Spatial Ability Performance in Interior Design and Architecture: Comparison of Static and Virtual Reality Modes
Abstract
:1. Introduction
- Is spatial ability performance on the AISAT similar or different in the static mode and VR mode?
- Does the order of taking the tests in a particular mode (VR mode first vs. static mode first) have an impact on performance?
- Does gender difference exist in spatial ability performance in the two modes?
- Does visual cognitive style matter in spatial ability performance?
- Do individuals with low spatial ability benefit from the VR test mode?
- How do participants evaluate the usability of the VR AISAT?
2. Background
2.1. Spatial Ability Measurement
2.2. Nature of VR and Its Application for Spatial Ability Measurement
2.3. The Development and Test Modes of AISAT
2.4. Spatial Ability, Gender, and VR
2.5. Spatial Ability and Visual Cognitive Style
2.6. Spatial Ability Level and Benefit of VR
3. Research Method
3.1. Procedure
3.2. Instrument
3.2.1. AISAT
3.2.2. OSIQ
3.2.3. Demographic Information Questionnaire
3.2.4. Usability Test Questionnaire
3.3. Participants
4. Results
4.1. Demographic Characteristics Analysis
4.2. Performance Comparison by Test Mode (Test of H1)
4.3. Performance Comparison by the Order of Mode (Test of H2)
4.4. Performance Comparison by Gender (Test of H3)
4.5. Performance Comparison by the Visual Cognitive Style (Test of H4)
4.6. Performance Comparison by High vs. Low Spatial Ability (Test of H5)
4.7. Correlation between Static and VR Mode Performance
4.8. Usability Test of VR AISAT
5. Discussion
5.1. Differences in Spatial Ability Performance in Static and VR Modes
5.2. Less Gender Difference in VR
5.3. Who Benefits from VR
5.4. Implications
5.5. Limitations
6. Conclusions and Future Works
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Static Paper—Computer Mode AISAT | Interactive VR Mode AISAT | |
---|---|---|
Strengths | Display of the entire space is possible. Convenience of preparing for the test | Realistic simulated view of the space Dynamically coordinated perspective views according to the viewer’s positions High resolution images Interaction within the space (e.g., teleporting, changing direction of views, and rotating objects using controller) |
Weakness | Printing of each page required. Low resolution Limited interaction Lack of realistic experience | Cumbersome and heavy HMD Requires longer preparation time and training for familiarity Discomfort (e.g., dizziness) |
Subconstruct of Spatial Ability | Description | Static Mode | Interactive VR | ||
---|---|---|---|---|---|
Number of Questions | Time | Number of Questions | Time | ||
Mental rotation | MR The ability “to mentally rotate 3D spatial forms and visualize them rapidly” | 7 | 4 min | 7 | 2 min |
Spatial visualization | SV I.A (2D → 3D in abstract information) The ability “to read 2D information and convert it to 3D and find correct location for the correct viewpoint with respect to the orientation of test takers’ own body” | 7 | 2.5 min | 7 | 4 min |
SV I (2D → 3D) The ability “to read 2D spatial information (e.g., floor plan drawing), expand it into volumetric forms, mentally proceeding through various possibilities to locate the correct 3D exterior or interior shapes of the building” | 10 | 5 min | 10 | 10 min | |
SV II (3D → 2D) The ability “to read 3D volumetric information, compress complex volumetric information, convert it to 2D information, and find the correct 2D floor plan” | 5 | 2.5 min | 5 | 7 min | |
Total | 29 | 14 min | 29 | 23 min |
Subconstruct of Spatial Ability | Static Mode (Paper–Computer) | Interactive Mode (VR) | |
---|---|---|---|
MR | |||
Paper version | |||
Users are asked to imagine rotating the objects along a vertical axis, and find two images that are the same as the model aside from its orientation. | Users are asked to rotate an object to match the provided object in question. | ||
