Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats
Abstract
:1. Introduction
2. Strengths
3. Weaknesses
4. Opportunities
5. Threats
6. Summary
7. Limitations
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
References
- Kalman, M.; Inchley, J.; Sigmundova, D.; Iannotti, R.J.; Tynjälä, J.A.; Hamrik, Z.; Haug, E.; Bucksch, J. Secular trends in moderate-to-vigorous physical activity in 32 countries from 2002 to 2010: A cross-national perspective. Eur. J. Public Health 2015, 25, 37–40. [Google Scholar] [CrossRef] [PubMed]
- Swinburn, B.A.; Sacks, G.; Hall, K.D.; McPherson, K.; Finegood, D.T.; Moodie, M.L.; Gortmaker, S.L. The global obesity pandemic: Shaped by global drivers and local environments. Lancet 2011, 378, 804–814. [Google Scholar] [CrossRef]
- Poitras, V.J.; Gray, C.E.; Borghese, M.M.; Carson, V.; Chaput, J.; Janssen, I.; Katzmarzyk, P.T.; Pate, R.R.; Connor Gorber, S.; Kho, M.E.; et al. Systematic review of the relationships between objectively measured physical activity and health indicators in school-aged children and youth. Appl. Physiol. Nutr. Metab. 2016, 41, S197–S239. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Lubans, D.; Richards, J.; Hillman, C.; Faulkner, G.; Beauchamp, M.; Nilsson, M.; Kelly, P.; Smith, J.; Raine, L.; Biddle, S. Physical activity for cognitive and mental health in youth: A systematic review of mechanisms. Pediatrics 2016, 138, e20161642. [Google Scholar] [CrossRef] [PubMed]
- Owen, N.; Sparling, P.B.; Healy, G.N.; Dunstan, D.W.; Matthews, C.E. Sedentary behavior: Emerging evidence for a new health risk. Mayo Clin. Proc. 2010, 85, 1138–1141. [Google Scholar] [CrossRef] [PubMed]
- Best, J.R. Exergaming in youth. Zeitschrift für Psychol. 2013, 221, 72–78. [Google Scholar] [CrossRef] [PubMed]
- Bogost, I. Persuasive Games: The Expressive Power of Videogames; The MIT Press: Cambridge, MA, USA; London, UK, 2007; ISBN 9780262026147. [Google Scholar]
- Best, J.R. Exergaming immediately enhances children’s executive function. Dev. Psychol. 2012, 48, 1501–1510. [Google Scholar] [CrossRef] [PubMed]
- Benzing, V.; Heinks, T.; Eggenberger, N.; Schmidt, M. Acute cognitively engaging exergame-based physical activity enhances executive functions in adolescents. PLoS ONE 2016, 11, e0167501. [Google Scholar] [CrossRef] [PubMed]
- Caspersen, C.J.; Powell, K.E.; Christenson, G.M. Physical activity, exercise, and physical fitness: Definitions and distinctions for health-related research. Public Health Rep. 1985, 100, 126–131. [Google Scholar] [PubMed]
- Yang, S. Defining Exergames & Exergaming. Proc. Meaningful Play 2010, 1–17. [Google Scholar]
- Gao, Z.; Lee, J.E.; Pope, Z.; Zhang, D. Effect of active videogames on underserved children’s classroom behaviors, effort, and fitness. Games Health J. 2016, 5, 318–324. [Google Scholar] [CrossRef] [PubMed]
- Gao, Z.; Chen, S.; Pasco, D.; Pope, Z. A meta-analysis of active video games on health outcomes among children and adolescents. Obes. Rev. 2015, 16, 783–794. [Google Scholar] [CrossRef] [PubMed]
- Donath, L.; Rössler, R.; Faude, O. Effects of virtual reality training (exergaming) compared to alternative exercise training and passive control on standing balance and functional mobility in healthy community-dwelling seniors: A meta-analytical review. Sport. Med. 2016, 46, 1293–1309. [Google Scholar] [CrossRef] [PubMed]
