The VM2D Open Source Code for Two-Dimensional Incompressible Flow Simulation by Using Fully Lagrangian Vortex Particle Methods
Abstract
:1. Introduction
- External and unbounded flows can be simulated with exact satisfaction of the perturbations decay boundary condition at infinity;
- FSI problems can be considered with arbitrary translations, rotations, and deformations of the streamlined surface;
- The most part of computational resources is “concentrated” in the part of the flow domain with non-zero vorticity; such area is usually rather compact;
- VPM belongs to a class of particle-based methods, where Lagrangian particles are considered as vorticity carriers; it follows therefore that VPM provides rather small numerical diffusion.
2. The Governing Equations
2.1. The Navier-Stokes Equations
2.2. Vorticity and Velocity Fields
2.3. Vorticity Generation
2.4. Fluid-Structure Interaction Problems
3. Vortex Particle Methods
3.1. Brief History of Vortex Methods for 2D Flow Simulation
3.2. Vortex Particle Method Algorithm Based on the VVD Method
3.2.1. Vorticity Representation
3.2.2. Convective Velocity Reconstruction
- The fast method, based on the FFT properties [19].
3.2.3. Vortex Particles Motion
- (1)
- Maximal permitted circulation of the vortex particles is preliminarily specified;
- (2)
- If the absolute value of total vorticity on the particular panel is higher than , the panel is split into the corresponding number of sub-panels (of different lengths for linear vortex sheet intensity representation) containing equal quantity of vorticity, and the markers are placed at the centers of the sub-panels; in the other case, one marker is placed at the center of the whole panel;
- (3)
- For all the markers, Equations (9) are solved at one time step, as the markers are vortex particles with zero circulation;
- (4)
- Vortex particles are placed at final positions of the markers, their circulations are equal to total vorticity on the sub-panels, corresponding to initial positions of the markers.
3.3. Vortex Wake Restructuring
- 1.
- Vortex particles that are located rather far from the airfoil can be excluded from the simulation since they do not practically influence the flow in the near-body region and hydrodynamic loads acting on the airfoil;
- 2.
- Vortex particles that are closer to each other than the preliminary chosen distance are merged (“collapsed”) into one summary particle, but only in case the circulation of the summary particle is smaller than . Note that the merging of the vortex particles with circulations of different signs is preferable to merging of particles of the same sign; so, the merging subroutine is executed twice in the VM2D code: at first for vortex pairs of opposite signs (without control and for merging distance , where factor is chosen equal to 2) and then for vortex pairs of the same sign;
- 3.
- Vortex particles penetration control is required since some of the vortex particles intersect the airfoil’s surface line. Such vortex particles are excluded from the simulation procedure, while their circulations and intersection points are stored in order to “compensate” the loss of vorticity at the next time step and to take into account correctly the influence of additionally generated circulation (at the next time step) on hydrodynamic loads.
3.4. Vorticity Generation on the Airfoil’s Surface Line
3.4.1. The N-Model
3.4.2. The T-Model
- For external flows, when the airfoil counterclockwise traversal coincides with tangent vector direction, the unique solution is picked out by condition (8), as earlier;
3.4.3. BIE Numerical Solution with the T-Schemes
4. The VM2D Code
4.1. General Description of the VM2D Code
- OpenMP for shared memory systems;
- MPI for distributed memory cluster systems (MPI implementation consistent with the compiler, is required even for computations on shared-memory systems);
- NVidia CUDA technology can be optionally used for graphic accelerators.
4.2. The Structure of the VM2D Code
The VMlib Library
- Queue stores the list of problems to be solved, organizes its solution in MPI parallel mode according to the number of required and available processors, it provides the “external” level of MPI-parallelization: different problems can be solved simultaneously on available cluster nodes;
- Task stores the state (in the queue) of the particular problem and its full description (called hereinafter “passport”);
- Parallel stores the properties of the MPI-communicator created for the particular problem and provides the “internal” level of MPI-parallelization according to which the particular problem is solved in parallel mode on several cluster nodes;
- Preprocessor is the tool for input file preprocessing; the result is used as input data for StreamParser;
- StreamParser contains the set of tools for input files (after being preprocessed) parsing; it is used for reading all the parameters and initial data, stored in text files;
- LogStream provides interfaces for the necessary information output (including in parallel mode); note that it is more useful for debugging rather than for typical computations;
- defs defines the namespace that contains default values for some parameters, the necessary mathematical functions, etc.
