City Ditty: An Immersive Soundscape Sketchpad for Professionals of the Built Environment
Abstract
:1. Introduction
2. Requirements Gathering, Design, and Development
2.1. Literature Review
Identifying Frameworks for Tool Research and Development
2.2. User Needs Assessment
Seeking Better Sound-Planning Tools
2.3. Design Recommendations
2.3.1. Identifying Functionalities from Themes
2.3.2. Sound Awareness Session: Creating Informed Tasks for Training and Testing
2.4. Implementation: City Ditty, An Immersive Soundscape Sketchpad
3. Evaluating City Ditty with a Usability Study
3.1. Methods
3.1.1. Participants
3.1.2. Procedure
3.2. Results
3.2.1. Task Performance
3.2.2. Usability
3.2.3. User Engagement and Presence
3.2.4. Themes
Raising Sound Awareness
Locating and Visualizing Sound Sources
Immersive Audio-Visual Experiences
Presence
User Engagement
Integrate into Their Workload
3.2.5. Implications for Future Versions
4. Discussion
4.1. The Interplace between User Engagement qnd Presence
4.2. The Future Application of Soundscape Tools
Provide a Plausible Urban Ecology
Educational
Support Rapid Prototyping
4.3. Divergence from Existing Software
4.4. Limitations
5. Conclusions and Future Work
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A. Sound Awareness Session Task List
Task | Description + Function | Themes | Soundscape Action |
0 | Introduction to sound awareness task window and the layout of the learning module. | ||
1 | Introduced movement controls. Introduced the Options menu and Return to Town Centre function. | ||
2 | Instructed to find one sound they liked and one sound they disliked from the city square. | Raise sound awareness. | |
3 | Introduced the Time of Day slider and the Start/Stop Clock button. Instructed participants to listen to the sounds from Task 2 at 9 am and 9 pm to notice the differences. | Raise sound awarenessDifferent Context, same space | |
4 | Introduced the Start/Stop Traffic button. Instructed to switch traffic on, off, and listen to differences at different times of the day (e.g., rush hour, lunch, night) | Raise sound awarenessDifferent Context, same space | |
5 | Introduced the Find and Modify Sound Sources menuUse Find button to find the <Construction> sound source | Visualization | |
6 | Introduced the Mute All button Instructs participants to mute the scene. | ||
7 | Introduced the Modify Sound Source menu, and the Stop Navigation button. Instructed participants to check what times of the day the <Construction> sound source plays during. | ||
8 | Instructed participants to use the Modify Sound Source menu to prohibit <Construction> in the evening and at night. | Different Context, same space | Reduction in unwanted sounds |
9 | Introduced the playback Frequency slider Instructed participants to lengthen the <Construction> looping time by 20 seconds (adds 20 seconds delay between repeats) | Immersive/Realistic | |
10 | Introduced the Visibility option. Instructed participants set the visibility status of a café to Don’t show outside of active hours. | Immersive/Realistic | |
11 | Introduces the Remove This Object function. Instructed participants to remove the <Construction> sound source. | Reduction in unwanted sounds | |
12 | Introduced the Volume slider. Instructed participants to lower the sounds of a local pub at night (enforce a lower maximum sound level) | Reduction in unwanted sounds | |
13 | Introduced the Advanced Time Feature. Gives a more detailed control over playback times. Instructed participants to specify the pub must close at 2 am | Reduction in unwanted sounds | |
14 | Introduced the Apply Settings to All Similar Objects function. Instructs participants to set all pubs to be quiet after 2 am. | Reduction in unwanted sounds | |
15 | Describes the benefits of adding sounds to enhance a soundscape. | Introduction of wanted sounds | |
16 | Introduced the Add Object menu. Instructs participants to place a stereo in the park square. Gives instructions to change elevation and rotation of an object. | Introduction of wanted sounds | |
17 | Instructs participants to modify the settings of the stereo to playback the audio during the afternoon. | ||
18 | Introduces the Highlight Sound Sources function. Instructed participants to look at sound sources with the highlighter on. | Visualization | |
19 | Instructs participants to place a bird feeder in a tree to attract the sounds of nature. | Introduction of wanted sounds | |