- Ennis, C.D. Implications of exergaming for the physical education curriculum in the 21st century. J. Sport Health Sci. 2013, 2, 152–157. [Google Scholar] [CrossRef]
- Taylor, M.J.D.; Griffin, M. The use of gaming technology for rehabilitation in people with multiple sclerosis. Mult. Scler. 2015, 21, 355–371. [Google Scholar] [CrossRef] [PubMed]
- Gao, Z.; Chen, S. Are field-based exergames useful in preventing childhood obesity? A systematic review. Obes. Rev. 2014, 15, 676–691. [Google Scholar] [CrossRef] [PubMed]
- Barry, G.; Galna, B.; Rochester, L. The role of exergaming in Parkinson’s disease rehabilitation: A systematic review of the evidence. J. Neuroeng. Rehabil. 2014, 11, 33. [Google Scholar] [CrossRef] [PubMed]
- Benzing, V.; Eggenberger, N.; Spitzhüttl, J.; Siegwart, V.; Pastore-Wapp, M.; Kiefer, C.; Slavova, N.; Grotzer, M.; Heinks, T.; Schmidt, M.; et al. The Brainfit study: Efficacy of cognitive training and exergaming in pediatric cancer survivors—A randomized controlled trial. BMC Cancer 2018, 18, 18. [Google Scholar] [CrossRef] [PubMed]
- Benzing, V.; Schmidt, M. Cognitively and physically demanding exergaming to improve executive functions of children with attention deficit hyperactivity disorder. BMC Pediatr. 2017, 17, 8. [Google Scholar] [CrossRef] [PubMed]
- Stanmore, E.; Stubbs, B.; Vancampfort, D.; de Bruin, E.D.; Firth, J. The effect of active video games on cognitive functioning in clinical and non-clinical populations: A meta-analysis of randomized controlled trials. Neurosci. Biobehav. Rev. 2017, 78, 34–43. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Zeng, N.; Pope, Z.; Lee, J.E.; Gao, Z. A systematic review of active video games on rehabilitative outcomes among older patients. J. Sport Health Sci. 2017, 6, 33–43. [Google Scholar] [CrossRef] [PubMed]
- Baranowski, T. Exergaming: Hope for future physical activity? or blight on mankind? J. Sport Health Sci. 2017, 6, 44–46. [Google Scholar] [CrossRef] [PubMed]
- Garber, C.E.; Blissmer, B.; Deschenes, M.R.; Franklin, B.A.; Lamonte, M.J.; Lee, I.-M.; Nieman, D.C.; Swain, D.P. Quantity and quality of exercise for developing and maintaining cardiorespiratory, musculoskeletal, and neuromotor fitness in apparently healthy adults. Med. Sci. Sport. Exerc. 2011, 43, 1334–1359. [Google Scholar] [CrossRef] [PubMed]
- Pesce, C. Shifting the focus from quantitative to qualitative exercise characteristics in exercise and cognition research. J. Sport Exerc. Psychol. 2012, 34, 766–786. [Google Scholar] [CrossRef] [PubMed]
- Vaghetti, C.A.O.; Monteiro-Junior, R.S.; Finco, M.D.; Reategui, E.; Silva da Costa Botelho, S. Exergames experience in physical education: A review. Phys. Cult. Sport. Stud. Res. 2018, 78, 23–32. [Google Scholar] [CrossRef]
- Kato, P.M. Video games in health care: Closing the gap. Rev. Gen. Psychol. 2010, 14, 113–121. [Google Scholar] [CrossRef]
- Lee, S.; Kim, W.; Park, T.; Peng, W. The psychological effects of playing exergames: A systematic review. Cyberpsychol. Behav. Soc. Netw. 2017, 20, cyber.2017.0183. [Google Scholar] [CrossRef] [PubMed]
- Feltz, D.L.; Forlenza, S.T.; Winn, B.; Kerr, N.L. Cyber buddy is better than no buddy: A test of the Köhler Motivation Effect in exergames. Games Health J. 2014, 3, 98–105. [Google Scholar] [CrossRef] [PubMed]
