Game-Based Learning in Museums—Cultural Heritage Applications
Abstract
:1. Introduction
2. Pros—Game-Based Learning (Digital Content)
2.1. Motivation and Engagement
2.2. Possibility of Team Work
2.3. Progress Assessment—Instant Feedback
2.4. Creativity Enhancement
3. Cons—Game-Based Learning (Digital Content)
3.1. Possible Decrease in Attention Span
3.2. Cost
3.3. Evaluation of Progress—Translation of Game Progress into Fulfilling Objectives
4. Conclusions
Author Contributions
Funding
Conflicts of Interest
References
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Pros: | Facilitating Factors: |
---|---|
Motivation and Engagement | Simple vs. complex game design |
Multi-modality design | |
Cross-platform gaming technologies for building personal exhibits | |
Incentive structures (rewarding mechanism) | |
Possibility of Team Work | Multi user virtual environment |
Progress Assessment | Prompt positive/negative feedback |
Graceful failure | |
Simultaneous multiple incentive structures | |
Instantaneous/delayed feedback | |
Creativity Enhancement | Expert team utilization for methodological approach of creative idea production |
Well defined learning objectives | |
Entertainment appeal |
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Ćosović, M.; Brkić, B.R. Game-Based Learning in Museums—Cultural Heritage Applications. Information 2020, 11, 22. https://doi.org/10.3390/info11010022
Ćosović M, Brkić BR. Game-Based Learning in Museums—Cultural Heritage Applications. Information. 2020; 11(1):22. https://doi.org/10.3390/info11010022
Chicago/Turabian StyleĆosović, Marijana, and Belma Ramić Brkić. 2020. "Game-Based Learning in Museums—Cultural Heritage Applications" Information 11, no. 1: 22. https://doi.org/10.3390/info11010022
APA StyleĆosović, M., & Brkić, B. R. (2020). Game-Based Learning in Museums—Cultural Heritage Applications. Information, 11(1), 22. https://doi.org/10.3390/info11010022