20 | Instructs participants to place seating options in the city centre to attract people. | Introduction of wanted sounds | |
21 | Introduced the Weather menu. Instructs participants to change the season from summer to winter, and experiment with other weather conditions. E.g., rain, snow, wind speed, and sky/cloud conditions. | Different context, same space | |
22 | Introduced the Save and the New Save functions Instructed participants to save their city design | Support soundscape culture development | |
23 | Introduced the Load Scene function. Instructed participants to load the “Noisy City” design from the Sample Scenes menu. | Support soundscape culture development | |
24 | Describes methods of managing unwanted sounds. | Reduction in unwanted sounds | |
25 | Instructed participants to replace an old loud HVAC with a newer, quieter 2020 model. | Reduction in unwanted sounds | |
26 | Introduces the Move Object function. Instructs participants to relocate the replaced HVAC further away from the store entrance. | Localization of Functions | |
27 | Instructs participants to place a fountain at one end of the city square and take turns listening to it close and far away | Raise sound awareness | Introduction of wanted sounds |
28 | Instructed participants to save their design as a new file. | Support soundscape culture development | |
29 | Informed participants that they had completed the guided portion of the session. The following are open-ended design tasks. | ||
30 | Instructed participants to create an ideal soundscape.Based off [30] July 2019 Workshop Exercise 1 | Support soundscape culture development | Introduction of wanted sounds |
31 | Instructs participants to save their ideal design as a new file. | Support soundscape culture development | |
32 | Instructs participants to add at least 3 unwanted sounds and remove 2-3 ideal sounds to create a spoiled soundscape. | Support soundscape culture development | |
33 | Instructs participants to save their spoiled design as a new file. | Support soundscape culture development | |
34 | Instructed participants to load the sample design “Simple Café” and practice what they had learned to help improve the soundscape by creating a (Realistic soundscape). | Support soundscape culture development | |
35 | Instructs participants to save their realistic design as a new file | Support soundscape culture development | |
36 | Informs participants that they had completed the session and can experiment more if they want. |
Appendix B. User Engagement Scale (short form) + Presence Questionnaire
To the Best of Your Ability, Please Answer with What You Believe/Agree with Most: | |||||
Strongly Disagree | Disagree | Neither Agree Nor Disagree | Agree | Strongly Agree | |
(FA) I lost myself in this experience. | |||||
(FA) The time I spent using the software just slipped away. | |||||
(FA) I was absorbed in this experience. | |||||
(PU) I felt frustrated while using this software. | |||||
(PU) I found this software confusing to use. | |||||
(PU) Using this software was taxing. | |||||
(AE) This software was attractive. | |||||
(AE) This software was aesthetically appealing. | |||||
(AE) This software appealed to my senses. | |||||
(RW) Using this software was worthwhile. | |||||
(RW) My experience was rewarding. | |||||
(RW) I felt interested in this experience. | |||||
(Presence) I felt like I was there in the rendered environment. |
Appendix C. Exit Interview Guide
- 1.
- How easy did you find it to navigate the virtual environment?
- 2.
- Did you ever get disoriented in the virtual environment? (If yes: how easy was it to get back to the main square? How did they get back to the main square?)
- 3.
- Overall, did you find the virtual environment realistic? (If not: what could be improved? If yes: what aspects did you like?)
- 4.
- What did you think about the visual aspects of the virtual environment?
- 5.
- What did you think about the sound aspects of the virtual environment?
- 6.
- What aspects of the interaction did you like?
- 7.
- What aspects of the interaction did you dislike? (If yes: what could be improved?)
- 8.
- Were any of the task instructions unclear? (If so, which one(s), and what could be improved?)
- 9.
- How easy was it to find and use the menus?
- 10.
- Were any of the menu labels unclear?
- 11.
- Do you have any other feedback or suggestions for improvement?