- Schmidt, M.; Benzing, V.; Kamer, M. Classroom-based physical activity breaks and children’s attention: Cognitive engagement works! Front. Psychol. 2016, 7, 1474. [Google Scholar] [CrossRef] [PubMed]
- Mellecker, R.; Lyons, E.J.; Baranowski, T. Disentangling fun and enjoyment in exergames using an expanded design, play, experience framework: A narrative review. Games Health J. 2013, 2, 142–149. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Gao, Z.; Pope, Z.; Lee, J.E.; Stodden, D.; Roncesvalles, N.; Pasco, D.; Huang, C.C.; Feng, D. Impact of exergaming on young children’s school day energy expenditure and moderate-to-vigorous physical activity levels. J. Sport Health Sci. 2017, 6, 11–16. [Google Scholar] [CrossRef] [PubMed]
- Ye, S.; Lee, J.; Stodden, D.; Gao, Z. Impact of exergaming on children’s motor skill competence and health-related fitness: A quasi-experimental study. J. Clin. Med. 2018, 7, 261. [Google Scholar] [CrossRef] [PubMed]
- Benzing, V.; Chang, Y.-K.; Schmidt, M. Acute physical activity enhances executive functions in children with ADHD. Sci. Rep. 2018, 8, 12382. [Google Scholar] [CrossRef] [PubMed]
- Finco, M.D.; Reategui, E.; Zaro, M.A.; Sheehan, D.D.; Katz, L. Exergaming as an alternative for students unmotivated to participate in regular physical education classes. Int. J. Game-Based Learn. 2015, 5, 1–10. [Google Scholar] [CrossRef]
- Mishra, J.; Anguera, J.A.; Gazzaley, A. Video games for neuro-cognitive optimization. Neuron 2016, 90, 214–218. [Google Scholar] [CrossRef] [PubMed]
- Staiano, A.E.; Calvert, S.L. Exergames for physical education courses: Physical, social, and cognitive benefits. Child Dev. Perspect. 2011, 5, 93–98. [Google Scholar] [CrossRef] [PubMed]
- Budde, H.; Voelcker-Rehage, C.; Pietraßyk-Kendziorra, S.; Ribeiro, P.; Tidow, G. Acute coordinative exercise improves attentional performance in adolescents. Neurosci. Lett. 2008, 441, 219–223. [Google Scholar] [CrossRef] [PubMed]
- Vazou, S.; Pesce, C.; Lakes, K.; Smiley-Oyen, A. More than one road leads to Rome: A narrative review and meta-analysis of physical activity intervention effects on cognition in youth. Int. J. Sport Exerc. Psychol. 2016, 1–26. [Google Scholar] [CrossRef]
- Moreau, D.; Conway, A.R.A. The case for an ecological approach to cognitive training. Trends Cogn. Sci. 2014, 18, 334–336. [Google Scholar] [CrossRef] [PubMed]
- Neumann, D.L.; Moffitt, R.L.; Thomas, P.R.; Loveday, K.; Watling, D.P.; Lombard, C.L.; Antonova, S.; Tremeer, M.A. A systematic review of the application of interactive virtual reality to sport. Virtual Real. 2018, 22, 183–198. [Google Scholar] [CrossRef]
- Page, Z.E.; Barrington, S.; Edwards, J.; Barnett, L.M. Do active video games benefit the motor skill development of non-typically developing children and adolescents: A systematic review. J. Sci. Med. Sport 2017, 20, 1087–1100. [Google Scholar] [CrossRef] [PubMed]
- Pope, Z.; Zeng, N.; Gao, Z. The effects of active video games on patients’ rehabilitative outcomes: A meta-analysis. Prev. Med. 2017, 95, 38–46. [Google Scholar] [CrossRef] [PubMed]
