Adopting Augmented Reality to Engage Higher Education Students in a Museum University Collection: the Experience at Roma Tre University
Abstract
:1. Introduction
2. The Context of the Research
- Acquiring theoretical and methodological foundations of the experimental investigation in the field of museum education and cultural mediation;
- Defining a research problem in the context of the use of artistic and cultural heritage;
- Formulating a research hypothesis;
- Identifying the main data collection and evaluation tools for museum education courses;
- Knowing examples of good research practices in the field of artistic and cultural heritage education.
- A description of the work of art from an art history point of view;
- An audio description of the work of art linked to a QR code;
- A short story acted, recorded and stored in the QR code;
- A music track.
3. Methods
3.1. The Web-App for Augmented Reality
3.2. Data Collection and Data Analysis
- In the first section there were three personal questions: gender, age and occupation;
- The second section was devoted to asking questions regarding students’ previous knowledge about the Tito Rossini exhibition, the evaluation of their learning experience, and suggestions for improving the learning path. In this section, both closed-ended questions and open-ended questions were included. For the questions regarding the exhibition’s assessment, students expressed their opinion trhough a Likert scale from 1 (totally disagree) to 5 (totally agree). In addition, participants were asked to describe the multi-modal exhibition by the use of a metaphor.
- In the last section students were invited to answer to a last open-ended question aimed at assessing their critical thinking skills level. The question was ‘From your point of view, what is the role of university museums in the wider city museum system? What function do they have for the territory and what for the University? What role can technology play in university museums?’
4. Results
5. Conclusions
Author Contributions
Funding
Conflicts of Interest
References
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Tito Rossini’s Paintings | Questions |
---|---|
Terrazzo con panni stesi Balcony with hanging clothes | 1. From what can you assume that the scene depicted is set in the morning? - From the length of the shadows - From the colour of the sky - From the hanging clothes |
Una partita di bocce Bowles game | 2. Look at the balls. Can you recognize primary colours? - White and red - Red - Black |
Nel giorno di festa On a celebration day | 3. It seems that someone has just finished his breakfast. Do you remember the name of an artist who painted a famous breakfast? - Monet - Manet - Pisarro |
Natura morta con porta bianca Still life with white door | 4. Do you see a living element in the painting? - Olive branch - Jar - None |
Una sola rotta The only route | 5. Look at the painting. Can you recognize the painting technique? - Panel painting - Oil on canvas - Watercolour on canvas |
Participants | Number Involved |
---|---|
Status | |
- Employed students | 9 |
- Full time students | 5 |
Gender | |
- Female | 12 |
- Not specified | 2 |
Age | |
- Between 21 and 23 | 7 |
- Between 24 and 27 | 3 |
- Between 28 and 30 | 4 |
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Poce, A.; Amenduni, F.; De Medio, C.; Valente, M.; Re, M.R. Adopting Augmented Reality to Engage Higher Education Students in a Museum University Collection: the Experience at Roma Tre University. Information 2019, 10, 373. https://doi.org/10.3390/info10120373
Poce A, Amenduni F, De Medio C, Valente M, Re MR. Adopting Augmented Reality to Engage Higher Education Students in a Museum University Collection: the Experience at Roma Tre University. Information. 2019; 10(12):373. https://doi.org/10.3390/info10120373
Chicago/Turabian StylePoce, Antonella, Francesca Amenduni, Carlo De Medio, Mara Valente, and Maria Rosaria Re. 2019. "Adopting Augmented Reality to Engage Higher Education Students in a Museum University Collection: the Experience at Roma Tre University" Information 10, no. 12: 373. https://doi.org/10.3390/info10120373
APA StylePoce, A., Amenduni, F., De Medio, C., Valente, M., & Re, M. R. (2019). Adopting Augmented Reality to Engage Higher Education Students in a Museum University Collection: the Experience at Roma Tre University. Information, 10(12), 373. https://doi.org/10.3390/info10120373