References
- Steele, D.; Bild, E.; Tarlao, C.; Guastavino, C. Soundtracking the Public Space: Outcomes of the Musikiosk Soundscape Intervention. Int. J. Environ. Res. Public Health 2019, 16, 1865. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Krzywicka, P.; Byrka, K. Restorative Qualities of and Preference for Natural and Urban Soundscapes. Front. Psychol. 2017, 8, 1705. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Bild, E.; Coler, M.; Pfeffer, K.; Bertolini, L. Considering Sound in Planning and Designing Public Spaces: A Review of Theory and Applications and a Proposed Framework for Integrating Research and Practice. J. Plan. Lit. 2016, 31, 419–434. [Google Scholar] [CrossRef] [Green Version]
- Steele, D. Bridging the gap from soundscape research to urban planning and design practice: How do professionals conceptualize, work with, and seek information about sound? Doctoral Dissertation, School of Information Studies, McGill University, Montreal, QC, Canada, 2018. [Google Scholar]
- Bild, E.; Steele, D.; Yanaky, R.; Tarlao, C.; Di Croce, N.; Guastavino, C. Sound fundamentals for professionals of the built environment: A course for citymakers. In Proceedings of the Urban Sound Symposium 2021, Ghent–Montreal–Nantes–Zurich–Berlin–London (Online), 19–21 April 2021. [Google Scholar]
- Steele, D.; Kerrigan, C.; Guastavino, C. Sounds in the city: Bridging the gaps from research to practice through soundscape workshops. J. Urban Des. 2020, 25, 590–608. [Google Scholar] [CrossRef]
- Cerwén, G. Sound in Landscape Architecture. A Soundscape Approach to Noise. Doctoral Thesis, Department of Landscape Architecture, Planning and Management, SLU Alnarp, Uppsala, Sweden, 2017. [Google Scholar]
- De Coensel, B.; Sun, K.; Botteldooren, D. Urban Soundscapes of the World: Selection and reproduction of urban acoustic environments with soundscape in mind. In INTER-NOISE and NOISE-CON Congress and Conference Proceedings; Institute of Noise Control Engineering: Hong Kong, China, 2017. [Google Scholar]
- Boren, B.; Andreopoulou, A.; Musick, M.; Mohanraj, H.; Roginska, A. I hear NY3D: Ambisonic capture and reproduction of an urban sound environment. In Audio Engineering Society Convention 135; Audio Engineering Society: New York, NY, USA, 2013. [Google Scholar]
- Laplace, J.; Bild, E.; Trudeau, C.; Perna, M.; Dupont, T.; Guastavino, C. Encadrement du bruit environnemental au Canada. Can. Public Policy 2022, 48, 74–90. [Google Scholar] [CrossRef]
- Welsh Government. Noise and Soundscape Action Plan 2018 to 2023; Welsh Government: Wales, UK, 2018.
- Aletta, F. Listening to Cities: From Noisy Environments to Positive Soundscapes. In Frontiers 2022: Noise, Blazes, and Mismatches; UNEP Publications: Nairobi, Kenya, 2022; pp. 7–22. Available online: https://www.unep.org/resources/frontiers-2022-noise-blazes-and-mismatches (accessed on 21 December 2022).
- Tarlao, C.; Steele, D.; Blanc, G.; Guastavino, C. Interactive soundscape simulation as a co-design tool for urban professionals. Landsc. Urban Plan. 2023, 231, 104642. [Google Scholar] [CrossRef]
- Passchier-Vermeer, W.; Passchier, W.F. Noise exposure and public health. Environ. Health Perspect. 2000, 108 (Suppl. S1), 123–131. [Google Scholar]
- Yanaky, R.; Tarlao, C.; Guastavino, C. An Interactive Soundscape Simulator for Professionals of the Built Environment. In Proceedings of the International Workshop on Haptic and Audio Interaction Design, HAID 2020, Montreal, QC, Canada, 21 August 2020. [Google Scholar]
- ISO 12913-1: 2014; Acoustics—Soundscape—Part 1: Definition and Conceptual Framework. Technical Report; International Organization for Standardization: Geneva, Switzerland, 2014.
- Aletta, F.; Xiao, J. What are the current priorities and challenges for (urban) soundscape research? Challenges 2018, 9, 16. [Google Scholar] [CrossRef] [Green Version]
- Steele, D.; Bild, E.; Guastavino, C. Moving past the sound-noise dichotomy: How professionals of the built environment approach the sonic dimension. Cities 2023, 132, 103974. [Google Scholar] [CrossRef]
- Guastavino, C. Current trends in urban soundscape research. In INTER-NOISE and NOISE-CON Congress and Conference Proceedings; Institute of Noise Control Engineering: Seoul, Republic of Korea, 2020. [Google Scholar]
- Muller, M.J.; Kuhn, S. Participatory design. Commun. ACM 1993, 36, 24–28. [Google Scholar] [CrossRef]