- Hickman, R.; Popescu, L.; Manzanares, R.; Morris, B.; Lee, S.P.; Dufek, J.S. Use of active video gaming in children with neuromotor dysfunction: A systematic review. Dev. Med. Child Neurol. 2017, 59, 903–911. [Google Scholar] [CrossRef] [PubMed]
- Smits-Engelsman, B.; Vinçon, S.; Blank, R.; Quadrado, V.H.; Polatajko, H.; Wilson, P.H. Evaluating the evidence for motor-based interventions in developmental coordination disorder: A systematic review and meta-analysis. Res. Dev. Disabil. 2018, 74, 72–102. [Google Scholar] [CrossRef] [PubMed]
- Gao, Z. Fight fire with fire? Promoting physical activity and health through active video games. J. Sport Health Sci. 2017, 6, 1–3. [Google Scholar] [CrossRef] [PubMed]
- Baranowski, T.; Maddison, R.; Maloney, A.; Medina, E.; Simons, M. Building a better mousetrap (exergame) to increase youth physical activity. Games Health J. 2014, 3, 72–78. [Google Scholar] [CrossRef] [PubMed]
- Tanaka, K.; Parker, J.; Baradoy, G.; Sheehan, D.; Holash, J.R.; Katz, L. A comparison of exergaming interfaces for use in rehabilitation programs and research. Loading 2012, 6, 69–81. [Google Scholar]
- Biddiss, E.; Irwin, J. Active video games to promote physical activity in children and youth. Arch. Pediatr. Adolesc. Med. 2010, 164, 664–672. [Google Scholar] [CrossRef] [PubMed]
- O’Donovan, C.; Hirsch, E.; Holohan, E.; McBride, I.; McManus, R.; Hussey, J. Energy expended playing Xbox KinectTM and WiiTM games: A preliminary study comparing single and multiplayer modes. Physiotherapy 2012, 98, 224–229. [Google Scholar] [CrossRef] [PubMed]
- Radhakrishnan, K.; Baranowski, T.; Julien, C.; Thomaz, E.; Kim, M. Role of digital games in self-management of cardiovascular diseases: A scoping review. Games Health J. 2018, 8, g4h.2018.0011. [Google Scholar] [CrossRef] [PubMed]
- Chin A Paw, M.J.M.; Jacobs, W.M.; Vaessen, E.P.G.; Titze, S.; van Mechelen, W. The motivation of children to play an active video game. J. Sci. Med. Sport 2008, 11, 163–166. [Google Scholar] [CrossRef] [PubMed]
- Liang, Y.; Lau, P.W.C. Effects of active videogames on physical activity and related outcomes among healthy children: A systematic review. Games Health J. 2014, 3, 122–144. [Google Scholar] [CrossRef] [PubMed]
- Howe, C.A.; Barr, M.W.; Winner, B.C.; Kimble, J.R.; White, J.B. The physical activity energy cost of the latest active video games in young adults. J. Phys. Act. Health 2015, 12, 171–177. [Google Scholar] [CrossRef] [PubMed]
- Barnett, A.; Cerin, E.; Baranowski, T. Active video games for youth: A systematic review. J. Phys. Act. Health 2011, 8, 724–737. [Google Scholar] [CrossRef] [PubMed]
- Hasselmann, V.; Oesch, P.; Fernandez-Luque, L.; Bachmann, S. Are exergames promoting mobility an attractive alternative to conventional self-regulated exercises for elderly people in a rehabilitation setting? Study protocol of a randomized controlled trial. BMC Geriatr. 2015, 15, 108. [Google Scholar] [CrossRef] [PubMed]
- Gao, Z.; Hannon, J.C.; Newton, M.; Huang, C. Effects of curricular activity on students’ situational motivation and physical activity levels. Res. Q. Exerc. Sport 2011, 82, 536–544. [Google Scholar] [CrossRef] [PubMed]
- Gao, Z.; Zhang, T.; Stodden, D. Children’s physical activity levels and psychological correlates in interactive dance versus aerobic dance. J. Sport Health Sci. 2013, 2, 146–151. [Google Scholar] [CrossRef]
