Optimal Design of Virtual Reality Visualization Interface Based on Kansei Engineering Image Space Research
Abstract
:1. Introduction
2. Theoretical and Numerical Model
2.1. Theoretical Framework
- (1)
- The mapping space model of the VR system users’ hidden requirements and design features is established. First, the characteristics of the design resources in the VR system and the cognitive behavior of the users in VR system are carefully investigated. Then, the mapping relationship between the explicit coding of the VR system information and the invisible cognition is analyzed. Thereby, the cognitive image resource space of VR system of users can be built. Therefore, the cognitive image resource space of the user’s VR system can be established to establish the foundation for the efficient matching of design element variables and the user’s invisible cognitive needs.
- (2)
- A multi-dimensional correlation model of design elements driven by hidden requirements is established to analyze the importance of different design elements in the VR system. The quantitative theory I is adopted to determine the approximate functional relationship between qualitative project group variables and quantitative benchmark variables. A functional KE model based on regression analysis is established, and the design elements of VR human-computer interaction interface are analyzed. Combining the analysis results with complex network verification, the importance of the VR interface design elements can be analyzed, and the key design element nodes that affect users’ hidden cognition can be obtained, thus assisting designers to accurately design VR systems.
- (3)
- A convolution neural network (CNN), a machine learning method, is used to predict the user image of the VR system interface. The nonlinear expression variable relationship between VR interface design elements and user perceptual cognitive images can be explained based on the characteristics of the neural network. Then, the user’s perceptual imagery can assist in the establishment of the VR system with high-accuracy. The VR system design scheme can be used to predict user satisfaction through machine learning, which can shorten the design time and reduce the design cost on the basis of meeting user needs.
- (4)
- In instance validation, the design elements of the interface are classified according to the attributes. The quantitative analysis of the potential correlation between users’ subjective perception and interface design is conducted, which provides a reference for the VR interface design and evaluation. Then, a data set is collected by experiments, which can predict users’ perception and cognitive needs. Thereby, the guiding opinions are drawn up. The virtual reality system designed by the traditional design method is compared with the optimization method proposed in this paper to verify the effectiveness of the method.
2.2. Kansei Engineering Theory
2.3. Theory of VR Information Interface Prediction Model
3. Spatial Intention Analysis of VR System Information Interface Based on the KE Method
3.1. Sample Selection and Semantic Selection of VR System Interface
3.2. Deconstruction of the VR Interface Design Elements
3.3. Establishment and Solution of Intention Space Model
3.4. Importance Analysis of the VR Interface Design Elements
4. Validation and Analysis of Case Experiments
4.1. KE Model Verification of the VR System Interface
4.2. CNN Forecast Model
4.3. Analysis of Perceptual Image Prediction Results Based on CNN
5. Conclusions
- (1)
- The application of KE in VR system visualization is expanded. Multi-channel perceptual information is integrated into VR interface task scenario research, which is guided by cognitive psychology theory and KE theory. The relationship between VR system design elements and users’ perceptual cognition is analyzed. Then, the spatial model of VR system users’ perceptual cognitive image resources is built.
- (2)
- The design cycle for the building of VR systems is shortened and the user satisfaction of the design scheme is improved. The KE function model is established using quantitative theory I and multiple regression theory.
- (3)
- The similarity between the calculated value and the actual value is about 97%, thus, the VR mathematical model established is significantly related. The VR system design features are used to learn users’ cognitive images through the CNN to achieve the effect of predicting users’ satisfaction. The CNN prediction model gains a measurement value of 0.0074 and the MSE value is less than 0.01, which indicates that the CNN model has a good test performance.