- Norman, D. The Design of Everyday Things: Revised and Expanded Edition; Basic Books: New York, NY, USA, 2013. [Google Scholar]
- Yanaky, R.; Guastavino, C. Addressing transdisciplinary challenges through technology: Immersive soundscape planning tools. In Proceedings of the Annual Conference of CAIS/Actes du Congrès Annuel de l’ACSI, Online, 6 August 2022; Canadian Association for Information Science: Online, 2022. [Google Scholar]
- Johansen, S.S.; van Berkel, N.; Fritsch, J. Characterising Soundscape Research in Human-Computer Interaction. In Designing Interactive Systems Conference; Association for Computing Machinery: New York, NY, USA, 2022. [Google Scholar]
- Tarlao, C.; Guastavino, C. On the ecological validity of soundscape reproduction in laboratory settings. Brunswik Soc. Newsl. 2022, 37, 37–60. [Google Scholar]
- Guastavino, C.; Katz, B.; Polack, J.; Levitin, D.; Dubois, D. Ecological validity of soundscape reproduction. Acta Acust. United Acust. 2005, 91, 333–341. [Google Scholar]
- Guastavino, C.; Katz, B.F. Perceptual evaluation of multi-dimensional spatial audio reproduction. J. Acoust. Soc. Am. 2004, 116, 1105–1115. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Maffei, L.; Masullo, M.; Pascale, A.; Ruggiero, G.; Romero, V. On the Validity of Immersive Virtual Reality as Tool for Multisensory Evaluation of Urban Spaces. Energy Procedia 2015, 78, 471–476. [Google Scholar]
- Hong, J.Y.; Lam, B.; Ong, Z.-T.; Ooi, K.; Gan, W.-S.; Kang, J.; Feng, J.; Tan, S.-T. Quality assessment of acoustic environment reproduction methods for cinematic virtual reality in soundscape applications. Build. Environ. 2019, 149, 1–14. [Google Scholar] [CrossRef]
- Gibson, J.J. The Ecological Approach to Visual Perception; Houghton Mifflin: Boston, MA, USA, 1979. [Google Scholar]
- Tarlao, C. Soundscapes in Context: Investigating In Situ Experiences and Proposing a Simulator for Urban Professionals; McGill University Libraries: Montreal, QC, Canada, 2022. [Google Scholar]
- Xu, C.; Oberman, T.; Aletta, F.; Tong, H.; Kang, J. Ecological Validity of Immersive Virtual Reality (IVR) Techniques for the Perception of Urban Sound Environments. Acoustics 2020, 3, 11–24. [Google Scholar] [CrossRef]
- Durbridge, S.; Murphy, D. Soundscape Evaluation In The Virtual Reality: Tools for the creation of soundscape studies. In Proceedings of the Audio Engineering Society Conference: AES 2022 International Audio for Virtual and Augmented Reality Conference, Redmond, MA, USA, 15–17 August 2022; Audio Engineering Society: Redmond, WA, USA, 2022. [Google Scholar]
- Tarlao, C.; Steffens, J.; Guastavino, C. Investigating contextual influences on urban soundscape evaluations with structural equation modeling. Build. Environ. 2021, 188, 107490. [Google Scholar] [CrossRef]
- Steele, D.; Legast, É.; Trudeau, C.; Fraisse, V.; Guastavino, C. Sounds in the city: Improving the soundscape of a public square through sound art. In Proceedings of the International Congress on Sound and Vibration (Vol. 26, No. 8), Montreal, QC, Canada, 7–11 July 2019. [Google Scholar]
- Jiang, L.; Masullo, M.; Maffei, L.; Meng, F.; Vorländer, M. A demonstrator tool of web-based virtual reality for participatory evaluation of urban sound environment. Landsc. Urban Plan. 2018, 170, 276–282. [Google Scholar] [CrossRef]
- Payne, S.R.; Bruce, N. DeStress: Soundscapes, quiet areas and restorative environments. In Acoustics 2019; Institute of Acoustics: Milton Keynes, UK, 2019. [Google Scholar]
- Slater, M.; Lotto, B.; Arnold, M.; Sánchez-Vives, M. How we experience immersive virtual environments: The concept of presence and its measurement. Anu. Psicol. 2009, 40, 193–210. [Google Scholar]
- O’Brien, H.L.; Toms, E.G. What is user engagement? A conceptual framework for defining user engagement with technology. J. Am. Soc. Inf. Sci. Technol. 2008, 59, 938–955. [Google Scholar] [CrossRef] [Green Version]
- Slater, M. Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments. Philos. Trans. R. Soc. London. Ser. B Biol. Sci. 2009, 364, 3549–3557. [Google Scholar] [CrossRef] [Green Version]
- Meehan, M.; Insko, B.; Whitton, M.; Brooks, F.P., Jr. Physiological measures of presence in stressful virtual environments. Acm Trans. Graph. 2002, 21, 645–652. [Google Scholar] [CrossRef] [Green Version]
