Assessment of a Location-Based Mobile Augmented-Reality Game by Adult Users with the ARCS Model
Abstract
:1. Introduction
2. Materials and Methods
3. Results
4. Discussion
- (i)
- Using the ARCS model enabled the classification of users’ responses with respect to their interaction with the game and was therefore useful for education with MAR game.
- (ii)
- The players’ responses did not change linearly with their age.
- (iii)
- The training has had different impact on each age group of learners.
- (iv)
- The training increased the scores of the factors of ARCS model.
- (v)
- Our statistical results verified that teaching a MAR game to adults has had a positive effect on ARCS factors of their attitudes and perceptions of the game Ingress and, finally.
- (vi)
- While Keller’s motivational instructional design ideas are indeed applicable to emerging interactive learning platforms such as MAR [19], our research presented evidence that Keller’s framework can be coupled with the use of cutting-edge digital technology in outdoors education.
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Conflicts of Interest
References
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Age Group | 20–35 | 36–51 | 52–60 | 20–60 |
---|---|---|---|---|
n | 15 | 15 | 15 | 45 |
mean | 28.6 | 44.4 | 56 | 43 |
s.d. | 4.71 | 4.54 | 2.14 | 11.93 |
median | 30 | 44 | 56 | 44 |
No | No. | Question | Keller’s Motivation Component |
---|---|---|---|
1 | A1 | The application contributes to sharpening decision making and problem-solving skills. | A.5.2 |
2 | A2 | Your attention was attracted already at the beginning of the game. | A.2.1 |
3 | A3 | You feel “immersed” while playing the game. | A.6.1 |
4 | A4 | The visual characteristics of the application are attractive to you. | A.3.3 |
5 | A5 | The user interface of the application is efficient. | A.5.3 |
6 | A6 | The visual complexity of the shapes shown by the game affects the learning process. | A.5.1 |
7 | A7 | The range of colors shown by the game affects the learning process. | A.5.1 |
8 | A8 | The ordering and sequencing of shapes, forms and sounds of the game affects the learning process. | A.5.1 |
9 | R1 | The application allows you to develop friendly interactions with other users | R.4.2 |
10 | R2 | The contents of the game are relevant to your interests and everyday life. | R.1.3 |
11 | R3 | You would prefer to get acquainted with AR with the aid of this particular game instead of any other application. | R.3.1 |
12 | R4 | The particular game is suitable to teach AR. | R.5.3 |
13 | R5 | The software allows you to take a break and continue later. | R.5.2 |
14 | R6 | The game relates to your own future goals. | R.3.2 |
15 | R7 | The application offers a combination of your mental and physical skills. | R.1.1 |
16 | R8 | You intend to recommend the application to others. | R.3.2 |
17 | C1 | You use correct terms while referring to the application. | C.1.1 |
18 | C2 | You have the impression (at first sight) that this would be an easy game to play. | C.3.1 |
19 | C3 | The application presents surprises. | C.2.1 |
20 | C4 | The game presents new challenges at the right pace. | C.2.1 |
21 | C5 | The game contributed to you some concepts of geography. | C.3.2 |
22 | C6 | The application is simple to use. | C.5.3 |
23 | C7 | The instructions to the user are properly written/expressed. | C.1.1 |
24 | C8 | The application can quickly be learnt by the user. | C.3.2 |
