Enhancing Cultural Sustainability: Making Rescue Excavations Accessible through Educational Applications and Virtual Reality
Abstract
:1. Introduction
2. State of the Art
3. Materials and Methods
- Virtual reality tour through the space of the Diachronic Museum of Chalkida “Arethousa”. The tour is carried out with the help of an audio narration by a personal guide-archaeologist in rescue excavations, based on the reconstruction of the excavation and the course of its history. In addition, it is possible to search for information about the history of the excavation of the site through a field where the information will be organized as Wikipedia articles, with the required quality, multimedia, and references.
- Realization as a game of digital virtual excavation utilizing virtual reality (VR) technology. With the help of the narration of a personal guide-archaeologist and visualization of findings at the point of their discovery as well as their continuously updated documentation on the history of the site, the information will be organized in the form of Wikipedia articles, with the required quality, multimedia, and references.
- Tour with VR virtual reality technology and with the help of the narration of a personal guide-archaeologist in the real place where the rescue excavation was carried out concerning findings of antiquity or another era and witnesses of the timeless human presence in the area (e.g., the part of the ancient market of Chalkida in the new building of Green Bus Station Euboea, or excavation remains in another basement of a current building of the city, such as the section of the medieval wall in the building of the Chamber of Commerce and Handicrafts of Euboea).
- Role-playing: as archaeologist or conservator participating in the excavation team, etc.
- The first steps of the young amateur archaeologist: the preparation of works and the discovery of the first find in the excavation.
- The technique of sorting and naming excavation finds.
- Use of educational games simple at the beginning in the form of puzzles, crossword puzzles, or mazes and more complex along the way, such as the “treasure hunt” between visitors or groups to search and find a “lost” object and place it in the appropriate place, etc.
- Application layer.
- Communication layer.
- Business logic layer.
- Data tier.
- Multimedia information management subsystem.
- Subsystem for the management of three-dimensional information.
- Subsystem for managing the recording of two-dimensional cartographic information.
- Subsystem for managing narrative scenarios. In this subsystem, the creator of the scenarios for the virtual environment creates educational narratives.
- Subsystem for the promotion of educational narratives. The educational virtual tours are displayed within the museum and will be evaluated in the context of a specific experimental layout. Visitors will use the integrated virtual reality computer systems (computers, virtual reality helmets, controllers, etc.) that will be placed in specially designed areas of the Museum. The evaluation will be completed by the target groups of the project, i.e., by the target audience of the educational activities who seek the knowledge and the “enhanced” experiential experience that will be offered to them by the open view workshop in which they will participate in a real rescue excavation. Based on the evaluations, the educational virtual tours will be improved to meet the real needs of the demonstration facility.
4. Results
4.1. PDRE
- Location on the map: The original location for each excavation must be defined on the map, as well as a coordinate polygon, which briefly describes the form of the excavation. The map of the excavation will always be at the point specified by the user enabling them to depict polygons and points for the excavation among other elements.
- Provisional recording of findings: On this page, the user can create or select and edit a provisional record per layer and category for the findings.
- Preview a scenario in virtual reality glasses.
- Save the changes made to the virtual excavation.
- Create different scenes of rescue excavations.
- Add a new scene and name and edit it.
- Define the three-dimensional environment of the scene.
- Enrich the presentation with different types of elements that can be added (images, text, sound, or 3D objects), as well as a library with selections of photos and other graphic material uploaded to the platform.
- Combine elements from the above and add them to the scene they created.
- Manika-Georgiou Plot: Prehistoric settlement of Manika in Chalkida [1].
4.2. SDRE
- Order and location of the three-dimensional models of the excavation layers.
- Order and location of three-dimensional models of excavation finds.
- Order of the visual two-dimensional information presented (photos, videos, graphics, and maps).
- Order of the audio narrative.
- Order, the way of interaction, and the creation of educational quizzes that will be presented to the user and will offer points and sometimes additional rewards.
- The logic of displaying the above through a time series view in which the order in which the elements of the narratives will be presented is displayed.
4.3. Pilot Study
5. Discussion and Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Vlizos, S.; Kotsopoulos, K.; Christodoulou, D. Enhancing Cultural Sustainability: Making Rescue Excavations Accessible through Educational Applications and Virtual Reality. Sustainability 2024, 16, 1439. https://doi.org/10.3390/su16041439
Vlizos S, Kotsopoulos K, Christodoulou D. Enhancing Cultural Sustainability: Making Rescue Excavations Accessible through Educational Applications and Virtual Reality. Sustainability. 2024; 16(4):1439. https://doi.org/10.3390/su16041439
Chicago/Turabian StyleVlizos, Stavros, Konstantinos Kotsopoulos, and Dimitrios Christodoulou. 2024. "Enhancing Cultural Sustainability: Making Rescue Excavations Accessible through Educational Applications and Virtual Reality" Sustainability 16, no. 4: 1439. https://doi.org/10.3390/su16041439
APA StyleVlizos, S., Kotsopoulos, K., & Christodoulou, D. (2024). Enhancing Cultural Sustainability: Making Rescue Excavations Accessible through Educational Applications and Virtual Reality. Sustainability, 16(4), 1439. https://doi.org/10.3390/su16041439