You Can Handle, You Can Teach It: Systematic Review on the Use of Extended Reality and Artificial Intelligence Technologies for Online Higher Education
Abstract
:1. Introduction
1.1. Extended Reality Technologies
1.2. Artificial Intelligence
2. Materials and Methods
2.1. Pipeline
2.2. Final Search, Screening, Coding, and Data Extraction
2.3. Research Design
2.4. Data Collection Method
2.5. Scope of Application in Higher Education
2.6. Technology Application in Higher Education
2.7. Systematic Review Limitations
3. Results
3.1. RQ1. How Are Publications Implementing XR and AI Bibliometrically Distributed since the COVID-19 Outbreak: Which Journals and Languages Are They Published in, and Which Are the Most Frequent and Cited Authors in the Literature?
3.1.1. Journals
3.1.2. Languages
3.1.3. Authors
3.2. RQ2. Which Data Collection and Research Design Methods Were Set Out to Support XR and AI Technologies-Based Learning and Teaching?
3.3. RQ3. How Are XR and AI Technologies Applied in Higher Education, and within Which Disciplines Are They Integrated?
3.3.1. Adaptive Learning Systems and Personalization
3.3.2. Profile and Prediction
3.3.3. Intelligent Tutoring and Mentoring Systems
3.3.4. Behavioral and Psychological Impact
3.3.5. Analytical, Problem-Solving, and Practical Knowledge
3.3.6. Assessment and Evaluation
3.3.7. Best Practices
4. Discussion
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Topic | Search Terms |
---|---|
Education level | “higher* educ*” OR “colleg* student*” OR “univers* student* |
AND | |
Emerging technologies | “artifici* intellig*” OR “360 video*” OR “immers* learn*” OR “machin* learn*” OR “mixed realit*” OR “virtual* realit*” OR “augment* realit*” OR “intellig* tutor*” OR “mobil* applic*” OR “mobil* devic*” OR “XR* technolog*” |
AND | |
Learning setting | “distanc* educ*” OR “distanc* learn*” OR “onlin* educ*” OR “onlin* learn*” OR “onlin* teach*” OR “remote* learn*” OR “e-learn*” OR “onlin* cours*” |
Inclusion Criteria | Exclusion Criteria |
---|---|
Indexed in Web of Science, Scopus, or EBSCO Education. | Not indexed publication in these three platforms. |
Peer-reviewed research articles, reviews, and book chapters. | Not peer-reviewed research articles, reviews, or book chapters |
Publications including updated information on the application of XR and AI in education | Publications not including updated information on the application of XR and AI in education |
Online higher education | No online higher education |
Submitted after the COVID-19 outbreak in March 2020 | Submitted before the COVID-19 outbreak in March 2020 |
Group | Field |
---|---|
Arts | Fine arts; Performing arts; Graphic and audio-visual arts; Design |
Behavioral sciences | Psychology; Psychobiology; Anthropology; Cognitive science |
Business, Economics, and Administration | Accounting; Economics; Management; Public administration |
Computer sciences | System design; Computer programming; Data processing; Networks; Computer information technology; Information systems; Software development |
Education sciences | Teacher training programs; Curriculum development; Educational assessment; Educational research |
Engineering | Chemical engineering; Mechanical engineering; Thermal engineering; Informatics; Computer engineering; Robotics; Electric engineering; Architecture; Design and Technical Drawing; Aviation engineering; Civil engineering |
Health sciences | Medicine; Nursing; Medical services |
Humanities | Foreign and native languages; Cultural studies; History; Archaeology; Philosophy; Ethics |
Journalism and Communication | Journalism and Social communication |
Sciences | Biology; Zoology; Astronomy; Physics; Chemistry; Mathematics |
Social sciences | Political science; Sociology |
Sports and Tourism | Physical education; Sports; Tourism |
No particular domain | Included multidisciplinary research articles and those where the field of application was not specified. |
Categories | Definition |
---|---|
Adaptive learning systems and personalization | A study where XR and AI have been used to either design or implement learning content dynamically adjusted to the pace and progress of students, helping improve their performance with automated and instructor interventions. Integrating personalized learning models facilitates student guidance, knowledge, and skill-sharing between learning teams. |
Analytical, problem-solving, and practical knowledge | A publication where emerging technologies helped students improve analytical skills, such as collecting and analyzing data, programming, or making complex decisions such as designing a manufacturing system. It also includes research articles reporting the use of XR and AI to instruct learners on performing hands-on and field-specific practical training. |
Assessment and evaluation | When XR and AI implement evaluation methods such as remotely proctored exams, measure knowledge acquisition and engagement, provide automated grading and feedback, ensuring integrity and academic honesty. |
Behavioral and psychological impact | When XR and AI aim to assess the behavior of learners or the psychological impact and awareness of the Covid-19 pandemic on learning habits, academic performance, and mental health issues. These tools are also be used to change perceptions, improve peer interest, and enhance engagement and learning motivation. |
Best practices | When XR and AI are implemented at the universities as a factor of change to favor teaching practices’ quality and improve learners’ involvement, motivation, and development of skills. |
Intelligent tutoring and mentoring systems | It was assigned to articles introducing an intelligent tutoring system to reproduce the behavior and guidance of a human tutor. This resource can learn as it performs and interprets complex learner responses. In addition, it can discern where and why the learner has deviated in their understanding and offer assistance in addressing the issue. |
Profiling and prediction | When XR and AI are applied to assess how students progress throughout the learning process, to provide feedback and recommendations in learning-related matters. It also considers the development of early warning systems detection of students at risk of failing, dropping out, or struggling with mental health issues due to the pandemic. |
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© 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Rangel-de Lázaro, G.; Duart, J.M. You Can Handle, You Can Teach It: Systematic Review on the Use of Extended Reality and Artificial Intelligence Technologies for Online Higher Education. Sustainability 2023, 15, 3507. https://doi.org/10.3390/su15043507
Rangel-de Lázaro G, Duart JM. You Can Handle, You Can Teach It: Systematic Review on the Use of Extended Reality and Artificial Intelligence Technologies for Online Higher Education. Sustainability. 2023; 15(4):3507. https://doi.org/10.3390/su15043507
Chicago/Turabian StyleRangel-de Lázaro, Gizéh, and Josep M. Duart. 2023. "You Can Handle, You Can Teach It: Systematic Review on the Use of Extended Reality and Artificial Intelligence Technologies for Online Higher Education" Sustainability 15, no. 4: 3507. https://doi.org/10.3390/su15043507
APA StyleRangel-de Lázaro, G., & Duart, J. M. (2023). You Can Handle, You Can Teach It: Systematic Review on the Use of Extended Reality and Artificial Intelligence Technologies for Online Higher Education. Sustainability, 15(4), 3507. https://doi.org/10.3390/su15043507