- numvector is a template class for geometric vector that inherits standard wrapper class std::array<type, n> and defines the most common operations on vectors (including “&” for scalar product, “^” for vector product, “|” for outer product); numvector’s inheritors nummatrix and numtensorX define fixed size matrix and higher rank tensors, respectively, together with the necessary operations;
- Point2D inherits numvector<double, 2> and has the necessary MPI-descriptor;
- Vortex2D stores properties of a vortex particle (its position and circulation) and has the MPI-descriptor.
- WorldGen—the “sandbox” for each problem of flow simulation being solved;
- PassportGen—full definition of the particular problem of flow simulation;
- TimesGen—structures for time statistics assembling and tools for storing to timestat file.
4.3. The Core Library VM2D
The VMcuda Library
- Convective velocities computation at a set of points induced by vortex particles in the vortex wake as well as by free and attached vortex sheets and attached source sheet;
- Diffusive velocities calculation for vortex particles in the vortex wake and “virtual vortices”—vortex particles introduced to model the vorticity transfer from the free vortex sheet to the flow domain;
- The right-hand side computation for the linear system that arises after discretization of the boundary integral equation on the airfoils’ contour lines, which are different depending on the applied numerical scheme;
- Vortex pairs recognizing placed at a rather small distance in the vortex wake for their merging in the framework of vortex wake restructuring algorithm.
4.4. Computational Pipeline
4.5. Problems Description in VM2D
timeStart | = 0.0 | distFar | = 10.0 |
accelVel | = RampLin(1.0) | delta | = 1.0 × 10 |
saveVtx | = ascii(100) | vortexPerPanel | = 1 |
saveVP | = ascii(0) | maxGamma | = 0.0 |
nameLength | = 5 |
- vRef is reference velocity magnitude; it is required in problems without incident flow as a scale for dimensionless parameters, otherwise, it is equal to the magnitude of the incident flow velocity;
- accelVel defines the way of the influence flow acceleration from zero to vInf value; it can take the following values:
- Impulse means that the flow starts instantly (impulsively);
- RampLin(T) means that the flow is accelerated linearly from zero to vInf during T seconds;
- RampCos(T) means that the flow accelerates according to the cosine law from zero to vInf during T seconds;
- saveVtx, saveVP zero values mean that the corresponding files should not be saved at all;
- maxGamma zero value means no limitation for —maximal value of the vortex particles intensity.
- basePoint—point at which the airfoil center should be placed;
- scale—scale factor for the airfoil;
- inverse—boolean switch for internal flow simulation inside the airfoil;
- angle—angle of incidence;
- mechanicalSystem—numerical scheme for coupling strategy implementation in coupled FSI problems.
4.6. Documentation
4.7. Results of Simulation
4.8. Parallelization of Computations
- tMatrRhs—calculating the coefficients of matrix and right-hand side of linear system;
- tSolve—solving the linear system (by Gaussian elimination);
- tConvVelo—calculating convective velocities of vortices;
- tDiffVelo—calculating diffusive velocities of vortices;
- tForce—calculating the hydrodynamic forces acting on the airfoils;
- tVelPres—calculating the velocity and pressure fields in the specified points;
- tMove—calculating new positions of vortex particles;
- tInside—detecting the vortices trapped inside the airfoil after movement;
- tRestr—vortex wake restructuring (merging closely spaced vortices, removing from the simulation of vortices that are too far from the airfoils, etc.);
- tSave—saving data to files.