Author Contributions
Funding
Conflicts of Interest
References
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Project | Explanation | |||||||
---|---|---|---|---|---|---|---|---|
Big Data Collection Text | ||||||||
Image words | Words | Weight | Words | Weight | Words | Weight | Words | Weight |
Technological | 0.892 | Safe | 0.838 | Comfortable | 0.7382 | Accurate | 0.7149 | |
Balanced | 0.925 | Trustworthy | 0.810 | Intuitive | 0.7254 | Shock | 0.7235 | |
Easy to use | 0.921 | Efficient | 0.814 | Natural | 0.7469 | Oppression | 0.7294 | |
Concise | 0.877 | Fashionable | 0.837 | Advanced | 0.7155 | Agile | 0.6849 | |
Tidiness | 0.878 | Trustworthy | 0.761 | Calm | 0.7233 | Friendly | 0.6953 | |
Tedious | 0.881 | Quiet | 0.769 | Interesting | 0.7341 | Uncomfortable | 0.7112 | |
Novel | 0.872 | Rich | 0.815 | Endurable | 0.7383 | Vertigo | 0.6935 | |
Beautiful | 0.863 | Compact | 0.774 | Dynamic | 0.7619 | Happy | 0.6971 | |
Rational | 0.859 | Moderate | 0.744 | Relaxed | 0.7121 | Cheap | 0.6991 | |
Clear | 0.853 | Convenient | 0.790 | Experience | 0.7161 | Texture | 0.7006 | |
Coordinated | 0.838 | Orderliness | 0.765 | Smooth | 0.7011 | Trivial | 0.7035 | |
Symmetrical | 0.826 | Cheerful | 0.739 | Clear | 0.7056 | Disgusting | 0.6887 | |
Gorgeous | 0.819 | Complicated | 0.755 | Feel good | 0.7149 | Patient | 0.6934 |
Adjective | Votes | Adjective | Votes | Adjective | Votes | Adjective | Votes | Adjective | Votes |
---|---|---|---|---|---|---|---|---|---|
Technological | 14 | Beautiful | 9 | Trustworthy | 12 | Intuitive | 12 | Natural | 11 |
Balanced | 16 | Rational | 12 | Efficient | 11 | Convenient | 9 | Advanced | 12 |
Easy to use | 10 | Clear | 13 | Fashionable | 12 | Orderliness | 13 | Calm | 8 |
Concise | 8 | Coordinated | 11 | Dependable | 12 | Cheerful | 10 | Interesting | 13 |
Tidiness | 9 | Symmetrical | 8 | Quiet | 9 | Complicated | 13 | Endurable | 18 |
Tedious | 5 | Gorgeous | 4 | Rich | 9 | Comfortable | 10 | Relaxed | 10 |
Novel | 9 | Safe | 13 | Compact | 16 | Intuitive | 12 |
Word 1 | Word 2 | Word 3 | Word 4 | …… | Word 30 | Word 31 | Word 32 | Word 33 | |
---|---|---|---|---|---|---|---|---|---|
Word 1 | 0 | 0 | 0 | 0 | …… | 1 | 5 | 12 | 0 |
Word 2 | 0 | 0 | 0 | 0 | …… | 0 | 3 | 0 | 1 |
Word 3 | 0 | 0 | 0 | 0 | …… | 3 | 2 | 1 | 4 |
Word 4 | 0 | 0 | 0 | 0 | …… | 9 | 0 | 0 | 11 |
…… | …… | …… | …… | …… | …… | …… | …… | …… | …… |
Word 30 | 1 | 0 | 3 | 9 | …… | 0 | 1 | 0 | 5 |
Word 31 | 3 | 3 | 2 | 0 | …… | 1 | 0 | 4 | 1 |
Word 32 | 14 | 0 | 1 | 0 | …… | 0 | 4 | 0 | 2 |
Word 33 | 0 | 1 | 2 | 13 | …… | 5 | 1 | 1 | 0 |
Group | Perceptual Image Words |
---|---|
Group 1 | Technological, Rational |
Group 2 | Balanced, Neat, Coordinated, Symmetrical |
Group 3 | Easy to use, Efficient, Convenient, Cheerful, Intuitive |
Group 4 | Concise, Monotonous, Calm |
Group 5 | Tedious, Rich, Compact, Complicated |
Group 6 | Novel, Advanced, Fashionable, Interesting |
Group 7 | Beautiful, Endurable, |
Group 8 | Gorgeous, Dynamic, |
Group 9 | Safe, Trustworthy |
Group 10 | Comfortable, Natural, Relaxed |
Project | Category | Category Definition |
---|---|---|
Function Operation Area Layout X1 | Aggregation C11 | The layout of functional operation areas is relatively concentrated. |
Discrete C12 | The layout of the functional operation area is relatively discrete. | |
Visual browsing order X2 | Few browse interruptions C21 | The number of user visual browsing interruptions is small. |
Browse interrupted the second time C22 | The user’s visual browsing is interrupted many times. | |
Visual graphic area X3 | Round chamfering C31 | Chamfered curve |
Square chamfer C32 | Chamfered straight lines are the main ones. | |
Color X4 | Cold tone C41 | The overall hue is colder |
