Virtual Reality Immersive Simulations for a Forensic Molecular Biology Course—A Quantitative Comparative Study
Abstract
:1. Introduction
2. Materials and Methods
2.1. VR Simulation Design and Development
2.2. Forensic Molecular Biology VR Prototype
2.3. Simulation Scenario and Activities
- Identify forensic evidence (blood samples) in a crime scene.
- Propose and apply appropriate evidence collection methods.
- Handle effectively genomic DNA from the collected human bloodstains.
- Perform diagnostic DNA profiling and analyzing tests using laboratory equipment.
- Interpret diagnostic DNA analysis test results accurately.
- Moreover, students will be able to develop the following transversal skills:
- Ability to analyze and solve problems.
- Ability to communicate and cooperate in professional settings.
2.4. Evaluation of the VR Forensic Module
3. Results
3.1. Data Analysis
3.2. Findings
3.2.1. Demographics
3.2.2. Impact of Instructional Modalities on Learners’ Perceptions
3.2.3. Factors Influencing Learners’ Attitude toward VR-Based Simulations
4. Discussion and Conclusions
5. Limitations and Future Work Recommendations
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A. Data Collection Instrument
Category | Item/Description | Measurement | Responses/Coding |
Instructional Group | 1. In which format was your training course delivered? | Dichotomous | 1: Face-to-Face, 2: Online |
Background information | Please indicate your gender. | Nominal | 1: Male, 2: Female, 3: Prefer not to answer |
Background information | Please indicate your age group. | Ordinal | 1: 18–20 years old, 2: 21–23 years old, 3: 24 years old and above |
Background information | How would you rate your experience with computer-based games? | Likert scale | 1: No experience, 2: Beginner, 3: Intermediate, 4: Advanced, 5: Expert |
Background information | How would you rate your experience with 3D virtual environments? | Likert scale | 1: No experience, 2: Beginner, 3: Intermediate, 4: Advanced, 5: Expert |
Perceived Quality of the Virtual Environment | Q1. How would you rate the content of the scenario in terms of relevance and accuracy? | Likert scale | 1: Very Poor, 2: Poor, 3: Fair, 4: Good, 5: Excellent |
Perceived Quality of the Virtual Environment | Q2. How would you rate the visual quality of the 3D objects in the scenario? | Likert scale | 1: Very Poor, 2: Poor, 3: Fair, 4: Good, 5: Excellent |
Perceived Quality of the Virtual Environment | Q3. How would you rate the smoothness and realism of the animations in the scenario? | Likert scale | 1: Very Poor, 2: Poor, 3: Fair, 4: Good, 5: Excellent |
Perceived Quality of the Virtual Environment | Q4. How would you rate the overall quality of the learning materials in the scenario? | Likert scale | 1: Very Poor, 2: Poor, 3: Fair, 4: Good, 5: Excellent |
Perceived Quality of the Virtual Environment | Q5. How would you rate the clarity and readability of the texts in the scenario? | Likert scale | 1: Very Poor, 2: Poor, 3: Fair, 4: Good, 5: Excellent |
Perceived Quality of the Virtual Environment | Q6. To what extent did your activities in the 3D virtual environment help you understand the presented topics? | Likert scale | 1: Not at all, 2: Very little, 3: Somewhat, 4: To a great extent |
Perceived Quality of the Virtual Environment | Q7. Do you feel that this tool positively impacted your learning by helping you develop new transversal skills such as collaboration and problem-solving? | Likert scale | 1: No, not really, 2: Neutral, 3: Yes, definitely |
