Design and Assessment of an Interactive Role-Play System for Learning and Sustaining Traditional Glove Puppetry by Digital Technology
Abstract
:1. Introduction
1.1. Background
1.2. Research Motivation
1.3. Literature Review
1.3.1. Interaction Design
1.3.2. Tangible User Interfaces
1.3.3. Interactive Display
1.3.4. Interactive Experience and Learning Cognition
1.3.5. Influence of Technology Advancement on the Traditional Puppetry
1.4. The Goals and Merits of This Study
1.4.1. Goals of This Study
- (1)
- Designing a new easy-to-use system by a tangible user interfacing for convenient practices of puppet shows;
- (2)
- Adopting the 3E indicators (easiness, effectiveness, and enjoyableness) to develop the desired system;
- (3)
- Turning the role-play process conducted in this study into digital material for puppet-show learning;
- (4)
- Offering the user a deep impression of traditional puppetry through in-person practices of real puppets; and
- (5)
- Conducting statistical analyses of the users’ opinions to ascertain the effectiveness of the proposed system.
1.4.2. Merits of This Study
- (1)
- Use of digital media to make up traditional puppetry deficiency—the role-play approach adopts digital media to present traditional puppet operations, narrations, plot contents, and maneuvering skills so as to preserve the excellent cultural connotation of traditional puppetry. It also makes up for the visual and auditory deficiencies of traditional puppet shows and performances through digital video production.
- (2)
- Understanding and promotion of the puppet tradition—from the point of understanding the classification of puppet roles, through the actual experience in manipulating puppets and uttering the narrations, users can understand the connotation of the puppet roles, learn to figure out the characteristics of various roles, and construct, if desired, basic teaching materials that can be utilized to further puppetry education, so as to promote the participation of the public in inheriting the traditional puppet culture.
- (3)
- Attracting the young generation with new technology—through interactive displays, visitors can personally experience the operations of puppets, uttering the narrations, and sensing the stage performance situation. Through the combination of traditional puppetry operations and background videos produced by new media, the new generation of young people will be attracted to know puppetry and further enjoy the way of puppet performance.
- (4)
- Promoting understanding of puppetry content—the interface design is based on the maneuvering of the tangible puppets of various roles, and the interaction is carried out by taking advantage of digital media combined with the tangible interface operations. Furthermore, background videos produced by the new media showing expert puppeteers’ performances are also played for the user to emulate. All these strategies break through the static display mode seen in museums in which old puppets and static puppet-show models can only be watched without tactile sensation. This leads to a better understanding of puppet shows because easier and more realistic in-person experiencing of traditional puppet operations can be achieved.
- (5)
- Making the traditional puppetry content richer for inheritance—through creative thinking in the display design of digital content production, the use of tangible interface, as well as practical operation experience, the display content of the traditional puppet culture expectantly will become richer, more specific, and simpler, and the inheritance of the puppetry will be promoted more easily.
1.5. Brief Description of the Research Process
- (1)
- Stage 1: idea forming—conceptually, puppetry understanding was taken as the starting point of revitalizing traditional puppet shows (note: the italic words here are terms appearing in Figure 3). For this aim, as the first step, role classification of puppets was conducted for use in skill learning in the puppet show performed by the participants on the proposed system. Accordingly, a famous glove puppet show entitled “The Great Confucian Hero of Yunzhou” [3] has been selected, with six types of its main puppet roles being identified, whose details will be presented in Section 2.1 later. It is in this way that the promotion of traditional puppetry hopefully can be achieved. Next, regarding the ideas in the system design, appropriate puppetry content selection should be selected for the participant to learn about the proposed system. For this, the content of the selected glove puppet show just mentioned is adopted. Then, the use of multimedia-based interactive interfacing and an accompanying RFID sensing device was decided to be implemented, whose details will also be presented in Section 2.1.
- (2)
- Stage 2: system development—during this stage, the approach of prototyping was adopted to construct a desirable system, including stage setup for puppet performance (like the stage shown in Figure 1b) and the selection of tangible puppets for easy manipulation, which are glove puppets operated with a palm inserted inside the glove-shaped clothes of the puppet, instead of marionettes that are controlled from above using wires or strings. Furthermore, famous expert-level puppeteers were invited to make comments on the constructed prototype system for further refinement.