Warm tone C42 | The overall hue is warmer. | |
Grey tone C43 | Colorless phase, gray tone | |
Transparency X5 | Transparency C51 | In VR space, the following objects can be seen through the interface. |
No transparency C52 | In VR space, the following objects cannot be seen through the interface. | |
Font X6 | Rough gesture C61 | The font is thick |
Gesticulate meticulously C62 | The font strokes are thinner. |
X1 | X2 | X3 | X4 | X5 | X6 | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sample | C11 | C12 | C21 | C22 | C31 | C32 | C41 | C42 | C43 | C51 | C52 | C61 | C62 |
1 | 1 | 0 | 1 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 1 | 1 | 0 |
2 | 0 | 1 | 0 | 1 | 0 | 1 | 0 | 0 | 1 | 0 | 1 | 0 | 1 |
3 | 0 | 1 | 0 | 1 | 0 | 1 | 0 | 1 | 0 | 0 | 1 | 0 | 1 |
4 | 0 | 1 | 1 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 1 | 1 | 0 |
5 | 0 | 1 | 1 | 0 | 0 | 1 | 0 | 1 | 0 | 1 | 0 | 0 | 1 |
6 | 1 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | 1 | 0 | 1 | 0 | 1 |
7 | 0 | 1 | 0 | 1 | 0 | 1 | 0 | 1 | 0 | 0 | 1 | 0 | 1 |
8 | 1 | 0 | 1 | 0 | 1 | 0 | 0 | 1 | 0 | 1 | 0 | 1 | 0 |
9 | 0 | 1 | 1 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 1 | 1 | 0 |
10 | 0 | 1 | 1 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 1 | 1 | 0 |
11 | 1 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 1 | 1 | 0 |
12 | 0 | 1 | 0 | 1 | 0 | 1 | 0 | 1 | 0 | 0 | 1 | 0 | 1 |
13 | 1 | 0 | 1 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 1 | 1 | 0 |
14 | 1 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | 1 | 0 | 1 | 0 | 1 |
15 | 1 | 0 | 1 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 1 | 1 | 0 |
16 | 0 | 1 | 1 | 0 | 1 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 1 |
Sample | Perceptual Image Words | |||
---|---|---|---|---|
Technological | Clear | …… | Easy to Use | |
1 | 3.725 | 4.25 | …… | 2.725 |
2 | 1.125 | 3.725 | 3.275 | |
3 | 2.225 | 3.735 | …… | 1.865 |
…… | …… | …… | …… | …… |
16 | 1.935 | 3.45 | …… | 1.985 |
Design Project | Design Category | Design Category | Score Range |
---|---|---|---|
Function Operation Area Layout X1 | C11 | 2.004 | 3.024 |
C12 | −1.821 | ||
Visual browsing order X2 | C21 | 1.007 | 2.125 |
C22 | 0.417 | ||
Visual graphic area X3 | C31 | 0.001 | 0.010 |
C32 | −0.009 | ||
Color X4 | C41 | −0.013 | 0.912 |
C42 | 0.433 | ||
C43 | −0.479 | ||
Transparency X5 | C51 | −0.001 | 1.191 |
C52 | 3.190 | ||
Font X6 | C61 | −0.011 | 1.713 |
C62 | 2.702 | ||
Constant term | 0.782 | ||
Decision coefficient | 0.876 | ||
Multiple correlation coefficient | 0.936 |
Perceptual Image Words | X1 | X2 | X3 | X4 | X5 | X6 |
---|---|---|---|---|---|---|
Technological | 0.067 | 0.983 | 2.798 | 2.191 | 1.640 | 2.655 |
Clear | 3.395 | 2.747 | 0.773 | 1.065 | 1.966 | 0.544 |
Fashionable | 0.824 | 1.424 | 2.010 | 2.912 | 13.191 | 0.713 |
Balanced | 1.694 | 0.596 | 0.039 | 0.479 | 0.745 | 0.442 |
Neat | 1.147 | 1.235 | 1.436 | 0.938 | 2.481 | 0.167 |
Dynamic | 0.681 | 1.903 | 3.017 | 2.149 | 1.127 | 1.076 |
Easy to use | 3.524 | 2.908 | 0.269 | 0.358 | 1.080 | 1.075 |
Clustering Coefficient | Number of Triangles | Eigenvector | Degree | Closeness Centrality | Hub | Diagram | |
---|---|---|---|---|---|---|---|
Layout | 0.7 | 7 | 0.83 | 6 | 0.63 | 0.4 | |
Contrast color | 0.6 | 6 | 0.86 | 6 | 0.7 | 0.41 | |
Browse order jump | 0.6 | 6 | 0.78 | 6 | 0.63 | 0.37 | |
Transparency | 0.5 | 3 | 0.66 | 5 | 0.63 | 0.32 | |
Total tone | 0.4 | 6 | 1 | 7 | 0.77 | 0.47 | |
Font wireframe | 0.33 | 1 | 0.41 | 4 | 0.58 | 0.19 | |
Icon shape | 0.13 | 2 | 0.81 | 7 | 0.77 | 0.38 | |
Chamfer shape | 0 | 0 | 0.21 | 3 | 0.46 | 0.09 |
X1 | X2 | X3 | X4 | X5 | X6 | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sample | C11 | C12 | C21 | C22 | C31 | C32 | C41 | C42 | C43 | C51 | C52 | C61 | C62 |