Perceived Quality of the Virtual Environment | Q8. What is your overall impression of learning in a 3D virtual environment? | Likert scale | 1: Very negative, 2: Negative, 3: Neutral, 4: Positive, 5: Very positive |
Perceived Quality of the Virtual Environment | Q9. How would you rate your overall immersive learning experience in the virtual environment? | Likert scale | 1: Very uninteresting, 2: Uninteresting, 3: Neutral, 4: Interesting, 5: Very interesting |
Adoption Perception | Q10. To what extent do you believe teacher’s presence is necessary when undertaking learning activities in a virtual environment? | Likert scale | 1: Not necessary at all, 2: Somewhat necessary, 3: Absolutely necessary |
Adoption Perception | Q11. Would you consider using a similar educational 3D Virtual Environment for future training? | Likert scale | 1: No, not really, 2: Maybe, 3: Yes, definitely |
Adoption Perception | Q12. How likely are you to recommend this learning approach to other students? | Likert scale | 1: Not likely at all, 2: Somewhat likely, 3: Very likely |
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Item | Factor 1 * | Factor 2 |
---|---|---|
Q1. How would you rate the content of the scenario in terms of relevance and accuracy? | −0.64 | −0.07 |
Q2. How would you rate the visual quality of the 3D objects in the scenario? | −0.55 | −0.33 |
Q3. How would you rate the smoothness and realism of the animations in the scenario? | −0.47 | −0.43 |
Q4. How would you rate the overall quality of the learning materials in the scenario? | −0.59 | −0.16 |
Q5. How would you rate the clarity and readability of the texts in the scenario? | −0.33 | −0.6 |
Q6. To what extent did your activities in the 3D virtual environment help you understand the presented topics? | −0.67 | 0.29 |
Q7. Do you feel that this tool positively impacted your learning by helping you develop new transversal skills such as collaboration and problem-solving? | −0.58 | −0.04 |
Q8. What is your overall impression of learning in a 3D virtual environment? | −0.74 | −0.01 |
Q9. How would you rate your overall immersive learning experience in the virtual environment? | −0.59 | 0.43 |
Q10. To what extent do you believe teacher’s presence is necessary when undertaking learning activities in a virtual environment? | −0.23 | −0.11 |
Q11. Would you consider using a similar educational 3D Virtual Environment for future training? | −0.53 | 0.33 |
Q12. How likely are you to recommend this learning approach to other students? | −0.57 | 0.1 |
Item | Factor 1 * | Factor 2 |
---|---|---|
Q1. How would you rate the content of the scenario in terms of relevance and accuracy? | 0.85 | - |
Q2. How would you rate the visual quality of the 3D objects in the scenario? | 0.78 | - |
Q3. How would you rate the smoothness and realism of the animations in the scenario? | 0.75 | - |
Q4. How would you rate the overall quality of the learning materials in the scenario? | 0.8 | - |
Q5. How would you rate the clarity and readability of the texts in the scenario? | 0.68 | - |
Q6. To what extent did your activities in the 3D virtual environment help you understand the presented topics? | 0.85 | - |
Q7. Do you feel that this tool positively impact-ed your learning by helping you develop new transversal skills such as collaboration and problem-solving? | 0.8 | - |
