Modelling the Interaction Levels in HCI Using an Intelligent Hybrid System with Interactive Agents: A Case Study of an Interactive Museum Exhibition Module in Mexico
Abstract
:1. Introduction
1.1. Interaction Levels
1.2. Museum User-Exhibition Interaction
2. Related Work
3. Methodology
3.1. Case Study
3.1.1. Room and Exhibition Module Selection
3.1.2. Exhibition Module Interface
3.2. Study Subjects
Evaluation Interaction Parameters
4. The Model
4.1. Modelling User-Exhibition Elements
4.1.1. Representing Interaction Levels Using a Fuzzy Inference System
4.1.2. Implementing the Fuzzy Inference System
4.2. Validating the Fuzzy Inference System
5. Results
5.1. The Intelligent Hybrid System Approach
5.2. The Decision Tree Approach
5.3. The Data Mined Type-1 FIS Approach
5.4. Neuro-Fuzzy System Approach
5.5. Empirical FIS Approach Versus Hybrid FIS Approach
6. Discussion
6.1. ’El Trompo’ as a Complex Sociotechnical System
6.1.1. Human-Agent Interaction
6.1.2. The Intelligent Interactive-Exhibit System
6.1.3. Knowledge-based Agent and Agent Architecture
6.1.4. Agent-Oriented Software Engineering
7. Conclusions and Future Work
Supplementary Materials
Acknowledgments
Author Contributions
Conflicts of Interest
References
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No | Inference Fuzzy Rules |
---|---|
1 | If (Presence is Very Bad) and (Interactivity is Very Bad) and (Control is Very Bad) and (FeedBack is Very Bad) and (Creativity is Very Bad) and (Productivity is Very Bad) and (Communication is Very BAD) and (Adaptation is Very Bad) then ( Level 0 is High) (Level 1 is Low) (Level 2 is Low) (Level 3 is Low) (Level 4 is Low) (Level 5 is Low). |
2 | If (Presence is Bad) and (Interactivity is Bad) and (Control is Bad) and (FeedBack is Bad) and (Creativity is Bad) and (Productivity is Bad) and (Communication is Bad) and (Adaptation is Bad) then ( Level 0 is Low) (Level 1 is High) (Level 2 is Low) (Level 3 is Low) (Level 4 is Low) (Level 5 is Low). |
3 | If (Presence is Regular) and (Interactivity is Regular) and (Control is Regular) and (FeedBack is Regular) and (Creativity is Regular) and (Productivity is Regular) and (Communication is Regular) and (Adaptation is Regular) then ( Level 0 is Low) (Level 1 is Low) (Level 2 is High) (Level 3 is Low) (Level 4 is Low) (Level 5 is Low). |
4 | If (Presence is Good) and (Interactivity is Good) and (Control is Good) and (FeedBack is Good) and (Creativity is Good) and (Productivity is Good) and (Communication is Good) and (Adaptation is Good) then (Level 0 is Low) (Level 1 is Low) (Level 2 is Low) (Level 3 is High) (Level 4 is Low) (Level 5 is Low). |
5 | If (Presence is Very Good) and (Interactivity is Very Good) and (Control is Very Good) and (FeedBack is Very Good) and (Creativity is Very Good) and (Productivity is Very Good) and (Communication is Very Good) and (Adaptation is Very Good) then ( Level 0 is Low) (Level 1 is Low) (Level 2 is Low) (Level 3 is Low) (Level 4 is High) (Level 5 is Low). |
6 | If (Presence is Excellent) and (Interactivity is Excellent) and (Control is Excellent) and (FeedBack is Excellent) and (Creativity is Excellent) and (Productivity is Excellent) and (Communication is Excellent) and (Adaptation is Excellent) then (Level 0 is Low) (Level 1 is Low) (Level 2 is Low) (Level 3 is Low) (Level 4 is Low)(Level 5 is High). |
Predicted Class | Empirical FIS | Decision Tree | Data Mined Type-1 | Neuro-Fuzzy System |
---|---|---|---|---|
Level 0 | 71.4/28.6 | 50/50 | 0/100 | 60/40 |
Level 1 | 76.9/23.1 | 71.4/28.6 | 68.8/31.2 | 100/0 |
Level 2 | 64.6/35.4 | 47.4/52.6 | 69.2/30.8 | 66.7/33.3 |
Level 3 | 66.7/33.3 | 66.7/33.3 | 66.7/33.3 | 91.7/8.3 |
Level 4 | 74.4/25.6 | 84.5/15.5 | 93.8/6.2 | 95.2/4.8 |
Level 5 | 97.8/2.2 | 83.3/16.7 | 82.6/17.4 | 100/0 |
Overall Accuracy | 76/24 | 75.3/24.7 | 80.7/19.3 | 91.3/8.7 |
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Rosales, R.; Castañón-Puga, M.; Lara-Rosano, F.; Flores-Parra, J.M.; Evans, R.; Osuna-Millan, N.; Gaxiola-Pacheco, C. Modelling the Interaction Levels in HCI Using an Intelligent Hybrid System with Interactive Agents: A Case Study of an Interactive Museum Exhibition Module in Mexico. Appl. Sci. 2018, 8, 446. https://doi.org/10.3390/app8030446
Rosales R, Castañón-Puga M, Lara-Rosano F, Flores-Parra JM, Evans R, Osuna-Millan N, Gaxiola-Pacheco C. Modelling the Interaction Levels in HCI Using an Intelligent Hybrid System with Interactive Agents: A Case Study of an Interactive Museum Exhibition Module in Mexico. Applied Sciences. 2018; 8(3):446. https://doi.org/10.3390/app8030446
Chicago/Turabian StyleRosales, Ricardo, Manuel Castañón-Puga, Felipe Lara-Rosano, Josue Miguel Flores-Parra, Richard Evans, Nora Osuna-Millan, and Carelia Gaxiola-Pacheco. 2018. "Modelling the Interaction Levels in HCI Using an Intelligent Hybrid System with Interactive Agents: A Case Study of an Interactive Museum Exhibition Module in Mexico" Applied Sciences 8, no. 3: 446. https://doi.org/10.3390/app8030446
APA StyleRosales, R., Castañón-Puga, M., Lara-Rosano, F., Flores-Parra, J. M., Evans, R., Osuna-Millan, N., & Gaxiola-Pacheco, C. (2018). Modelling the Interaction Levels in HCI Using an Intelligent Hybrid System with Interactive Agents: A Case Study of an Interactive Museum Exhibition Module in Mexico. Applied Sciences, 8(3), 446. https://doi.org/10.3390/app8030446