25 | S1 | The procedures of the application motivate the user. | S.3.4 |
26 | S2 | The application is entertaining to the user. | S.5.1 |
27 | S3 | The application presents adequate reinforcements. | S.5.3 |
28 | S4 | The user is rewarded by a sense of accomplishment when winning the game. | S.2.1 |
29 | S5 | The user feels satisfied from playing the game. | S.1.1 |
30 | S6 | The application enhances the user’s skills during the game. | S.5.1 |
31 | S7 | The use of AR made the user feel uneasiness, anxiety or other discomfort. | S.4.1 |
A | R | C | S | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Question Number | b.t. | a.t. | b.t. | a.t. | b.t. | a.t. | b.t. | a.t. | ||||||||
M | sd | M | sd | M | sd | M | sd | M | sd | M | sd | M | sd | M | sd | |
1 | 2.04 | 0.63 | 3.04 | 1.15 | 2.78 | 0.51 | 3.53 | 0.91 | 3.09 | 0.55 | 3.64 | 0.76 | 2.49 | 0.69 | 3.33 | 0.7 |
2 | 2.27 | 0.57 | 3.89 | 1.02 | 2.4 | 0.74 | 2.62 | 0.97 | 2.89 | 0.85 | 3.58 | 0.83 | 2.73 | 0.44 | 3.93 | 0.44 |
3 | 2.20 | 0.58 | 3.29 | 0.98 | 2.38 | 0.79 | 2.58 | 0.86 | 2.56 | 0.83 | 2.96 | 0.92 | 2.38 | 0.71 | 3.27 | 0.72 |
4 | 2.36 | 0.60 | 3.53 | 0.96 | 3.38 | 0.64 | 4.00 | 0.52 | 2.60 | 0.88 | 3.00 | 0.92 | 2.18 | 0.64 | 3.07 | 0.88 |
5 | 2.47 | 0.65 | 3.62 | 0.74 | 3.24 | 0.73 | 3.87 | 0.72 | 3.42 | 0.58 | 4.22 | 0.42 | 2.71 | 0.45 | 4.09 | 0.51 |
6 | 2.22 | 0.63 | 3.36 | 1.08 | 2.33 | 0.89 | 2.58 | 1.02 | 3.13 | 0.72 | 3.89 | 0.67 | 2.42 | 0.65 | 3.36 | 1.00 |
7 | 2.24 | 0.64 | 3.35 | 1.76 | 3.47 | 0.62 | 4.2 | 0.58 | 2.82 | 0.74 | 3.22 | 0.87 | 1.93 | 0.95 | 1.93 | 0.90 |
8 | 2.24 | 0.63 | 3.31 | 1.15 | 3.25 | 0.63 | 3.91 | 0.81 | 3.00 | 0.67 | 3.69 | 0.69 | - | - | - | - |
A | R | C | S | |||||
---|---|---|---|---|---|---|---|---|
Age Group | b.t. | a.t. | b.t. | a.t. | b.t. | a.t. | b.t. | a.t. |
20–35 | 0.82 | 1.18 | 0.79 | 1.23 | 0.78 | 1.02 | 0.74 | 1.19 |
36–51 | 0.39 | 0.83 | 0.73 | 0.88 | 0.56 | 0.66 | 0.58 | 0.70 |
>52 | 0.52 | 1.16 | 0.86 | 0.98 | 0.88 | 0.91 | 0.68 | 1.02 |
Pearson r | p-Value | Significant at | |
---|---|---|---|
A | 0.7064 | 0.050157 | p < 0.10 |
R | 0.9841 | 0.00001 | p < 0.01 |
C | 0.9784 | 0.000025 | p < 0.01 |
S | 0.8399 | 0.018036 | p < 0.05 |
ARCS Factors | ||||
---|---|---|---|---|
A | R | C | S | |
Age groups | ||||
20–35 | 1.183 | 1.007 | 1.005 | 1.174 |
36–51 | 1.365 | 0.363 | 0.685 | 1.219 |
52–60 | 1.047 | 0.233 | 0.511 | 0.847 |
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Sdravopoulou, K.; Muñoz González, J.M.; Hidalgo-Ariza, M.D. Assessment of a Location-Based Mobile Augmented-Reality Game by Adult Users with the ARCS Model. Appl. Sci. 2021, 11, 6448. https://doi.org/10.3390/app11146448
Sdravopoulou K, Muñoz González JM, Hidalgo-Ariza MD. Assessment of a Location-Based Mobile Augmented-Reality Game by Adult Users with the ARCS Model. Applied Sciences. 2021; 11(14):6448. https://doi.org/10.3390/app11146448
Chicago/Turabian StyleSdravopoulou, Konstantina, Juan Manuel Muñoz González, and María Dolores Hidalgo-Ariza. 2021. "Assessment of a Location-Based Mobile Augmented-Reality Game by Adult Users with the ARCS Model" Applied Sciences 11, no. 14: 6448. https://doi.org/10.3390/app11146448
APA StyleSdravopoulou, K., Muñoz González, J. M., & Hidalgo-Ariza, M. D. (2021). Assessment of a Location-Based Mobile Augmented-Reality Game by Adult Users with the ARCS Model. Applied Sciences, 11(14), 6448. https://doi.org/10.3390/app11146448