Q8. What is your overall impression of learning in a 3D virtual environment? | 0.9 | - |
Q9. How would you rate your overall immersive learning experience in the virtual environment? | 0.82 | - |
Q10. To what extent do you believe teacher’s presence is necessary when undertaking learning activities in a virtual environment? | - | 0.72 |
Q11. Would you consider using a similar educational 3D Virtual Environment for future training? | - | 0.8 |
Q12. How likely are you to recommend this learning approach to other students? | - | 0.85 |
Group/Category | Face-to-Face | Online | ||
---|---|---|---|---|
n | Percent | n | Percent | |
Gender | ||||
Males | 14 | 60.87 | 16 | 69.57 |
Females | 9 | 39.13 | 7 | 30.43 |
Age group | ||||
18–20 years old | 8 | 34.78 | 12 | 52.17 |
21–23 years old | 12 | 52.17 | 8 | 34.78 |
24 years old and above | 3 | 13.04 | 3 | 13.04 |
Experience with computer-based games | ||||
No experience | 1 | 4.35 | 0 | 0 |
Beginner | 2 | 8.7 | 0 | 0 |
Intermediate | 9 | 39.13 | 3 | 13.04 |
Advanced | 8 | 34.78 | 12 | 52.17 |
Expert | 3 | 13.04 | 8 | 34.78 |
Experience with Virtual Reality | ||||
No experience | 2 | 8.7 | 0 | 0 |
Beginner | 5 | 21.74 | 12 | 52.17 |
Intermediate | 10 | 43.48 | 4 | 17.39 |
Advanced | 5 | 21.74 | 6 | 26.09 |
Expert | 1 | 4.35 | 1 | 4.35 |
Group/Category | Face-to-Face | Online | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
M | Med | Std Dev | Min | Max | M | Med | Std Dev | Min | Max | |
Age group | 20.96 | 21 | 1.97 | 18 | 24 | 20.65 | 20 | 2.21 | 18 | 24 |
Experience with computer-based games | 3.43 | 3 | 0.99 | 1 | 5 | 4.22 | 4 | 0.67 | 3 | 5 |
Experience with virtual 3D virtual environments | 2.91 | 3 | 1 | 1 | 5 | 2.83 | 2 | 0.98 | 2 | 5 |
Perceived Quality of the Virtual Environment | 3.35 | 3.45 | 0.85 | 2 | 5 | 2.95 | 3 | 0.82 | 1 | 4 |
Adoption Perception | 2.5 | 2.67 | 0.67 | 1 | 3 | 2.43 | 3 | 0.66 | 1 | 3 |
Face-to-Face | Online | |
---|---|---|
1.1 How would you rate of the content of the scenario? | 2.95 | 3.65 |
1.2 How would you rate the quality of the 3D objects? | 3.17 | 3.43 |
1.3 How would you rate the quality of the animations? | 3.21 | 3.21 |
1.4 How would you rate the quality of the learning material (in the scenario) in general? | 3.30 | 3.6 |
1.5 How would you rate the quality of the texts (in the scenario)? | 3.39 | 3.52 |
1.6 Did your activities in the virtual world help you comprehend the presented topics? | 2.73 | 3.39 |
1.7 Do you feel that this tool positively impacted your learning by helping you develop new transversal skills such as collaboration and problem-solving? | 2.39 | 2.56 |
1.8 What is your overall impression of having a class in TESLA virtual world? | 2.82 | 3.69 |
1.9 How interesting did you find your time in the virtual world? | 2.95 | 3.13 |
2.1 Is there a need of a real teacher to be present in the classroom when learning in the virtual world? | 2.43 | 2.47 |
2.2 Would you use a similar educational Virtual World in the future? | 2.34 | 2.43 |
2.3 Would you recommend this Virtual World to other students? | 2.52 | 2.6 |
Variable | χ2 (Statistic) | DF | p |
---|---|---|---|
Gender | 0.096 | 1 | 0.75 |
Age Group | 4.533 | 2 | 0.6 |
Computer Game Experience | 9.073 | 4 | 0.05 |
3D Virtual Environment Experience | 7.545 | 4 | 0.11 |
Variable | U | Z | p |
---|---|---|---|