- Meehan, M.; Razzaque, S.; Insko, B.; Whitton, M.; Brooks, F., Jr. Review of Four Studies on the Use of Physiological Reaction as a Measure of Presence in StressfulVirtual Environments. Appl. Psychophysiol. Biofeedback 2005, 30, 239–258. [Google Scholar] [CrossRef] [PubMed]
- Ruotolo, F.; Maffei, L.; Di Gabriele, M.; Iachini, T.; Masullo, M.; Ruggiero, G.; Senese, V. Immersive virtual reality and environmental noise assessment: An innovative audio–visual approach. Environ. Impact Assess. Rev. 2013, 41, 10–20. [Google Scholar] [CrossRef]
- O’Brien, H.L.; Cairns, P.; Hall, M. A practical approach to measuring user engagement with the refined user engagement scale (UES) and new UES short form. Int. J. Hum. Comput. Stud. 2018, 112, 28–39. [Google Scholar] [CrossRef]
- Puget, J.; Pardoen, M.; Bouillot, N.; Durand, E.; Seta, M.; Bastien, P. Rapid prototyping of immersive video for popularization of historical knowledge. In Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction, Tempe, AZ, USA, 17–20 March 2019. [Google Scholar]
- Corbin, J.M.; Strauss, A. Grounded theory research: Procedures, canons, and evaluative criteria. Qual. Sociol. 1990, 13, 3–21. [Google Scholar] [CrossRef]
- Puyana-Romero, V.; Ciaburro, G.; Brambilla, G.; Garzón, C.; Maffei, L. Representation of the soundscape quality in urban areas through colours. Noise Mapp. 2019, 6, 8–21. [Google Scholar] [CrossRef]
- Cerwén, G.; Kreutzfeldt, J.; Wingren, C. Soundscape actions: A tool for noise treatment based on three workshops in landscape architecture. Front. Archit. Res. 2017, 6, 504–518. [Google Scholar] [CrossRef]
- Turner, C.W.; Lewis, J.; Nielsen, J. Determining usability test sample size. Int. Encycl. Ergon. Hum. Factors 2006, 3, 3084–3088. [Google Scholar]
- Ahn, S.J.; Bostick, J.; Ogle, E.; Nowak, K.; McGillicuddy, K.; Bailenson, J. Experiencing nature: Embodying animals in immersive virtual environments increases inclusion of nature in self and involvement with nature. J. Comput.-Mediat. Commun. 2016, 21, 399–419. [Google Scholar] [CrossRef]
- O’Brien, H.; Cairns, P. Why Engagement Matters: Cross-Disciplinary Perspectives of User Engagement in Digital Media; Springer: Berlin/Heidelberg, Germany, 2016. [Google Scholar]
- Verma, P.; Singh, R.; Singh, P.; Raghubanshi, A. Urban ecology–current state of research and concepts. In Urban Ecology; Elsevier: Amsterdam, The Netherlands, 2020; pp. 3–16. [Google Scholar]
- Tarlao, C.; Steele, D.; Guastavino, C. Assessing the ecological validity of soundscape reproduction in different laboratory settings. PLoS ONE 2022, 17, e0270401. [Google Scholar] [CrossRef] [PubMed]
Theme | Proposes Functionalities |
---|---|
Support development of soundscape culture |
|
Raise sound awareness |
|
Concerns for operating new software and hardware |
|
Desire to interact with the virtual environment |
|
Explore different contexts in the same space |
|
Facilitate collaborative designs amongst different users |
|
Planners are visual |
|
Integrate into their work |
|
Realistic, immersive audio-visual experience |
|
Broad User Goals | Create a relaxing atmosphere to promote city park usage | ||
Influencing Theme(s) | Raise sound awareness | Introduce wanted sounds | |
Functionality | Must be able to add objects to a city scene | ||
User-Interface Element(s) | Add Object Menu | Placement Interface | |
Individual Task | Place a bird feeder in a tree to attract birds |
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2023 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Yanaky, R.; Tyler, D.; Guastavino, C. City Ditty: An Immersive Soundscape Sketchpad for Professionals of the Built Environment. Appl. Sci. 2023, 13, 1611. https://doi.org/10.3390/app13031611
Yanaky R, Tyler D, Guastavino C. City Ditty: An Immersive Soundscape Sketchpad for Professionals of the Built Environment. Applied Sciences. 2023; 13(3):1611. https://doi.org/10.3390/app13031611
Chicago/Turabian StyleYanaky, Richard, Darcy Tyler, and Catherine Guastavino. 2023. "City Ditty: An Immersive Soundscape Sketchpad for Professionals of the Built Environment" Applied Sciences 13, no. 3: 1611. https://doi.org/10.3390/app13031611
APA StyleYanaky, R., Tyler, D., & Guastavino, C. (2023). City Ditty: An Immersive Soundscape Sketchpad for Professionals of the Built Environment. Applied Sciences, 13(3), 1611. https://doi.org/10.3390/app13031611