Consumer Identity and Loyalty in Electronic Product Offline Brand Operation: The Moderator Effect of Fanship
Abstract
:1. Introduction
2. Literature Review
2.1. Experiential Marketing
2.2. Brand Identity and Loyalty
2.3. Brand Fanship
3. Theoretical Model and Hypotheses
3.1. Model
3.2. Hypotheses
- (1)
- Offline experience and brand identify
- (2)
- Brand identity and brand loyalty
- (3)
- The mediating role of brand fans
4. Research Design and Empirical Analysis
4.1. Scale Design and Sample Data Collection
4.2. Reliability and Validity Test
4.3. Hypothesis Test
4.4. Fanship Moderating Test
5. Research Conclusions and Management Implications
6. Future Research Directions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Classification | Indicators | Number | Rate (%) | Classification | Indicators | Number | Rate (%) |
---|---|---|---|---|---|---|---|
Gender | Male | 68 | 30.1 | Professional | Students | 154 | 68.1 |
Female | 158 | 69.9 | Company employees | 51 | 22.6 | ||
Age | 20 | 40 | 17.7 | Civil servants | 12 | 5.3 | |
20–25 | 117 | 51.8 | self-employed | 5 | 2.2 | ||
26–30 | 35 | 15.5 | Others | 4 | 1.8 | ||
31–35 | 19 | 8.4 | Monthly income | 2000 the following | 102 | 45.1 | |
36–40 | 14 | 6.2 | 2001–3000 | 38 | 16.8 | ||
41 | 1 | 0.4 | 3001–5000 | 32 | 14.2 | ||
Offline experience brand | HUAWEI | 35 | 15.5 | 5001–8000 | 20 | 8.8 | |
vivo | 81 | 35.8 | 8001–10,000 | 18 | 8 | ||
Apple | 21 | 9.3 | More than 10,000 | 16 | 7.1 | ||
OPPO | 67 | 29.6 | The degree of education | Junior high school graduation | 6 | 2.7 | |
MI | 7 | 3.1 | Graduated from high school | 22 | 9.7 | ||
Samsung | 4 | 1.8 | Graduated from college | 19 | 8.4 | ||
Meizu | 10 | 4.4 | Undergraduate course graduation | 132 | 58.4 | ||
Others | 1 | 0.4 | Postgraduate or above | 47 | 20.8 |
Factor | Variable | Standardization Estimate | AVE | CR | Cronbach α |
---|---|---|---|---|---|
Se3 | Sense experience | 0.798 | 0.769 | 0.908 | 0.831 |
Se2 | 0.818 | ||||
Se1 | 0.745 | ||||
Fe3 | Feel experience | 0.812 | 0.755 | 0.902 | 0.842 |
Fe2 | 0.829 | ||||
Fe1 | 0.769 | ||||
Te3 | Think experience | 0.783 | 0.709 | 0.879 | 0.809 |
Te2 | 0.731 | ||||
Te1 | 0.781 | ||||
Ae3 | Act experience | 0.758 | 0.729 | 0.889 | 0.815 |
Ae2 | 0.769 | ||||
Ae1 | 0.788 | ||||
Re3 | Relate experience | 0.907 | 0.816 | 0.93 | 0.911 |
Re2 | 0.882 | ||||
Re1 | 0.852 | ||||
CI3 | Cognitive identity | 0.874 | 0.821 | 0.932 | 0.878 |
CI2 | 0.783 | ||||
CI1 | 0.871 | ||||
EI3 | Emotional identity | 0.901 | 0.818 | 0.931 | 0.923 |
EI2 | 0.888 | ||||
EI1 | 0.895 | ||||
BL4 | Brand loyalty | 0.771 | 0.760 | 0.926 | 0.855 |
BL3 | 0.757 | ||||
BL2 | 0.796 | ||||
BL1 | 0.767 |
Item | Sense | Feel | Think | Act | Relate | Cognitive Identity | Emotional Identity | Loyalty |
---|---|---|---|---|---|---|---|---|
Sense | 0.769 | |||||||
Feel | 0.550 | 0.755 | ||||||
Think | 0.500 | 0.506 | 0.709 | |||||
Act | 0.341 | 0.379 | 0.331 | 0.729 | ||||
