Impact of Virtual Reality on Student Motivation in a High School Science Course
Abstract
:1. Introduction
2. Related Work
2.1. Learning with Virtual Reality
2.2. VR Chemistry Education
2.3. Motivation
- Teachers cannot choose who will be in their class.
- The class is mandatory.
- You do not have enough time to include all the required content, so you should forget about motivational activities.
- The course material in a science course is severe; it is not a fun and games situation.
- An educator’s responsibility is to teach. It is up to the students to decide whether they want to learn or not. You cannot control their motivation.
- Attention: This dimension refers to gaining and maintaining the learner’s attention or interest. Milman [29] mentions that attention is divided into the following three categories: (1) perceptual arousal and (2) inquisitive arousal, which serve to gain attention, and (3) variability that is used to maintain it. To gain the learner’s interest and capture their attention, professors can use actions, words, and unexpected materials (1), and to maintain it, they must use various strategies to create different and exciting lessons.
- Relevance: This dimension focuses on the relevance of the course, concerning the objectives and needs of the students. Torres [33] mentions that, according to Mills [34], “it is essential that students perceive that in the teaching learning process the proposed contents are related to their interests”.
- Confidence: This dimension refers to the fact that students should feel confident in their ability to succeed in learning (expectation of success). According to Torres [4], the teacher must create a favorable environment for students to communicate their expectations during the lesson.
- Satisfaction: Students should feel satisfied with their achievement in the learning opportunity. Milman [29] mentions that intrinsic motivation is one of the most critical elements of satisfaction and is challenging to influence. Extrinsic motivation, however, is more easily influenced, primarily by using feedback.
2.4. Context
3. Materials and Methods
3.1. Description of the Innovation
3.2. Implementation
3.3. Instrument
4. Results
4.1. Results by Dimension
4.2. Responses by Gender
4.2.1. Descriptive Statistics
Attention
Relevance
Confidence
Satisfaction
4.2.2. Inferential Statistics
5. Discussion
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A
1. When I first looked at this lesson, I had the impression that it would be easy for me. |
2. There was something interesting at the beginning of this lesson that got my attention. |
3. This material was more difficult to understand than I would like for it to be. |
4. After reading the introductory information, I felt confident that I knew what I was supposed to do. |
5. Completing the exercises in this lesson gave me a satisfying feeling of accomplishment. |
6. It is clear to me how the content of this material is related to things I already know. |
7. Many of the pages had so much information that it was hard to pick out and remember the important points. |
8. These materials are eye-catching. |
9. There were stories, pictures, or examples that showed me how this material could be important to some people. |
10. Completing this lesson successfully was important to me. |
11. The quality of the writing helped to hold my attention. |
12. This lesson is so abstract that it was hard to keep my attention on it. |
13. As I worked on this lesson, I was confident that I could learn the content. |
14. I enjoyed this lesson so much that I would like to know more about this topic. |
15. The pages of this lesson look dry and unappealing |
16. The content of this material is relevant to my interests. |
17. The way the information is arranged on the pages helped keep my attention. |
18. There are explanations or examples of how people use the knowledge in this lesson. |
19. The exercises in this lesson were too difficult |
20. This lesson has things that stimulated my curiosity. |
21. I really enjoyed studying this lesson. |
22. The amount of repetition in this lesson caused me to get bored sometimes |
23. The content and style of writing in this lesson convey the impression that its content is worth knowing. |
24. I learned some things that were surprising or unexpected. |
25. After working on this lesson for a while, I was confident that I would be able to pass a test on it. |
26. This lesson was not relevant to my needs because I already knew most of it. |
27. The wording of feedback after the exercises, or of other comments in this lesson, helped me feel rewarded for my effort. |
28. The variety of reading passages, exercises, illustrations, etc., helped keep my attention on the lesson. |
29. The style of writing is boring. |
30. I could relate the content of this lesson to things I have seen, done, or thought about in my own life. |
31. There are so many words on each page that it is irritating. |
32. It felt good to successfully complete this lesson. |
33. The content of this lesson will be useful to me. |
34. I could not really understand quite a bit of the material in this lesson. |
35. The good organization of the content helped me be confident that I would learn this material. |
36. It was a pleasure to work on such a well-designed lesson. |
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Presents Abstract Concepts | Involves Students | Puts Participant in Practical Situations | Includes Immersive Elements | Enhances Educational Experience | Measures Impact on Motivation | |
---|---|---|---|---|---|---|
[19] | No | Yes | No | Yes | Yes | No |
[7] | No | No | No | Yes | Yes | No |
[8] | No | No | Yes | Yes | No | No |
[20] | No | Yes | Yes | Yes | Yes | Yes |
This paper | Yes | Yes | Yes | Yes | Yes | Yes |
Female (n = 153) M(DE) | Male (n = 151) M(DE) | t | p | |
---|---|---|---|---|
Attention | 4.11(0.65) | 3.91(0.72) | 2.51 | 0.01 |
Relevance | 3.76(0.64) | 3.65(0.71) | 1.38 | 0.16 |
Confidence | 3.76(0.74) | 3.82(0.67) | −0.62 | 0.53 |
Satisfaction | 4.07(0.80) | 3.95(0.85) | 1.25 | 0.21 |
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Share and Cite
Santos Garduño, H.A.; Esparza Martínez, M.I.; Portuguez Castro, M. Impact of Virtual Reality on Student Motivation in a High School Science Course. Appl. Sci. 2021, 11, 9516. https://doi.org/10.3390/app11209516
Santos Garduño HA, Esparza Martínez MI, Portuguez Castro M. Impact of Virtual Reality on Student Motivation in a High School Science Course. Applied Sciences. 2021; 11(20):9516. https://doi.org/10.3390/app11209516
Chicago/Turabian StyleSantos Garduño, Hugo Ariel, Martha Idalia Esparza Martínez, and May Portuguez Castro. 2021. "Impact of Virtual Reality on Student Motivation in a High School Science Course" Applied Sciences 11, no. 20: 9516. https://doi.org/10.3390/app11209516
APA StyleSantos Garduño, H. A., Esparza Martínez, M. I., & Portuguez Castro, M. (2021). Impact of Virtual Reality on Student Motivation in a High School Science Course. Applied Sciences, 11(20), 9516. https://doi.org/10.3390/app11209516