- Foley, L.; Maddison, R. Use of active video games to jncrease physical activity in children: A (virtual) reality? Pediatr. Exerc. Sci. 2010, 22, 7–20. [Google Scholar] [CrossRef] [PubMed]
- Müller, K.W.; Janikian, M.; Dreier, M.; Wölfling, K.; Beutel, M.E.; Tzavara, C.; Richardson, C.; Tsitsika, A. Regular gaming behavior and internet gaming disorder in European adolescents: Results from a cross-national representative survey of prevalence, predictors, and psychopathological correlates. Eur. Child Adolesc. Psychiatry 2015, 24, 565–574. [Google Scholar] [CrossRef] [PubMed]
- Shah, A.; Kraemer, K.R.; Won, C.R.; Black, S.; Hasenbein, W. Developing digital intervention games for mental disorders: A review. Games Health J. 2018, 7, 213–224. [Google Scholar] [CrossRef] [PubMed]
- Schumacher, H.; Stüwe, S.; Kropp, P.; Diedrich, D.; Freitag, S.; Greger, N.; Junghanss, C.; Freund, M.; Hilgendorf, I. A prospective, randomized evaluation of the feasibility of exergaming on patients undergoing hematopoietic stem cell transplantation. Bone Marrow Transplant. 2018, 53, 584–590. [Google Scholar] [CrossRef] [PubMed]
- Levac, D.E.; Jovanovic, B.B. Is children’s motor learning of a postural reaching task enhanced by practice in a virtual environment? In Proceedings of the 2017 International Conference on Virtual Rehabilitation (ICVR), Montreal, QC, Canada, 19–22 June 2017; pp. 1–7. [Google Scholar]
- Knols, R.H.; Vanderhenst, T.; Verra, M.L.; de Bruin, E.D. Exergames for patients in acute care settings: Systematic review of the reporting of methodological quality, FITT Components, and program intervention details. Games Health J. 2016, 5, 224–235. [Google Scholar] [CrossRef] [PubMed]
- King, D.; Delfabbro, P.; Griffiths, M. Video game structural characteristics: A new psychological taxonomy. Int. J. Ment. Health Addict. 2010, 8, 90–106. [Google Scholar] [CrossRef]
- Howard, M.C. Virtual reality interventions for personal development: A meta-analysis of hardware and software. Hum. Comput. Interact. 2018, 1–35. [Google Scholar] [CrossRef]
- Bavelier, D.; Neville, H.J. Cross-modal plasticity: Where and how? Nat. Rev. Neurosci. 2002, 3, 443–452. [Google Scholar] [CrossRef] [PubMed]
- Hötting, K.; Röder, B. Beneficial effects of physical exercise on neuroplasticity and cognition. Neurosci. Biobehav. Rev. 2013, 37, 2243–2257. [Google Scholar] [CrossRef] [PubMed]
- Van Praag, H.; Kempermann, G.; Gage, F.H. Neural consequences of environmental enrichment. Nat. Rev. Neurosci. 2000, 1, 191–198. [Google Scholar] [CrossRef] [PubMed]
- Brown, J.; Cooper-Kuhn, C.M.; Kempermann, G.; van Praag, H.; Winkler, J.; Gage, F.H.; Kuhn, H.G. Enriched environment and physical activity stimulate hippocampal but not olfactory bulb neurogenesis. Eur. J. Neurosci. 2003, 17, 2042–2046. [Google Scholar] [CrossRef] [PubMed]
- Carey, J.R.; Bhatt, E.; Nagpal, A. Neuroplasticity promoted by task complexity. Exerc. Sport Sci. Rev. 2005, 33, 24–31. [Google Scholar]
- Holtz, B.E.; Murray, K.; Park, T. Serious games for children with chronic diseases: A systematic review. Games Health J. 2018, 7, g4h.2018.0024. [Google Scholar] [CrossRef] [PubMed]
- Staiano, A.E.; Beyl, R.A.; Hsia, D.S.; Katzmarzyk, P.T.; Newton, R.L. Twelve weeks of dance exergaming in overweight and obese adolescent girls: Transfer effects on physical activity, screen-time, and self-efficacy. J. Sport Health Sci. 2017, 6, 4–10. [Google Scholar] [CrossRef] [PubMed]
