Constructive Alignment in Game Design for Learning Activities in Higher Education
Abstract
:1. Introduction
2. Game Design for Learning in Higher Education
3. Frameworks for Game Design in Educational Settings
4. Constructive Alignment under the Lens of Game Design
5. Method
5.1. Context of the Game Design Activity
- Learning goals: defining the learning goals of the proposed activity
- Analyzing context and learner needs and pedagogical integration: understanding the individual needs of one’s learners as well as the context around which the game is to be designed
- Game mechanics: proposing the game mechanics for the envisioned game
- Learning mechanics: proposing the learning mechanics for the envisioned game
- Game universe and game narrative: establishing the narrative elements of one’s game, considering the game and learning mechanics of the envisioned game
- Prototyping: working on a prototype version of the envisioned game
- Development: developing a playable version of the envisioned game
- Economic and distribution models: reflecting upon and setting the monetizing models, as well as finding distribution channels for one’s game
- Assessment and learning transfer: finding and proposing tools and methods for assessment of one’s game regarding transfer of knowledge and skills acquired while playing the game
- Assessment of play experience and usability: finding and proposing tools and methods for assessment of one’s game regarding play experience and usability
5.2. Constructive Alignment as an Assessment Tool for the Course’s Effectiveness
- the degree of coherence between the learning objectives (LO) and the game objectives (GO);
- between the learning mechanics (LM) and game mechanics (GM), and finally;
- between the learning mechanics (LM) and the assessment.
6. Results
7. Discussion and Future Work
8. Limitations of the Study
Author Contributions
Funding
Conflicts of Interest
References
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Romero, M.; Kalmpourtzis, G. Constructive Alignment in Game Design for Learning Activities in Higher Education. Information 2020, 11, 126. https://doi.org/10.3390/info11030126
Romero M, Kalmpourtzis G. Constructive Alignment in Game Design for Learning Activities in Higher Education. Information. 2020; 11(3):126. https://doi.org/10.3390/info11030126
Chicago/Turabian StyleRomero, Margarida, and George Kalmpourtzis. 2020. "Constructive Alignment in Game Design for Learning Activities in Higher Education" Information 11, no. 3: 126. https://doi.org/10.3390/info11030126
APA StyleRomero, M., & Kalmpourtzis, G. (2020). Constructive Alignment in Game Design for Learning Activities in Higher Education. Information, 11(3), 126. https://doi.org/10.3390/info11030126