Comparing BIM-Based XR and Traditional Design Process from Three Perspectives: Aesthetics, Gaze Tracking, and Perceived Usefulness
Abstract
:1. Introduction
2. The Development of the BIM-Based XR System for Building Design
3. Assessment Methods
3.1. Aesthetic Assessment
3.2. Gaze Tracking
3.3. Usefulness Assessment
- Q1: Compared to the traditional mode, BIM-based XR system can help improve the understanding of the spatial layout and scale;
- Q2: Compared to the traditional mode, BIM-based XR system can help improve the understanding of the feeling of the spatial scene;
- Q3: Compared to the traditional mode, the real-time switching function of communicating new ideas through design is helpful for design cognition;
- Q4: Compared to the traditional mode, the introduction of the BIM-based XR system in design process can help understand the overall project;
- Q5: Compared to the traditional mode, the BIM-based XR system is good for project design;
- Q6: Compared to the traditional mode, the introduction of the BIM-based XR system allows decision-makers to have confidence in the design performance;
- Q7: Compared to the traditional mode, with the aid of the BIM-based XR system, the iterative process will become simple;
- Q8: On the whole, the BIM-based XR system can improve the speed of design decisions compared to the traditional mode.
4. Pilot Case Study
4.1. Project Briefing
4.2. VR & MR System Development
4.3. AR System Development
4.4. Research Process
- Ceiling design and construction: for example, did the design require the use of skylights? Was the ceiling closed? Which structure system was used for the ceiling?
- Hardware equipment: consider the configuration and the location of scoreboards, timers, broadcast stations, and recording studios.
- Lighting design: consider the adoption of anti-glare lamps, indirect lighting systems, or general chandeliers.
- Floor material evaluation: consider the reflection control of the floor and then select the floor material and processing modes.
- Floor color design: consider the experience of users, spectators, and athletes and provide appropriate floor color planning.
- Wall design: consider the visual impact of wall material, color, and form, including detailed sound insulation and sound absorption design.
5. Results and Discussions
5.1. Comparison of Two Schemes in Aesthetic Assessment
5.2. Gaze Tracking Comparison for Traditional and BIM-Based XR System Design Process
5.3. Comparison of Two Schemes in Perceived Usefulness
6. Conclusions and Suggestions
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
References
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Score | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
---|---|---|---|---|---|---|---|---|---|---|
Aestheic level | Unlike | Normal | Like |
Item | Mean | Std. Deviation | Mean Deviation | t | df | p Value |
---|---|---|---|---|---|---|
Scheme A | 3.87 | 1.605 | −2.667 | −9.103 | 29 | <0.001 |
Scheme B | 6.53 |
Design Discrepancies | AOI of Scheme A | AOI of Scheme B | ||||||
---|---|---|---|---|---|---|---|---|
Frequency | Percentage | Seconds | Percentage | Frequency | Percentage | Seconds | Percentage | |
Ceiling | 8 | 20% | 3.334 | 22% | 8 | 20% | 2.995 | 20% |
Hardware | 1 | 3% | 0.401 | 3% | 2 | 5% | 0.618 | 4% |
Lighting | 0 | 0% | 0.000 | 0% | 6 | 15% | 2.573 | 17% |
Floor | 6 | 15% | 2.308 | 15% | 10 | 25% | 4.105 | 27% |
Wall | 5 | 13% | 2.480 | 17% | 11 | 28% | 4.032 | 27% |
Others | 20 | 50% | 6.476 | 43% | 3 | 8% | 0.677 | 5% |
Total | 40 | 100% | 15 | 100% | 40 | 100% | 15 | 100% |
Question No. | Item | Mean | Std. Deviation | Mean Deviation | t | df | p Value |
---|---|---|---|---|---|---|---|
Q1 | Traditional | 3.43 | 1.062 | −0.900 | −4.642 | 29 | <0.001 |
BIM-based XR | 4.33 | ||||||
Q2 | Traditional | 2.73 | 0.995 | −1.900 | −10.461 | 29 | <0.001 |
BIM-based XR | 4.63 | ||||||
Q3 | Traditional | 3.63 | 0.986 | −0.833 | −4.631 | 29 | <0.001 |
BIM-based XR | 4.47 | ||||||
Q4 | Traditional | 2.70 | 1.029 | −1.900 | −10.114 | 29 | <0.001 |
BIM-based XR | 4.60 | ||||||
Q5 | Traditional | 3.50 | 1.236 | −0.700 | −3.102 | 29 | 0.004 |
BIM-based XR | 4.20 | ||||||
Q6 | Traditional | 3.50 | 1.203 | −1.000 | −4.551 | 29 | <0.001 |
BIM-based XR | 4.50 | ||||||
Q7 | Traditional | 3.57 | 1.287 | −1.000 | −4.257 | 29 | <0.001 |
BIM-based XR | 4.57 | ||||||
Q8 | Traditional | 2.90 | 1.305 | −1.567 | −6.577 | 29 | <0.001 |
BIM-based XR | 4.47 |
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Chi, H.-Y.; Juan, Y.-K.; Lu, S. Comparing BIM-Based XR and Traditional Design Process from Three Perspectives: Aesthetics, Gaze Tracking, and Perceived Usefulness. Buildings 2022, 12, 1728. https://doi.org/10.3390/buildings12101728
Chi H-Y, Juan Y-K, Lu S. Comparing BIM-Based XR and Traditional Design Process from Three Perspectives: Aesthetics, Gaze Tracking, and Perceived Usefulness. Buildings. 2022; 12(10):1728. https://doi.org/10.3390/buildings12101728
Chicago/Turabian StyleChi, Hao-Yun, Yi-Kai Juan, and Shiliang Lu. 2022. "Comparing BIM-Based XR and Traditional Design Process from Three Perspectives: Aesthetics, Gaze Tracking, and Perceived Usefulness" Buildings 12, no. 10: 1728. https://doi.org/10.3390/buildings12101728
APA StyleChi, H. -Y., Juan, Y. -K., & Lu, S. (2022). Comparing BIM-Based XR and Traditional Design Process from Three Perspectives: Aesthetics, Gaze Tracking, and Perceived Usefulness. Buildings, 12(10), 1728. https://doi.org/10.3390/buildings12101728