enables learning content to be personalized and adapted. In order to provide a sustainable education, gamification applications can be applied both in the classroom and in out-of-class learning activities.
Therefore, the purpose of this Special Issue is to delve deeper into some possible guidelines and solutions for gamification in education. We welcome the contributions of researchers in psychology, education and related fields, whose studies closely examine the impact of gamification integrated into formal–informal learning environments on learners' motivation, user interaction, success, self-confidence, satisfaction and cognitive development. In this Special Issue, original research articles and reviews are welcome. Research areas may include (but are not limited to) the following:
- Gamification dynamics, aesthetics and mechanics in the learning environment
- Gamification in professional training
- Sustainable learning with gamification
- Gamification and motivation
- Gamification and enjoyment
- Practical use cases of gamification in education
- Gamification in the classroom
- Gamification in online learning environments
- Gamification in mobile applications
- Personalized gamification
- Self-learning skills with gamification
- Collaborative learning environments
- Opportunities and challenging of gamification
- Designing gamified learning environments
- Design and evaluation of gamified applications
We look forward to receiving your contributions.
Prof. Dr. Fezile Özdamlı
Dr. Şenay Kocakoyun Aydoǧan
Dr. Damla Karagozlu
Guest Editors
Manuscript Submission Information
Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.
Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Sustainability is an international peer-reviewed open access semimonthly journal published by MDPI.
Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 2400 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.
Keywords
- gamification
- gamified
- gamification in education
Benefits of Publishing in a Special Issue
- Ease of navigation: Grouping papers by topic helps scholars navigate broad scope journals more efficiently.
- Greater discoverability: Special Issues support the reach and impact of scientific research. Articles in Special Issues are more discoverable and cited more frequently.
- Expansion of research network: Special Issues facilitate connections among authors, fostering scientific collaborations.
- External promotion: Articles in Special Issues are often promoted through the journal's social media, increasing their visibility.
- e-Book format: Special Issues with more than 10 articles can be published as dedicated e-books, ensuring wide and rapid dissemination.
Further information on MDPI's Special Issue polices can be found here.