A Study on the Analysis of the Effects of Passenger Ship Abandonment Training Using VR
Abstract
:1. Introduction
2. Literature Review
3. Materials and Methods
3.1. Development of Passenger Ship Abandon Training Content
3.2. Developed Video and VR Content of Passenger Ship Abandonment Training, and Training Concept
4. Results of Video and VR Passenger Ship Abandonment Training
4.1. Participants’ Education Satisfaction
4.2. Borich Needs Assessment and Locus for Focus Model
- N: Denotes total number of cases;
- RCL: Denotes required competence level (importance level);
- PCL: Denotes present competence level (performance level);
- : Denotes average of RCL (importance level).
4.3. Comparison of Educational Effects of Video and VR Training
5. Discussion
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Subject Area |
---|
Course Introduction |
|
|
Code | Contents and Questions for Training |
---|---|
Q1 | Understanding and implementation the priority actions of duty officer in the event of an emergency on a passenger ship |
Q2 | Understanding and implementation of how to notify passengers of the occurrence of an emergency for the first time and what should be informed |
Q3 | Understanding and implementation about the external agency that should be reported first in the event of an emergency on a passenger ship |
Q4 | In the event of an emergency, the cabin crew (secretary) should take priority actions and implementation |
Q5 | Familiarity and implementation of the crew’s behavior while guiding passengers to a safe place in case of an emergency |
Q6 | Familiarity and implementation of behavioral guidelines when entering the cabin while searching for residual persons on board |
Q7 | Understanding and implementation of behavioral guidelines when evacuating passengers in the cabin |
Q8 | Understanding and implementation of procedures for using life jackets stored in muster station |
Q9 | Understanding and implementation of how to control the moving areas (stairs, doors, passages, etc.) on board |
Q10 | Understanding and implementing how to control bottleneck areas where traversing aisles meet on board |
Q11 | Understanding and implementation of what the crew must check before boarding the MES |
Q12 | Selection and implementation of passengers who should be guided first when inducing an escape on board |
Q13 | Understanding and implementation of the correct abandon-ship preparation on the passenger ships equipped with life-rafts and MES |
Q14 | Understanding and implementing the correct behavior of passengers for abandoning ship |
Q15 | Understanding and implementation of the most correct action when there is a missing person while identifying the number of people before abandoning ship |
Q16 | Understanding and implementation of the role of the crew in the muster station |
Q17 | Understanding and implementation of the abandon-ship signal and general measures |
Q18 | Understanding and implementation the items that the crew must check when boarding a life-raft and abandoning ship |
Q19 | Understanding and implementation of drop methods of a life-raft |
Q20 | Understanding and implementation of launching procedures of a life-raft |
Paired t-Test (Significance Level 95%) | |||
---|---|---|---|
t | Degrees of Freedom | p-Value | |
VR trainees’ importance–performance | 5.472 | 29 | 0.000 |
Video trainees’ importance–performance | 6.473 | 29 | 0.000 |
- Null hypothesis (H0): The mean of importance and performance is “0” (there is no difference). - Alternative hypothesis (H1): The mean of importance and performance is not “0” (there is a difference). |
Code | Borich’s Needs Coefficient for Video Group | Locus for Focus Model | Borich’s Needs Coefficient for VR Group | Locus for Focus Model |
---|---|---|---|---|
Q1 | 4.705 | HH | 3.603 | HH |
Q2 | 4.575 | HH | 2.720 | HL |
Q3 | 4.290 | HH | 2.625 | HL |
Q4 | 4.076 | LH | 2.787 | LH |
Q5 | 3.734 | HH | 3.578 | HH |
Q6 | 1.500 | HL | 2.720 | HL |
Q7 | 1.800 | HL | 1.936 | LL |
Q8 | 1.625 | LL | 1.950 | LL |
Q9 | 2.808 | LL | 2.580 | LL |
Q10 | 2.167 | LL | 2.150 | LL |
Q11 | 4.050 | HH | 3.425 | LH |
Q12 | 3.983 | LH | 2.150 | LL |
Q13 | 5.137 | HH | 3.527 | HH |
Q14 | 3.466 | LH | 2.234 | LL |
Q15 | 2.787 | LL | 3.398 | HH |
Q16 | 1.693 | LL | 3.527 | HH |
Q17 | 2.540 | LL | 2.588 | HL |
Q18 | 2.889 | LL | 2.250 | LL |
Q19 | 3.899 | LH | 3.654 | HH |
Q20 | 4.543 | HH | 3.734 | HH |
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Chae, C.-J.; Kim, D.; Lee, H.-T. A Study on the Analysis of the Effects of Passenger Ship Abandonment Training Using VR. Appl. Sci. 2021, 11, 5919. https://doi.org/10.3390/app11135919
Chae C-J, Kim D, Lee H-T. A Study on the Analysis of the Effects of Passenger Ship Abandonment Training Using VR. Applied Sciences. 2021; 11(13):5919. https://doi.org/10.3390/app11135919
Chicago/Turabian StyleChae, Chong-Ju, Daegun Kim, and Hyeong-Tak Lee. 2021. "A Study on the Analysis of the Effects of Passenger Ship Abandonment Training Using VR" Applied Sciences 11, no. 13: 5919. https://doi.org/10.3390/app11135919
APA StyleChae, C. -J., Kim, D., & Lee, H. -T. (2021). A Study on the Analysis of the Effects of Passenger Ship Abandonment Training Using VR. Applied Sciences, 11(13), 5919. https://doi.org/10.3390/app11135919