Relate | 0.182 | 0.314 | 0.257 | 0.008 | 0.816 | |||
Cognitive identity | 0.374 | 0.375 | 0.421 | 0.331 | 0.306 | 0.821 | ||
Emotional identity | 0.135 | 0.244 | 0.228 | 0.280 | 0.454 | 0.279 | 0.818 | |
Loyalty | 0.372 | 0.428 | 0.337 | 0.390 | 0.361 | 0.487 | 0.376 | 0.760 |
Path | Standardization Estimate | S.E. | CR | p | ||
---|---|---|---|---|---|---|
Sense | → | Cognitive identity | −0.072 | 0.140 | −0.795 | 0.427 |
Feel | → | 0.009 | 0.125 | 0.090 | 0.928 | |
Think | → | 0.049 | 0.130 | 0.553 | 0.580 | |
Act | → | 0.295 | 0.128 | 3.659 | 0.000 | |
Relate | → | 0.458 | 0.076 | 6.339 | 0.000 | |
Sense | → | Emotional identity | 0.140 | 0.099 | 1.518 | 0.129 |
Feel | → | 0.059 | 0.088 | 0.618 | 0.537 | |
Think | → | 0.202 | 0.093 | 2.210 | 0.027 | |
Act | → | 0.211 | 0.088 | 2.637 | 0.008 | |
Relate | → | 0.221 | 0.052 | 3.100 | 0.002 | |
Cognitive identity | → | Brand loyalty | 0.436 | 0.060 | 5.842 | 0.000 |
Emotional identity | → | 0.269 | 0.039 | 3.869 | 0.000 |
Path | Fanship | CR | |||
---|---|---|---|---|---|
Low: 3.5912 (SD = 0.724, N = 100) | High: 5.1276 (SD = 0.604, N = 126) | ||||
Estimate | p | Estimate | p | ||
Sense → Cognitive identity | 0.019 | 0.870 | 0.262 | 0.060 | 1.364 |
Sense → Emotional identity | −0.099 | 0.425 | −0.112 | 0.341 | –0.421 |
Feel → Cognitive identity | 0.238 | 0.054 | −0.095 | 0.508 | −1.828 |
Feel → Emotional identity | 0.117 | 0.364 | −0.150 | 0.227 | −1.511 |
Thin → Cognitive identity | 0.032 | 0.789 | 0.377 | 0.010 | 2.137 |
Think → Emotional identity | −0.148 | 0.239 | 0.214 | 0.075 | 2.093 |
Act → Cognitive identity | 0.215 | 0.068 | 0.154 | 0.163 | −0.454 |
Act → Emotional identity | 0.316 | 0.013 | 0.334 | 0.000 | 1.072 |
Relate → Cognitive identity | 0.299 | 0.003 | 0.071 | 0.505 | −1.528 |
Relate → Emotional identity | 0.248 | 0.019 | 0.650 | 0.000 | 4.348 |
Cognitive identity → loyalty | 0.348 | 0.002 | 0.455 | 0.000 | 2.630 |
Emotional identity → loyalty | 0.189 | 0.079 | 0.318 | 0.000 | −2.069 |
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Chen, Y.; Wang, H.; Wang, L.; Ding, J. Consumer Identity and Loyalty in Electronic Product Offline Brand Operation: The Moderator Effect of Fanship. Information 2021, 12, 282. https://doi.org/10.3390/info12070282
Chen Y, Wang H, Wang L, Ding J. Consumer Identity and Loyalty in Electronic Product Offline Brand Operation: The Moderator Effect of Fanship. Information. 2021; 12(7):282. https://doi.org/10.3390/info12070282
Chicago/Turabian StyleChen, Yitao, Haijian Wang, Lei Wang, and Jianyi Ding. 2021. "Consumer Identity and Loyalty in Electronic Product Offline Brand Operation: The Moderator Effect of Fanship" Information 12, no. 7: 282. https://doi.org/10.3390/info12070282
APA StyleChen, Y., Wang, H., Wang, L., & Ding, J. (2021). Consumer Identity and Loyalty in Electronic Product Offline Brand Operation: The Moderator Effect of Fanship. Information, 12(7), 282. https://doi.org/10.3390/info12070282