Q1. Content Relevance | 158.5 | −2.48 | 0.01 * |
Q2. Visual Quality | 211.5 | −1.26 | 0.2 |
Q3. Animation Quality | 262 | −0.05 | 0.96 |
Q4. Material Quality | 198 | −1.64 | 0.1 |
Q5. Text Quality | 234.5 | −0.74 | 0.46 |
Q6. Topic Comprehension | 189.5 | −1.69 | 0.09 |
Q7. Transversal Skill Development | 225 | −0.98 | 0.32 |
Q8. Overall Impression | 165 | −2.33 | 0.02* |
Q9. Interest Level | 243.5 | −0.5 | 0.62 |
Q10. Teacher Necessity | 244 | −0.5 | 0.61 |
Q11. Future Use | 252.5 | −0.28 | 0.77 |
Q12. Recommendation | 236.5 | −0.71 | 0.47 |
Age | Exp. Games | Exp. 3D Env. | Content Rel. | Visual Qual. | Anim. Real. | Learn. Mat. Qual. | Text Clar. | Comp. | Skill Dev. | Imp. | Experience | Teacher Pres. | Future Use | Recommend | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Age | 1 | ||||||||||||||
Experience with Games | −0.21 | 1 | |||||||||||||
Experience with 3D Environments | −0.18 | 0.16 | |||||||||||||
Content Realism | 0.02 | 0.53 ** | −0.11 | 1 | |||||||||||
Visual Quality | −0.08 | 0.31 * | 0.07 | 0.31 * | 1 | ||||||||||
Animation Realism | −0.05 | 0.12 | −0.07 | 0.36 * | 0.30 * | 1 | |||||||||
Learning Material Quality | 0.06 | 0.26 | 0.22 | 0.33 * | 0.47 ** | 0.39 ** | 1 | ||||||||
Text Clarity | 0 | 0.15 | −0.2 | 0.33 * | 0.33 * | 0.44 ** | 0.26 | 1 | |||||||
Comprehension | −0.13 | 0.33 * | −0.09 | 0.46 ** | 0.30 * | 0.21 | 0.30 * | 0.13 | 1 | ||||||
Transversal Skill Dev. | 0.13 | 0.25 | −0.15 | 0.32 * | 0.27 | 0.37 * | 0.2 | 0.23 | 0.41 ** | 1 | |||||
Impression | 0.05 | 0.30 * | −0.17 | 0.56 ** | 0.53 ** | 0.31 * | 0.44 ** | 0.2 | 0.45 ** | 0.49 ** | 1 | ||||
Immersive Learning Experience | −0.04 | 0.27 | −0.13 | 0.50 ** | 0.18 | 0.06 | 0.29 * | −0.03 | 0.56 ** | 0.22 | 0.51 ** | 1 | |||
Teacher Pres. | 0.31 * | 0 | −0.05 | 0.17 | 0.38 ** | −0.02 | 0.39 ** | 0.16 | 0.07 | 0.27 | 0.28 | 0.11 | 1 | ||
Future Use | 0.21 | 0.19 | −0.04 | 0.30 * | 0.18 | 0.14 | 0.27 | −0.03 | 0.44 ** | 0.33 * | 0.36 * | 0.41 ** | 0.30 * | 1 | |
Recommend | −0.05 | 0.22 | −0.09 | 0.17 | 0.27 | 0.17 | 0.42 ** | 0.17 | 0.47 ** | 0.45 ** | 0.39 ** | 0.26 | 0.15 | 0.43 ** | 1 |
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Share and Cite
Ewais, A.; Mystakidis, S.; Khalilia, W.; Diab, S.; Christopoulos, A.; Khasib, S.; Yahya, B.; Hatzilygeroudis, I. Virtual Reality Immersive Simulations for a Forensic Molecular Biology Course—A Quantitative Comparative Study. Appl. Sci. 2024, 14, 7513. https://doi.org/10.3390/app14177513
Ewais A, Mystakidis S, Khalilia W, Diab S, Christopoulos A, Khasib S, Yahya B, Hatzilygeroudis I. Virtual Reality Immersive Simulations for a Forensic Molecular Biology Course—A Quantitative Comparative Study. Applied Sciences. 2024; 14(17):7513. https://doi.org/10.3390/app14177513
Chicago/Turabian StyleEwais, Ahmed, Stylianos Mystakidis, Walid Khalilia, Shadi Diab, Athanasios Christopoulos, Said Khasib, Baha Yahya, and Ioannis Hatzilygeroudis. 2024. "Virtual Reality Immersive Simulations for a Forensic Molecular Biology Course—A Quantitative Comparative Study" Applied Sciences 14, no. 17: 7513. https://doi.org/10.3390/app14177513
APA StyleEwais, A., Mystakidis, S., Khalilia, W., Diab, S., Christopoulos, A., Khasib, S., Yahya, B., & Hatzilygeroudis, I. (2024). Virtual Reality Immersive Simulations for a Forensic Molecular Biology Course—A Quantitative Comparative Study. Applied Sciences, 14(17), 7513. https://doi.org/10.3390/app14177513