5. Conclusions
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
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Code Name | vvflow | Omega2D | VXflow | VM2D |
---|---|---|---|---|
Open-source | 2018 | 2018 | — | 2017 |
Problems | FSI problems | immovable | 2D and quasi-3D | FSI problems |
for systems of | airfoils, | problems of | for systems of | |
non-deformable | visualization | industrial aerodyn. | non-deformable | |
movable airfoils | of buildings | movable airfoils | ||
Viscous | viscous vortex | adaptive | random | viscous vortex |
term | domains method | vorticity | walk | domains method |
approximation | (based on diffusive | redistribution | method | (based on diffusive |
velocity method) | method (VRM) | velocity method) | ||
Velocity | Barnes–Hut | Biot–Savart | FFT-based | Biot–Savart |
computation | method | method | method | method |
method | ||||
Parallelization | CPU | CPU | CPU+GPU | CPU+GPU |
OpenMP | OpenMP | OpenCL | OpenMP+MPI+CUDA |
Class Name | Brief Description |
---|---|
World2D | inherits the WorldGen class and describes all the properties and current state of the particular problem from the queue; the instance of this class is the “sandbox” for numerical simulation in 2D problems |
Passport | inherits the PassportGen class and stores full definition of the particular 2D problem (its “passport”) |
Airfoil | abstract class which describes the geometry of the airfoil |
Sheet | determines attached and free vortex sheets and attached source sheets which are placed on airfoils’ surface lines |
Boundary | abstract class that determines the numerical scheme being used for integral equation solution with respect to unknown free vortex sheet intensity |
WakeDatabase | defines the structure for the database, containing the properties of a set of vortex particles (as well as point sources if they are considered); this class is the parent class for the following two classes: Wake that describes the vortex wake in the flow domain; VirtualWake describes vortex particle markers introduced to provide improved transferring of vorticity generated in thin vortex sheet on the airfoil’s surface line into the flow domain. |
Velocity | abstract class that determines the numerical scheme for velocities computation in the flow domain |
MeasureVP2D | contains the subroutines and tools for velocity and pressure fields reconstruction in preliminarily specified points in the flow domain |
Mechanics | abstract class that determines the hydroelastic problem and the coupling scheme for its numerical solution |
Times | inherits the TimesGen class and adds it with the necessary members for time statistics assembling in 2D problems |
Gpu | provides the possibility to perform calculations on GPU by using the Nvidia CUDA technology |
Class Name | Brief Description |
---|---|
For classAirfoil | |
Rect | airfoil which surface line is approximated by rectilinear panels |
Curv | airfoil which surface line is approximated by curvilinear panels |
For classBoundary | |
VortexColloc | vortex sheet representation with separate vortex particles, -scheme, corresponds to the Method of Discrete Vortices for singular integral Equation (10) solution |
ConstLayerAver | piecewise-constant vortex sheet intensity approximation, numerical scheme for Fredholm-type integral Equation (11) solution |
LinLayerAver | discontinuous piecewise-linear vortex sheet intensity approximation, numerical scheme for Fredholm-type integral Equation (11) solution |
For classVelocity | |
BiotSavart | direct velocity computation by using the Biot–Savart law; complexity |
BarnesHut | fast Barnes–Hut/multipole method based on the hierarchical tree construction and traversal; numerical complexity |
For classMechanics | |
RigidImmovable | flow simulation around rigid immovable airfoil |
RigidGivenLaw | flow simulation around rigid airfoil at its arbitrary prescribed motion according to the given law |
RigidOscillPart | FSI problem for a rigid airfoil with elastic constraints moving perpendicular to the flow |
RigidRotatePart | flow simulation for a rigid airfoil that rotates under the action of hydrodynamic forces |
tStep | tMatrRhs | tConvVelo | tDiffVelo | tInside | tRestr | tOthers | |
---|---|---|---|---|---|---|---|
fraction, % | 100 | ||||||
, sec. | |||||||
, sec. | |||||||
GPU | Quadro P2000 | Geforce GTX 970 | Tesla C2050 | Tesla V100 | Tesla A100 |
---|---|---|---|---|---|
Multiproc. | 8 | 13 | 14 | 80 | 108 |
CUDA-cores | 1024 | 1664 | 448 | 5120 | 6912 |
GFlops, double | 94 | 123 | 515 | 7450 | 9700 |
T, sec. | 27.1 | 25.7 | 19.5 | 0.97 | 0.85 |
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Marchevsky, I.; Sokol, K.; Ryatina, E.; Izmailova, Y. The VM2D Open Source Code for Two-Dimensional Incompressible Flow Simulation by Using Fully Lagrangian Vortex Particle Methods. Axioms 2023, 12, 248. https://doi.org/10.3390/axioms12030248
Marchevsky I, Sokol K, Ryatina E, Izmailova Y. The VM2D Open Source Code for Two-Dimensional Incompressible Flow Simulation by Using Fully Lagrangian Vortex Particle Methods. Axioms. 2023; 12(3):248. https://doi.org/10.3390/axioms12030248
Chicago/Turabian StyleMarchevsky, Ilia, Kseniia Sokol, Evgeniya Ryatina, and Yulia Izmailova. 2023. "The VM2D Open Source Code for Two-Dimensional Incompressible Flow Simulation by Using Fully Lagrangian Vortex Particle Methods" Axioms 12, no. 3: 248. https://doi.org/10.3390/axioms12030248
APA StyleMarchevsky, I., Sokol, K., Ryatina, E., & Izmailova, Y. (2023). The VM2D Open Source Code for Two-Dimensional Incompressible Flow Simulation by Using Fully Lagrangian Vortex Particle Methods. Axioms, 12(3), 248. https://doi.org/10.3390/axioms12030248