SV | SV I.A | ||
Paper version | |||
Users are asked to look at the 2D plan, imagine that they are standing inside the circle looking in the direction of the arrow, and find the correct perspective among options. | Users are asked to look at 2D drawing and find the correct 3D abstract models of spatial information | ||
SV I | |||
Computer version | |||
Users are asked to look at the floor plan, imagine its three-dimensional condition, and select the correct 3D perspective among the options. | Users are asked to look at a 2D drawing and select the correct 3D architectural model among options. | ||
SV II | |||
Computer version | |||
Users are asked to look at the perspective image, imagine its two-dimensional condition, and select the correct 2D drawing among options. | Users are asked to explore 3D space and select correct 2D drawing among options. |
Item | Sample Statements | Number of Questions |
---|---|---|
Usability | I’m more comfortable with a traditional paper test. I am more comfortable with the virtual reality method. The controls in the program are easy to use. | 7 |
Easy to understand tutorial | The tutorial for the first type, MR, helped me understand how to solve the problem. | 4 |
Task performance | I understood exactly what the goal of the task was. | 4 |
Exploration and navigation | The menus of the interface were easy to navigate. | 4 |
Satisfaction | Doing the virtual AISAT is a valuable experience for me. | 5 |
Immersion | It was immersive while solving the virtual AISAT. | 3 |
Discomfort | I felt dizzy while using Virtual AISAT. | 7 |
Open-ended questions | Please feel free to share your thoughts on solving the problems. Tell us how we can improve AISAT-VR | 2 |
MR | SV I.A | SV I | SV II | Static_Average | VR MR | VR SV I.A | VR SV I | VR SV II | VR Average | Spatial Score | Object Score | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
MR | 1 | 0.096 | 0.267 | 0.323 | 0.674 ** | 0.054 | 0.283 | 0.481 ** | −0.031 | 0.358 | 0.246 | −0.046 |
SV I.A | 1 | 0.250 | 0.179 | 0.464 ** | −0.182 | 0.152 | 0.216 | 0.428 * | 0.246 | −0.112 | −0.395 * | |
SV I | 1 | 0.401 * | 0.780 ** | 0.250 | −0.208 | 0.314 | 0.367 * | 0.290 | 0.256 | 0.143 | ||
SV II | 1 | 0.704 ** | 0.499 ** | −0.076 | 0.514 ** | 0.695 ** | 0.687 ** | 0.262 | −0.292 | |||
Static_average | 1 | 0.264 | 0.031 | 0.574 ** | 0.500 ** | 0.577 ** | 0.284 | −0.147 | ||||
VR MR | 1 | −0.388 * | 0.280 | 0.229 | 0.491 ** | 0.295 | −0.074 | |||||
VR SV I.A | 1 | 0.180 | −0.105 | 0.350 | 0.010 | −0.119 | ||||||
VR SV I | 1 | 0.447 * | 0.819 ** | 0.463 ** | −0.120 | |||||||
VR SV II | 1 | 0.633 ** | 0.273 | −0.259 | ||||||||
VR average | 1 | 0.447 * | −0.245 | |||||||||
Spatial score | 1 | 0.369 * | ||||||||||
Object score | 1 |
Subcategory | Statements | Mean of Each Question | Cronbach’s Alpha | Item Average |
---|---|---|---|---|
Usability | I am more comfortable with a traditional paper test. | 3.67 | - | 3.67 |
I am more comfortable with the virtual reality method. | 2.73 | - | 2.73 | |
The controls in the program are easy to use. | 3.83 | (0.371) | 3.86 | |
The eye-level position in the program is appropriate. | 3.67 | |||
The brightness of the lighting in the program is adequate. | 4.07 | |||
The level of graphics in the program is appropriate. | 3.67 | |||
The size of the objects, such as models and buttons, is appropriate. | 4.07 | |||
Tutorial helpfulness | The tutorial for the first type, MR, helped me understand how to solve the problem. | 4.10 | 0.891 | 4.14 |
The tutorial on the second type, SV I. A, helped me understand how to solve the problem. | 4.14 | |||
The tutorial on the third type, SV I, helped me understand how to solve the problem. | 4.13 | |||
The tutorial on the third type, SV I, helped me understand how to solve the problem. | 4.17 | |||
