Human–Computer Interaction Based on Scan-to-BIM Models, Digital Photogrammetry, Visual Programming Language and eXtended Reality (XR)
Abstract
:1. Introduction
2. Motivation and Main Contributions
3. State-of-the-Art
- Parametricity,
- Interoperability,
- Orientation and
- Virtual interactivity.
4. Method
4.1. The Research Case Study and Its Cultural–Historical Background
4.2. 3D Survey: Aerial and Terrestrial Photogrammetry of the Church of San Valentino in Siusi, Italy
4.3. The Paradigm of Complexity in Built Heritage and Architecture Representations: From Simple Points to HBIM Objects
4.4. Model Generation and Information Mapping
- Import of point clouds and textured models from digital photogrammetry into NURBS modelling software;
- Integrated application of GOG 9 and GOG 10 for the generation of complex and unique elements such as the complex vaulted system of the church, out-of-plumb walls, structural elements, roof and bell tower;
- Automatic transformation of complex NURBS elements into HBIM objects for the creation and sharing of a BIM project, schedules, two-dimensional drawings;
- Information mapping: insertion of information for each HBIM element created to expand the digital model’s information value.
- wedge-shaped pieces called voussoirs which are held in place by the pressure of the neighbouring pieces;
- abutments: a structure to support the lateral pressure of an arch or span;
- imposts: top course of a pillar or a wall that supports the arch;
- intrados: inner curve and surface of an arch or vault;
- estrados: determination of the wall thickness of the vault (through the GOG 10, it is possible to hypothesise the thickness parameter and update it according to subsequent inquiries);
- keystones: the intersection of the ribs of a rib vault. It is structurally important since it marks the apex of the vault;
- diagonal ribs: diagonal elements between two walls to divide a vault into bays. An arch of masonry, often moulded, forms part of the framework on which a vault rests. Ribs generally project from the undersurface of the vault.
4.5. Information Sharing: Transforming 3D Survey and HBIM Models in XR Projects
4.5.1. HBIM Interoperability for eXtended Reality (XR): From HBIM Models to Virtual Reality
4.5.2. Augmented Reality for Built Heritage: Towards Augmented Information of Interactive Virtual Object Library
- Limited amount of poles, at most five edges.
- Polycount for Unity AR: individual model 50K tris max. The whole scene must be 250K tris max.
- The number of materials and textures impact performance significantly more strongly than polycount.
- 3D models should have no extraneous helpers, shapes, splines, or other objects not specifically needed for the model functionality.
- 3D models should include a grouping or hierarchy allowing all objects in the model to be moved together.
5. Discussion
6. Conclusions and Remarks
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Drone Platform | Terrestrial Platform 1 | |
---|---|---|
Camera | DJI FC7203 | SM-G975F (Samsung Galaxy S10+) |
Focal | 4.49 mm | 4.32 mm |
Sensor size | 6.475 mm × 4.856 mm | 5.751 mm × 4.313 mm |
Average ground sampling distance | 0.005 m | 0.002 m |
Acquisition mode | Nadir and oblique | - |
Acquisition angle | Nadir −90° Oblique −40°/−10° | 0°/10° |
Number of acquired images | 197 | 589 |
Indoor Acquisition | |
---|---|
Camera | Sony A7 III |
Focal | 12 mm |
Sensor size | 35.6 mm × 23.8 mm |
Average ground sampling distance | 0.002 mm |
Acquisition mode | |
Acquisition angle | 0°/50° |
Number of acquired images | 52 |
The Method Phases | Processing Time |
---|---|
3D Survey | Tot. = 3 h |
| 2 h |
| 1 h |
Post-processing | Tot. = 1 h |
| 40 min |
| 20 min |
Scan-to-BIM | Tot. = 7 h |
| 3 h |
| 2 h |
| 2 h |
XR Implementation | |
| Real-time synchronisation |
| 5 h |
| 1 h |
| This part depends on the information available for each specific object |
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Banfi, F.; Previtali, M. Human–Computer Interaction Based on Scan-to-BIM Models, Digital Photogrammetry, Visual Programming Language and eXtended Reality (XR). Appl. Sci. 2021, 11, 6109. https://doi.org/10.3390/app11136109
Banfi F, Previtali M. Human–Computer Interaction Based on Scan-to-BIM Models, Digital Photogrammetry, Visual Programming Language and eXtended Reality (XR). Applied Sciences. 2021; 11(13):6109. https://doi.org/10.3390/app11136109
Chicago/Turabian StyleBanfi, Fabrizio, and Mattia Previtali. 2021. "Human–Computer Interaction Based on Scan-to-BIM Models, Digital Photogrammetry, Visual Programming Language and eXtended Reality (XR)" Applied Sciences 11, no. 13: 6109. https://doi.org/10.3390/app11136109
APA StyleBanfi, F., & Previtali, M. (2021). Human–Computer Interaction Based on Scan-to-BIM Models, Digital Photogrammetry, Visual Programming Language and eXtended Reality (XR). Applied Sciences, 11(13), 6109. https://doi.org/10.3390/app11136109