- (3)
- Stage 3: field experiments—after the completion of the construction of the proposed system, several field experiments were conducted, including the exhibitions at a cultural exhibition hall, a community care center, and a university campus, inviting visitors of all ages and experts of puppetry-related professions to participate in using the proposed system and express their opinions for use in the final stage, system evaluation, of this study described next.
- (4)
- Stage 4: system evaluation—the activities conducted for this stage included: (a) an on-field expert interview to collect the invited experts’ comments, (b) the user’s experiencing of puppet performance on the proposed system, (c) questionnaire survey of the users’ comments, and finally (d) statistical analysis of the collected data by use of the SPSS to draw conclusions about the effectiveness of the proposed system.
1.6. Paper Organization
2. Research Methods
2.1. The Prototyping Method
2.1.1. Puppetry Content Selection
2.1.2. Physical Interface Design
- (1)
- (2)
- (3)
- RFID devices for role identification—an RFID tag (as shown in Figure 7b) is attached to each puppet inside its glove (as shown in Figure 7c) for issuing RFID signals that are received by two RFID readers (as shown in Figure 7d) affixed to the two extremes of the backside of the puppet-show stage frame, and then sent through an Arduino PCB (as shown in Figure 7e) to the computer for signal processing to initiate the play of a background video on the display screen, which corresponds to the role of the puppet selected by the user.
- (4)
- Software and hardware for system development—including Adobe Photoshop for image processing; Adobe Premiere Pro for video editing; an SPSS for statistical analysis of various collected data; a Unity software engine for creating games on multiple platforms; and the hardware and software for RFID-related signal processing, as illustrated in Figure 8a–e.
2.1.3. Ideas for the Design of System Operations
2.1.4. The Detailed Process of System Operations
Role-play algorithm. | ||
Stage 1: Initialization—waiting for the user to start a role-play by issuing an RFID signal | ||
Step 1.1. Start the role-play process by showing following title text on the background screen for five seconds: | ||
“Learning Traditional Glove Puppetry by Digital Technology” | ||
//The user is standing outside the stage, facing the screen inside the stage | ||
Step 1.2. Show the following text on the screen, utter it simultaneously to the user, and wait for five seconds: | ||
“Please select the puppet of one of the six roles of Sheng, Dan, Jing, Mo, Chou, and Za that you like if you want to play a puppet show”. | ||
//Six puppets of the six roles has been laid on the table behind the stage frame for selection by the user, each being attached a label of its role | ||
Step 1.3. Show the following text on the screen and utter it simultaneously to the user: | ||
“Please wear the glove puppet you select and attach it to either side of the stage”. | ||
//Attaching the puppet with a hidden RFID tag inside onto the stage will generate a signal read by the RFID reader of the attached side of the stage | ||
Step 1.4. Wait for one minute to check whether an RFID signal has come: if yes, go to Step 2.1; otherwise, go to Step 3.2 to exit the algorithm. | ||
//The RFID signal will come initially from the tag inside the puppet selected by the user, be received by an RFID receiver and processed by the Arduino, and finally reach the computer | ||
Stage 2: Carrying out respective role-plays—according to selected puppet roles | ||
Step 2.1. If an RFID signal is detected and recognized to come from a puppet role S, then carry out one of the following six cases as follows: | ||
if S = Sheng, then go to Step 2.2—Case 1; if S = Dan, then go to Step 2.3—Case 2; if S = Jing, then go to Step 2.4—Case 3; if S = Mo, then go to Step 2.5—Case 4; if S = Chou, then go to Step 2.6—Case 5; if S = Za, then go to Step 2.7—Case 6. | ||
Step 2.2.Case 1—perform the role-play with the puppet of Sheng by the following steps. | ||
(A) Show the following text on the screen, utter it simultaneously to the user, and wait for five seconds: | ||
“Please stand outside the stage, facing the background screen, and watch the video of an expert’s puppet performance”. | ||
//The user stands outside the stage, watching the background display screen | ||
(B) Display a video clip of the role Sheng on the background screen to show an expert’s puppet show with the selected puppet of Sheng as the single role. | ||
//The user now tries to emulate the puppet’s posture in the video with the selected puppet on his/her hand while watching the puppet show | ||
(C) Show the following text on the screen, utter it simultaneously to the user, and wait for five seconds: | ||
“Please get inside the stage, facing the audience, and emulate the expert’s performance you just watch”. | ||
//The user stands inside the stage and operates the puppet according to what he/she has learned from watching the video in the last two steps | ||
(D) Display a static background image in the screen, and wait for five minutes for the user to complete his/her practice of the learned puppet operations, and go to Step 3.1. | ||
//Assuming the user needs five minutes to show his/her practice of the learned puppet operations | ||
Steps 2.3.~2.7.Case 2~Case 6—perform the role-plays with steps identical to those of Step 2.2 of Case 1 above except that the selected puppets are of the roles Dan, Jing, Mo, Chou, and Za, respectively (the details are omitted). | ||
Stage 3: | Continuing role-plays or ending—depending on the user’s choice | |
Step 3.1. Display the following text and utter it to the user to ask whether he/she wants to continue another role-play operation, wait for five seconds, and go to Step 1.2: | ||
“To continue, pick up another puppet you want and attach it to either stage side; otherwise, walk out of the stage to accept a questionnaire survey”. | ||
//Going to Step 1.2 will repeat the role-play process cyclically | ||
Step 3.2. Display the text “The End” and exit the algorithm to stop the role-play process. |
2.2. Expert Interview
2.2.1. Selection of Invited Experts
2.2.2. Interview Questions for Expert Interview
- (1)
- Can the role-play help puppetry teaching on campus and promotion of related culture?
