Advances in Mobile Gaming and Games-based Leaning
A special issue of Information (ISSN 2078-2489). This special issue belongs to the section "Information Applications".
Deadline for manuscript submissions: closed (31 January 2020) | Viewed by 98781
Special Issue Editors
Interests: computer graphics; digital games; gamification; geospatial systems
Special Issues, Collections and Topics in MDPI journals
Interests: learning technologies; game-based learning; serious games; e-learning; multimedia
Special Issues, Collections and Topics in MDPI journals
Special Issue Information
Dear Colleagues,
Education is evolving to overcome new challenges related to the unique competencies of the professionals of the future and the requirements of a new generation that is immersed in the digital media world from birth. Digital Games is one of the media that have the potential to reach these two objectives.
Game-based learning is the scientific area that focuses on the development of games that are designed over specific learning objectives. From thoroughly crafted educational games to the use of gamification, the new era of the school will be digital. However, we should not forget tangential learning with the use of entertainment games.
Mobile games are also leveraging a large community of gamers that relies on the specifics of mobile technology, such as ubiquity and pervasiveness. The solutions can leverage informal learning, literacy, science communication, and citizenship, among a vast area of applications.
The aim of this Special Issue is to disclose the new advances in game-based learning and mobile games that can enhance the effectiveness and outreach of learning objects.
Topics of interest include but are not limited to the following:
- Game-based learning;
- Serious games;
- Mobile games;
- Pervasive games;
- Learning models and practices with the use of games;
- New technologies for game-based learning:
- Virtual and augmented reality;
- New interaction devices, toys, and playthings;
- Simulations;
- 3D rendering technologies;
- Game engines and development tools;
- Location-based games;
- Artificial intelligence;
- Educational games analytics;
- Assessment and evaluation of educational games;
- User experience design;
- The psychology of educational games;
- Gender and age issues;
- Social and collaborative games;
- Security and confidentiality in educational games;
- Case studies in educational games;
- Game development for mobile devices.
Dr. António Coelho
Dr. Carlos Vaz de Carvalho
Guest Editors
Manuscript Submission Information
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Keywords
- Game-based learning
- Mobile games
- Serious games
- Pervasive games
- Game Design and development
- User experience
- Assessment and evaluation
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