1 | 1 | 0 | 1 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 1 | 1 | 0 |
2 | 0 | 1 | 1 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | 1 | 0 | 1 |
3 | 1 | 0 | 0 | 1 | 1 | 0 | 0 | 1 | 0 | 0 | 1 | 1 | 0 |
4 | 0 | 1 | 0 | 1 | 1 | 0 | 0 | 0 | 1 | 0 | 1 | 1 | 0 |
Sample | T |
---|---|
1 | 0.122 |
2 | 0.163 |
3 | 0.104 |
4 | 0.482 |
Category | Option 1 | Option 2 | |
VR scene map | |||
Visual elements | Interface layout: neat and balanced, Operation area: located in the upper left corner of the interface Shape of chamfered area: round Primary colors: dark cool tones Contrast in the overall tone of the mission area: contrast in brightness Visual browsing in descending order: left to right, top to bottom. Graphical form: combined Interface transparency: none | Interface layout: neat and balanced Operation area: located in the middle and lower part of the interface Features of the graphic area chamfering: bevel chamfering Main tone: cool tones Contrast between the mission area and overall tone: lightness contrast Visual browsing order: left to right, top to bottom The proportion of pictures and texts is balanced Interface transparency: yes | |
Cognitive load | Mental needs Physical demand Time Demand Task Performance Degree of effort Frustration Total Load Value | 7.8 | 6.571 |
5.2667 | 3.714 | ||
7.067 | 3.786 | ||
10.067 | 3.929 | ||
5.067 | 4.857 | ||
7.067 | 3.428 | ||
109.6 | 62.06667 | ||
Task Selection Time | 1.734 | 1.12 | |
Category | Option 3 | Option 4 | |
VR scene map | |||
Visual elements | Interface layout: simple and balanced Operation area: upper left corner of the interface Chamfering form of the visual graphic area: square chamfering Overall color palette of the visualization interface: cool light colors Contrast between the mission area and the overall color palette: brightness contrast Visual order of navigation: left to right, top to bottom. Due to less combination of pictures and texts, more text than graphics, so fewer visual transitions and pauses.Interface transparency: none | Interface layout: rich and balanced. Operating area: upper left corner Visual area chamfering method: oblique chamfering Total color palette of the visualization interface: cool and dark. Contrast between task selection area and overall color palette: no contrast Visual browsing order: left to right, top to bottom. Fewer visual transitions and pauses due to less combination of graphics and more graphics than text. Interface transparency: none | |
Cognitive load | Mental needs Physical demand Time Demand Task Performance Degree of effort Frustration Total Load Value | 9.867 | 7.933 |
6.733 | 7.267 | ||
6.4 | 6.4 | ||
6 | 7.867 | ||
6.2 | 9 | ||
6.667 | 9.2 | ||
106.27 | 120.33 | ||
Task Selection Time | 1.317 | 1.903 |
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Fu, Q.; Lv, J.; Tang, S.; Xie, Q. Optimal Design of Virtual Reality Visualization Interface Based on Kansei Engineering Image Space Research. Symmetry 2020, 12, 1722. https://doi.org/10.3390/sym12101722
Fu Q, Lv J, Tang S, Xie Q. Optimal Design of Virtual Reality Visualization Interface Based on Kansei Engineering Image Space Research. Symmetry. 2020; 12(10):1722. https://doi.org/10.3390/sym12101722
Chicago/Turabian StyleFu, Qianwen, Jian Lv, Shihao Tang, and Qingsheng Xie. 2020. "Optimal Design of Virtual Reality Visualization Interface Based on Kansei Engineering Image Space Research" Symmetry 12, no. 10: 1722. https://doi.org/10.3390/sym12101722
APA StyleFu, Q., Lv, J., Tang, S., & Xie, Q. (2020). Optimal Design of Virtual Reality Visualization Interface Based on Kansei Engineering Image Space Research. Symmetry, 12(10), 1722. https://doi.org/10.3390/sym12101722