- (2)
- Is the role-play helpful for the users to understand and learn traditional puppetry?
- (3)
- Can the role-play be used as a guide tool to assist the culture halls in self-guided tours?
- (4)
- Can the role-play help the users understand puppet roles and shape the role characters?
2.3. Questionnaire Survey
2.3.1. Invitation of Visitors as Participants
2.3.2. Questions for Questionnaire Survey
- (1)
- Whether the participants’ cognition of the roles in the puppetry improves after experiencing the role-play process on the proposed system;
- (2)
- Whether the operations in the experience situation of the puppetry is easy;
- (3)
- Whether the experiencing procedure on the system is effective;
- (4)
- Whether the experience feeling is pleasant and enjoyable; and
- (5)
- Whether to learn relevant skills and to remember relevant details and impromptu shows are stressed.
3. Research Results
3.1. Expert Interview Results
- (1)
- Experiencing the role-play can improve the recognition of puppet role classification—
- (2)
- A reference for puppetry role setting can be provided by experiencing the role-play—
- (3)
- Role-play puppet show experience can become a new guide mode for museums—
- (4)
- Role-plays on the system can be used as a learning material to promote the puppet culture—
- (5)
- Interactive plays by digital technology will be the new trend of future puppet shows–
3.2. Questionnaire Survey Results
3.2.1. Analysis of Basis Data
3.2.2. Analysis of the Answer Data of the Questionnaire Survey
3.2.3. Adequacy and Reliability of the Collected Data
3.2.4. Hierarchical Regression Analyses of Factors Influencing Puppetry Learning—An Introduction
- (1)
- Step 1: with C1 through C3 as input variables, a regression was conducted to check the prediction capability of the three variables for the target variable Yi;
- (2)
- Step 2: with C1 through C3 as the input control variables and one of the three dependent variable pairs (X1 and X2), (X3 and X4), and (X5 and X6), say denoted as (Xj and Xk), as the independent input variables, a two-level regression is conducted to check the prediction capability of (Xj and Xk) for the target variable Yi.
3.2.5. An Example of Regression Analyses with Y1 as the Dependent Variable
- (1)
- Case 1—with control variables C1~C3 and independent variables X1 and X2 as input:
- (2)
- Case 2—with control variables C1~C3 and independent variables X3 and X4 as input:
- (3)
- Case 3—with control variables C1~C3 and independent variables X5 and X6 as input:
3.2.6. Summary of the Findings of 18 Hierarchical Regression Analyses
3.3. Summary of Research Finding Results of This Study
- Watching the videos of experts’ puppet shows has positive effects on increasing the understanding of puppet roles—
- 2.
- The actions conducted during the role-play on the system can become a good set of materials for learning traditional puppetry—
- 3.
- The system design meets the requirements of the 3E indicators—
- 4.
- Encouragement of the users to conduct script writing, self-performance, and recommendation of the system to others was yet not achieved via the proposed system—
4. Discussion
4.1. A Comparison with Existing Studies
4.2. Merits of the Proposed Role-Play System for Puppetry
- The proposed system was designed from a user-centered viewpoint—
- 2.
- The proposed system provides a simple and intuitive operation process for the user—
- 3.
- The proposed system provides an easy and realistic operation environment for the user—
- 4.