- Spiegel, J.S. The ethics of virtual reality technology: Social hazards and public policy recommendations. Sci. Eng. Ethics 2017, 24, 1537–1550. [Google Scholar] [CrossRef] [PubMed]
- Calvert, S.L.; Dodge, K.A.; Nagayama Hall, G.C.; Fasig-Caldwell, L.G.; Galloway, D.P.; Appelbaum, M.; Graham, S.; Hamby, S.; Citkowicz, M.; Hedges, L.V. The American Psychological Association Task Force assessment of violent video games: Science in the service of public interest. Am. Psychol. 2017, 72, 126–143. [Google Scholar] [CrossRef] [PubMed]
- Desai, R.A.; Krishnan-Sarin, S.; Cavallo, D.; Potenza, M.N. Video-gaming among high school students: Health correlates, gender differences, and problematic gaming. Pediatrics 2010, 126, e1414–e1424. [Google Scholar] [CrossRef] [PubMed]
- Bavelier, D.; Bediou, B.; Green, C.S. Expertise and generalization: Lessons from action video games. Curr. Opin. Behav. Sci. 2018, 20, 169–173. [Google Scholar] [CrossRef]
- Granic, I.; Lobel, A.; Engels, R.C.M.E. The benefits of playing video games. Am. Psychol. 2014, 69, 66–78. [Google Scholar] [CrossRef] [PubMed]
- Ferguson, C.J. Do angry birds make for angry children? A meta-analysis of video game influences on children’s and adolescents’ aggression, mental health, prosocial behavior, and academic performance. Perspect. Psychol. Sci. 2015, 10, 646–666. [Google Scholar] [CrossRef] [PubMed]
- Au, J.; Buschkuehl, M.; Duncan, G.J.; Jaeggi, S.M. There is no convincing evidence that working memory training is NOT effective: A reply to Melby-Lervåg and Hulme (2015). Psychon. Bull. Rev. 2016, 23, 331–337. [Google Scholar] [CrossRef] [PubMed]
- Melby-Lervåg, M.; Hulme, C. There is no convincing evidence that working memory training is effective: A reply to Au et al. (2014) and Karbach and Verhaeghen (2014). Psychon. Bull. Rev. 2016, 23, 324–330. [Google Scholar] [CrossRef] [PubMed]
- Noack, H.; Lövdén, M.; Schmiedek, F. On the validity and generality of transfer effects in cognitive training research. Psychol. Res. 2014, 78, 773–789. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Woodworth, R.S.; Thorndike, E.L. The influence of improvement in one mental function upon the efficiency of other functions. (I). Psychol. Rev. 1901, 8, 247–261. [Google Scholar] [CrossRef]
- Pickton, D.W.; Wright, S. What’s swot in strategic analysis? Strateg. Chang. 1998, 7, 101–109. [Google Scholar] [CrossRef]
© 2018 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
Share and Cite
Benzing, V.; Schmidt, M. Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats. J. Clin. Med. 2018, 7, 422. https://doi.org/10.3390/jcm7110422
Benzing V, Schmidt M. Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats. Journal of Clinical Medicine. 2018; 7(11):422. https://doi.org/10.3390/jcm7110422
Chicago/Turabian StyleBenzing, Valentin, and Mirko Schmidt. 2018. "Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats" Journal of Clinical Medicine 7, no. 11: 422. https://doi.org/10.3390/jcm7110422
APA StyleBenzing, V., & Schmidt, M. (2018). Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats. Journal of Clinical Medicine, 7(11), 422. https://doi.org/10.3390/jcm7110422