Task performance | I understood exactly what the goal of the task was. | 4.20 | 0.710 | 3.88 |
I was able to decide what I wanted to do in the task. | 4.00 | |||
I could easily see the results of my tasks. | 3.37 | |||
I could see exactly what the next task was. | 3.93 | |||
Exploration and Navigation | I could freely explore the experimental spaces. | 3.37 | 0.661 | 3.49 |
I knew exactly where I was | 3.03 | |||
The menus of the interface were easy to navigate. | 4.17 | |||
I was able to manipulate the virtual objects freely. | 3.40 | |||
Satisfaction | I think I can measure my spatial ability through the virtual AISAT. | 4.07 | 0.760 | 4.08 |
I think the information and knowledge I gained from the virtual AISAT will help me improve my spatial ability in real life. | 4.03 | |||
The virtual AISAT was fun and a good experience. | 4.23 | |||
Doing the virtual AISAT is a valuable experience for me. | 4.27 | |||
I would highly recommend the Virtual AISAT to others. | 3.80 | |||
Immersion | It was immersive while solving the virtual AISAT. | 4.03 | - | 4.03 |
I wish there were more environmental devices for immersion. I wish I could see my body for immersion. | 3.93 3.17 | - | 3.55 | |
I wish I could see my body for immersion. | 3.17 | |||
Discomfort | I felt dizzy while using Virtual AISAT. | 3.43 | 0.788 | 2.86 |
I felt nauseous while using Virtual AISAT. | 2.93 | |||
I felt motion sickness while repositioning. | 2.63 | |||
I felt motion sickness while rotating my head. | 2.80 | |||
The headset hurts where it touches my skin. | 2.37 | |||
The headset is heavy. | 4.13 | |||
The controller is difficult to use. | 1.73 | |||
Open-ended questions | Please feel free to share your thoughts on solving the problems. Tell us how we can improve the AISAT-VR |
Question | Answers | Freq. (Multiple Answers Possible) | Question | Answers | Freq. (Multiple Answers Possible) |
---|---|---|---|---|---|
Freely talk about your feelings while solving problems on the VR AISAT. | Dizziness | 9 | Please suggest anything to improve the VR AISAT. | Graphics | 6 |
Helpful, fun | 9 | Freedom of movement | 6 | ||
Uncomfortable HMD | 6 | Dizziness | 2 | ||
Need graphics improvement | 4 | Accidental click on button resulting in moving forward to next question | 2 | ||
Difficult questions | 4 | Focus is not clear | 2 | ||
Problems are intuitive and easily understood. | 4 | Uncomfortable with VR devices | 2 | ||
Unfamiliarity | 2 | Adding background music | 1 | ||
Lack of freedom of movement | 1 | How to check your view is uncomfortable | 1 | ||
3D implementation is well done | 1 | Changing the way tutorials work | 1 | ||
Immersive experience | 1 | Adding one’s location | 1 | ||
Show remaining time | 1 | ||||
Hard to see the bottom of the field of view | 1 | ||||
Difficult to see the point of view in the SV I view | 1 | ||||
Change MR model and arrow button layers | 1 |
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Cho, J.Y.; Suh, J. Spatial Ability Performance in Interior Design and Architecture: Comparison of Static and Virtual Reality Modes. Buildings 2023, 13, 3128. https://doi.org/10.3390/buildings13123128
Cho JY, Suh J. Spatial Ability Performance in Interior Design and Architecture: Comparison of Static and Virtual Reality Modes. Buildings. 2023; 13(12):3128. https://doi.org/10.3390/buildings13123128
Chicago/Turabian StyleCho, Ji Young, and Joori Suh. 2023. "Spatial Ability Performance in Interior Design and Architecture: Comparison of Static and Virtual Reality Modes" Buildings 13, no. 12: 3128. https://doi.org/10.3390/buildings13123128
APA StyleCho, J. Y., & Suh, J. (2023). Spatial Ability Performance in Interior Design and Architecture: Comparison of Static and Virtual Reality Modes. Buildings, 13(12), 3128. https://doi.org/10.3390/buildings13123128