- The construction of the proposed system is cost-effective, considering the above-mentioned merits—
4.3. Advantages of Using the RFID Technique for Interactive Interfacing
5. Conclusions
5.1. A Brief Description of the Contributions of This Study
5.2. Research Findings through the Research Methods Adopted in This Study
- The proposed system is simple and effective for users’ needs in puppetry learning—
- 2.
- The system development follows the 3E indicators, which bring the user sense of convenience and accomplishment—
- 3.
- The activities conducted in the role-play process can turn into digital material for learning traditional puppetry—
- 4.
- The role-play process for in-person practice of real puppet performance skills offers the user an unforgettable impression of traditional glove puppetry—
- 5.
- Statistical analyses of the users’ opinions show pleasure and a sense of achievement can be brought to the users by the proposed system—
5.3. Suggestions for Future Studies
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A. A Summary of the Regression Analyses of the Prediction Capability of Each of the Six Target Variables Y1 through Y6
- (a)
- Step 1: with C1 through C3 as input variables, a one-level regression was conducted to check the prediction capability of the three variables for the target variable Yi (including 6 cases).
- (b)
- Step 2: with C1 through C3 as the input control variables and one of the three dependent variable pairs (X1 and X2), (X3 and X4), and (X5 and X6), say denoted as (Xj and Xk), as the independent input variables, a two-level hierarchical regression is conducted to check the prediction capability of (Xj and Xk) for the target variable Yi (including 18 cases).
Appendix A.1. Step 1 Analyses with the Control Variables as the Input according to Table 11
Appendix A.1.1. About the Integral Function of C1 through C3 Together
Appendix A.1.2. About the Respective Functions of Variables C1 through C3
Appendix A.1.3. Summary
Appendix A.2. Step 2 Analyses with the Control Variables and the Three Independent Variable Pairs According to Table 12
Appendix A.2.1. About the Functions of the Variable Pair (X1 and X2) of the Indicator “easy”
Appendix A.2.2. About the Functions of the Variable Pair (X3 and X4) of the Indicator “effective”
Appendix A.2.3. About the Functions of the Variable Pair (X5 and X6) of the “effective” Indicator
Appendix A.2.4. Summaries
Appendix A.3. Evaluation Based on Integrated Results of Steps 1 and 2 shown in Table 13
Appendix A.3.1. Positive Evaluation Results
Appendix A.3.2. Negative Evaluation Results
Cases 1 and 2
Case 3
Cases 4, 5, and 6
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Role Type | A Representative Figure’s Name or Nickname *** | An Image of the Figure | Introduction |
---|---|---|---|
Sheng (生) | Shi Yanwen (史艷文) | A “sheng” is a male character that can be categorized as
| |
Dan (旦) | Liu Xuangu (劉萱姑) | A “dan” is a female character that can be categorized as:
| |
Jing (淨) | “The Hidden Mirror Man” *** (藏鏡人) | A “jing” is a rough or mighty male character in the traditional Chinese opera who is a fighting man in most time. | |
Mo (末) | “The Strange Old Man” *** (怪老子) | A “mo” is an old-man character, also called “Kung Mo”, which is regarded as a sub-type of “Sheng” in modern time, called “Old Sheng”. | |
Chou (丑) | Liu San (劉三) | A “chou” is a male-clown character, also called “Three Flowers” in general, specializing in making jokes to bring laughter to the public. | |
Za (雜) | Zhu Bajie (豬八戒) | A “za” is any character who is not categorized into available types, such as ghosts, Gods, Sea Dragon King, Zhu Bajie, etc. |
Category of Role | A Representative Feature’s Name (or Nickname ***) | Typical Puppet Image | Examples of Postures of the Figure | ||
---|---|---|---|---|---|
Sheng (生) | Shi Yanwen (史艷文) | ||||
Dan (旦) | Liu Xuangu (劉萱姑) | ||||
Jing (淨) | “The Hidden Mirror Man” *** (藏鏡人) | ||||
Mo (末) | “The Strange Old Man” *** (怪老子) | ||||
Chou (丑) | Liu San (劉三) | ||||
Za (雜) | Zhu Bajie (豬八戒) |
Step | Related Environment Pictures or Background Screen Content | System Actions | Explanation |
---|---|---|---|
1.1 | Start the role-play process by showing following title text on the background screen: “Learning Traditional Glove Puppetry by Digital Technology”. | The user is standing by with no action yet. (Note: each image in Column 2 with a black frame is what is seen on the background screen) | |
1.2 | Show the following text on the screen and utter it to the user: “Please pick up the puppet of one of the role Sheng, Dan, Jing, Mo, Chou, and Za that you like if you want to play a puppet show”. |
| |
1.3 and 1.4 |
| Either side of the stage is affixed with an RFID reader which receives the signal issued by the tag hidden in the puppet when the puppet is attached to the stage. | |
2.1 | Display an expert’s video of the role decided by the signal S issued by the tag hiddle in the puppet which is received by the RFID reader to which the user attached. | The system performs: if S = Sheng, go to Step 2.2; if S = Dan, go to Step 2.3; if S = Jing, go to Step 2.4; if S = Mo, go to Step 2.5; if S = Chou, go to Step 2.6; if S = Za, go to Step 2.7. | |
2.2 (A) and (B) |
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2.2 (C) and (D) |
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2.3 (A) and (B) |
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2.3 (C) and (D) |
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2.4 (A) and (B) |
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2.4 (C) and (D) |
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2.5 (A) and (B) |
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2.5 (C) and (D) |
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2.6 (A) and (B) |
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2.6 (C) and (D) |
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2.7 (A) and (B) |
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2.7 (C) and (D) |
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3.1 and 3.2 | Display and utter the following text, asking if the user wants to continue another role-play: “To continue, pick up another puppet & attach it to the stage; else, get out of the stage to accept a questionnaire survey”. | The user decides whether to continue or not: if yes, then select another puppet and attach it to either stage side; otherwise, get out of the stage to accept a questionnaire survey. |
No. | Work Unit | Title | Expertise |
---|---|---|---|
P1 | dept. of digital content technology of a university | associate professor | new media art, installation art, digital art, technological art, performance design, etc. |
P2 | puppet carving company | president | puppet head carving, puppet painting, puppet show teaching |
P3 | puppetry cultural center | general manager | activity planning, business marketing, culture center guiding, puppet product development |
P4 | famous puppet troupe | head | puppeteer performance, playwright, stage design |
P5 | dept. of digital media design of a university | associate professor | exhibition curation, digital music, video research |
P6 | dept. of digital content technology of a university | assistant professor | interactive design, design thinking and cognition |
Category of Survey | Sub-oriented | Data Items and Questions for Questionnaire Survey | Label |
---|---|---|---|
Basic data | gender, age, education, occupation | ||
Background | media source, recent viewing time, previous similar operation experience | ||
Cognitive objective | 1. I am very fond of watching the performances of traditional puppet shows. | C1 | |
2. After using the system, I understand the puppet role classification better. | C2 | ||
3. After using the system, I admire the puppeteer’s manipulation skills. | C3 | ||
Affective objective | Easy | 4. The system interface is easy to understand and simple to operate. | X1 |
5. It is easy to understand the role classification by using the system. | X2 | ||
Effective | 6. By using the system, I need only a short time to get to know various puppet roles. | X3 | |
7. By using the system, I can remember the puppet roles’ characteristics quickly. | X4 | ||
8. It is interesting to use the system to learn puppet performances and narrations. | X5 | ||
Enjoyable | 9. By using the system, I can feel the sense of being a professional puppeteer. | X6 | |
Psychomotor objective | 10. By experiencing the role play, I can learn a lot of the puppeteer’s skills. | Y1 | |
11. By experiencing the role play, I can learn many puppet characters’ narration skills. | Y2 | ||
12. After experiencing the system, I can write puppetry and perform by myself. | Y3 | ||
13. The role play conducted on the system is a good set of cultural learning materials. | Y4 | ||
14. After using the system, I can remember the puppet characteristics and operation skills. | Y5 | ||
15. I will recommend my friends and family to use the system to learn puppetry. | Y6 |
Data Category | Statistics (Number/Percentage) | |||
---|---|---|---|---|
Gender | Male | Female | - | |
30/42.9% | 40/57.1% | - | ||
Age | Under 18 | 19~30 | 31~45 | over 45 |
3/4.3% | 43/61.4% | 8/11.4% | 16/22.9% | |
Education level | High school | College | Graduate | N/A |
14/20% | 46/65.7% | 10/14.3% | ||
Profession | Civil servantOthers | Student | Others | |
3/4.3% | 5/7.1% | 43/61.4% | 19/27.1% | |
Media source | Live shows | Tv and movie | Internet | Others |
33/47.1% | 16/22.9% | 15/21.4% | 6/8.6% | |
Watching puppetry recently | In two weeks | In two months | In one year | More than one year |
28/40% | 14/20% | 14/20% | 14/20% | |
Experience of operating similar devices | Yes | No | - | |
25/35% | 45/65% |
Label | Question | Min. | Max. | Avg. | S. D. | (A) | (B) | (C) | (D) | (E) |
---|---|---|---|---|---|---|---|---|---|---|
Strongly Agree | Agree | No Opinion | Disagree | Strongly Disagree | ||||||
(5) | (4) | (3) | (2) | (1) | ||||||
C1 | 1. I am very fond of watching the performances of traditional puppet shows. | 2 | 5 | 3.77 | 0.76 | 12 | 32 | 24 | 2 | 0 |
C2 | 2. After using the system, I understand the puppet role classification better. | 1 | 5 | 4.17 | 0.78 | 25 | 34 | 10 | 0 | 1 |
C3 | 3. After using the system, I admire the puppeteer’s manipulation skills. | 3 | 5 | 4.66 | 0.63 | 52 | 12 | 6 | 0 | 0 |
X1 | 4. The system interface is easy to understand and simple to operate. | 2 | 5 | 4.33 | 0.79 | 34 | 28 | 5 | 3 | 0 |
X2 | 5. It is easy to understand the role classification by using the system. | 3 | 5 | 4.27 | 0.70 | 29 | 31 | 10 | 0 | 0 |
X3 | 6. By using the system, I need only a short time to get to know various puppet roles. | 3 | 5 | 4.41 | 0.65 | 35 | 29 | 6 | 0 | 0 |
X4 | 7. By using the system, I can remember the puppet roles’ characteristics quickly. | 2 | 5 | 4.29 | 0.74 | 31 | 29 | 9 | 1 | 0 |
X5 | 8. It is interesting to use the system to learn puppet performances and narrations. | 2 | 5 | 4.37 | 0.71 | 34 | 29 | 6 | 1 | 0 |
X6 | 9. By using the system, I can feel the sense of being a professional puppeteer. | 2 | 5 | 4.19 | 0.77 | 27 | 30 | 12 | 1 | 0 |
Y1 | 10. By experiencing the role play, I can learn a lot of the puppeteer’s skills. | 2 | 5 | 4.04 | 0.77 | 21 | 32 | 16 | 1 | 0 |
Y2 | 11. By experiencing the role play, I can learn many puppet characters’ narration skills. | 2 | 5 | 4.03 | 0.80 | 22 | 29 | 18 | 1 | 0 |
Y3 | 12. After using the system, I can write puppetry scripts and perform by myself. | 2 | 5 | 3.64 | 0.83 | 11 | 28 | 26 | 5 | 0 |
Y4 | 13. The role play conducted on the system is a good set of cultural learning materials. | 3 | 5 | 4.46 | 0.63 | 37 | 28 | 5 | 0 | 0 |
Y5 | 14. After using the system, I can remember the puppet characteristics and operation skills. | 2 | 5 | 4.10 | 0.80 | 25 | 28 | 16 | 1 | 0 |
Y6 | 15. I will recommend my friends and family to use the system to learn puppetry. | 1 | 5 | 4.09 | 0.86 | 26 | 26 | 17 | 0 | 1 |
Kaiser–Meyer–Olkin Measure sampling appropriateness | 0.851 | |
Bartlett’s sphericity test | approximately chi square | 531.839 |
Degree of freedom | 105 | |
Significance | 0.000 |
Cronbach’s Alpha | Items |
---|---|
0.909 | 15 |
3E Indicator | Questions with Numberings | Independent Variable Label |
---|---|---|
Easy | 4. The system interface is easy to understand and simple to operate. | X1 |
5. It is easy to understand the role classification by using the system. | X2 | |
Effective | 6. By using the system, I need only a short time to get to know various puppet roles. | X3 |
7. By using the system, I can remember the puppet roles’ characteristics quickly. | X4 | |
Enjoyable | 8. It is interesting to use the system to learn puppet performances and narrations. | X5 |
9. By using the system, I can feel the sense of being a professional puppeteer. | X6 |
ΔR2 | β | |
---|---|---|
Y1 By experiencing the role play, I can learn a lot of the puppeteer’s skills. | ||
Step 1 | 0.20 * | |
C1 I am very fond of watching the performances of traditional puppet shows. | 0.31 ** | |
C2 After using the system, I understand the puppet role classification better. | 0.17 | |
C3 After using the system, I admire the puppeteer’s manipulation skills. | 0.11 | |
Y2By experiencing the role play, I can learn many puppet characters’ narration skills. | ||
Step 1 | 0.20 ** | |
C1 I am very fond of watching the performances of traditional puppet shows. | 0.28 * | |
C2 After using the system, I understand the puppet role classification better. | 0.19 | |
C3 After using the system, I admire the puppeteer’s manipulation skills. | 0.12 | |
Y3 After using the system, I can write puppetry and perform by myself. | ||
Step 1 | 0.33 *** | |
C1 I am very fond of watching the performances of traditional puppet shows. | 0.39 *** | |
C2 After using the system, I understand the puppet role classification better. | 0.29 ** | |
C3 After using the system, I admire the puppeteer’s manipulation skills. | 0.09 | |
Y4 The role play conducted on the system is a good set of cultural learning materials | ||
Step 1 | 0.25 ** | |
C1 I am very fond of watching the performances of traditional puppet shows. | 0.17 | |
C2 After using the system, I understand the puppet role classification better. | 0.24 * | |
C3 After using the system, I admire the puppeteer’s manipulation skills. | 0.26 * | |
Y5 After using the system, I can remember the puppet characteristics and operation skills | ||
Step 1 | 0.25 *** | |
C1 I am very fond of watching the performances of traditional puppet shows. | 0.28 * | |
C2 After using the system, I understand the puppet role classification better. | 0.34 ** | |
C3 After using the system, I admire the puppeteer’s manipulation skills. | 0.04 | |
Y6 I will recommend my friends and family to use the system to learn puppetry | ||
Step 1 | 0.26 *** | |
C1 I am very fond of watching the performances of traditional puppet shows. | 0.34 ** | |
C2 After using the system, I understand the puppet role classification better. | 0.32 ** | |
C3 After using the system, I admire the puppeteer’s manipulation skills. | −0.02 |
Easy (X1 and X2) | Effective (X3 and X4) | Enjoyable (X5 and X6) | Easy (X1 and X2) | Effective (X3 and X4) | Enjoyable (X5 and X6) | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ΔR2 | β | ΔR2 | β | ΔR2 | β | ΔR2 | β | ΔR2 | β | ΔR2 | β | ||
Y1 By experiencing the role play, I can learn a lot of the puppeteer’s skills. | Y2 By experiencing the role play, I can learn many puppet characters’ narration skills. | ||||||||||||
Step 2 | 0.18 *** | 0.10 * | 0.11 ** | Step 2 | 0.14 ** | 0.10 * | 0.15 ** | ||||||
C1 | 0.27 * | 0.32 ** | 0.19 | C1 | 0.25 * | 0.30 ** | 0.12 | ||||||
C2 | 0.01 | 0.02 | 0.06 | C2 | 0.05 | 0.02 | 0.08 | ||||||
C3 | 0.00 | −0.07 | 0.10 | C3 | 0.03 | −0.05 | 0.02 | ||||||
X1 | 0.07 | X1 | 0.05 | ||||||||||
X2 | 0.46 *** | X2 | 0.40 ** | ||||||||||
X3 | −0.02 | X3 | 0.20 | ||||||||||
X4 | 0.44 * | X4 | 0.25 | ||||||||||
X5 | −0.00 | X5 | 0.22 | ||||||||||
X6 | 0.38 * | X6 | 0.33 ** | ||||||||||
Y3 After using the system, I can write puppetry scripts and perform by myself. | Y4 The role play conducted on the system is a good set of cultural learning materials. | ||||||||||||
Step 2 | 0.03 | 0.04 | 0.14 ** | Step 2 | 0.08 * | 0.12 ** | 0.05 | ||||||
C1 | 0.37 ** | 0.39 *** | 0.26 * | C1 | 0.15 | 0.19 | 0.08 | ||||||
C2 | 0.23 * | 0.20 | 0.17 | C2 | 0.13 | 0.06 | 0.19 | ||||||
C3 | 0.04 | −0.01 | 0.11 | C3 | 0.19 | 0.06 | 0.17 | ||||||
X1 | 0.06 | X1 | 0.02 | ||||||||||
X2 | 0.16 | X2 | 0.31 * | ||||||||||
X3 | −0.03 | X3 | 0.22 | ||||||||||
X4 | 0.27 | X4 | 0.27 | ||||||||||
X5 | −0.07 | X5 | 0.20 | ||||||||||
X6 | 0.44 *** | X6 | 0.13 | ||||||||||
Y5 After using the system, I can remember the puppet characteristics and operation skills. | Y6 I will recommend my friends and family to use the system to learn puppetry. | ||||||||||||
Step 2 | 0.09 * | 0.10 ** | 0.15 ** | Step 2 | 0.07 | 0.04 | 0.06 | ||||||
C1 | 0.22 * | 0.29 ** | 0.12 | C1 | 0.29 * | 0.35 ** | 0.25 * | ||||||
C2 | 0.26 * | 0.18 | 0.23 * | C2 | 0.25 * | 0.21 | 0.27 * | ||||||
C3 | −0.05 | −0.14 | −0.06 | C3 | −0.10 | −0.13 | −0.12 | ||||||
X1 | 0.21 | X1 | 0.18 | ||||||||||
X2 | 0.20 | X2 | 0.17 | ||||||||||
X3 | 0.08 | X3 | 0.17 | ||||||||||
X4 | 0.35 * | X4 | 0.11 | ||||||||||
X5 | 0.24 * | X5 | 0.25 * | ||||||||||
X6 | 0.31 ** | X6 | 0.09 |
Easy (X1 and X2) | Effective (X3 and X4) | Enjoyable (X5 and X6) | |
---|---|---|---|
N = 70 | ΔR2 | ΔR2 | ΔR2 |
Y1 By experiencing the role play, I can learn a lot of the puppeteer’s skills. | |||
Step 1 | 0.20 * | 0.20 ** | 0.20 *** |
Step 2 | 0.18 *** | 0.10 * | 0.11 ** |
Total R2 | 0.38 *** | 0.30 ** | 0.31 ** |
Y2 By experiencing the role play, I can learn many puppet characters’ narration skills. | |||
Step 1 | 0.20 ** | 0.20 ** | 0.20 ** |
Step 2 | 0.14 ** | 0.10 * | 0.15 ** |
Total R2 | 0.34 ** | 0.30 * | 0.35 ** |
Y3 After experiencing the system, I can write puppetry and perform by myself. | |||
Step 1 | 0.33 *** | 0.33 *** | 0.33 *** |
Step 2 | 0.03 | 0.04 | 0.14 ** |
Total R2 | 0.36 | 0.37 | 0.47 ** |
Y4 The role play conducted on the system is a good set of cultural learning materials | |||
Step 1 | 0.25 ** | 0.25 ** | 0.25 ** |
Step 2 | 0.08 * | 0.12 ** | 0.05 |
Total R2 | 0.33 * | 0.37 ** | 0.30 |
Y5 After using the system, I can remember the puppet characteristics and operation skills | |||
Step 1 | 0.25 *** | 0.25 *** | 0.25 *** |
Step 2 | 0.09 * | 0.10 ** | 0.15 ** |
Total R2 | 0.34 * | 0.35 ** | 0.40 ** |
Y6 I will recommend my friends and family to use the system to learn puppetry | |||
Step 1 | 0.26 *** | 0.26 *** | 0.26 *** |
Step 2 | 0.07 | 0.04 | 0.06 |
Total R2 | 0.33 | 0.30 | 0.32 |
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Wang, C.-M.; Tseng, S.-M. Design and Assessment of an Interactive Role-Play System for Learning and Sustaining Traditional Glove Puppetry by Digital Technology. Appl. Sci. 2023, 13, 5206. https://doi.org/10.3390/app13085206
Wang C-M, Tseng S-M. Design and Assessment of an Interactive Role-Play System for Learning and Sustaining Traditional Glove Puppetry by Digital Technology. Applied Sciences. 2023; 13(8):5206. https://doi.org/10.3390/app13085206
Chicago/Turabian StyleWang, Chao-Ming, and Shih-Mo Tseng. 2023. "Design and Assessment of an Interactive Role-Play System for Learning and Sustaining Traditional Glove Puppetry by Digital Technology" Applied Sciences 13, no. 8: 5206. https://doi.org/10.3390/app13085206
APA StyleWang, C. -M., & Tseng, S. -M. (2023). Design and Assessment of an Interactive Role-Play System for Learning and Sustaining Traditional Glove Puppetry by Digital Technology. Applied Sciences, 13(8), 5206. https://doi.org/10.3390/app13085206