Immersive Storytelling in Social Virtual Reality for Human-Centered Learning about Sensitive Historical Events
Abstract
:1. Introduction
2. Background
2.1. Virtual Reality in Education
2.2. Immersive Storytelling
2.3. Immersive Technologies and History Education
- Content overload: History is a vast and complex subject, spanning centuries and covering a wide range of topics. It can be difficult to select the most vital and relevant content to teach, especially within the constraints of a school curriculum [27].
- Multiple perspectives: Historical events can be interpreted in different ways, depending on the perspective of the historian or the reader. This can make it challenging to present a balanced and objective account of the past [27].
- Student engagement: History can be a challenging, overwhelming, and abstract subject for students, especially during the earlier years of education. It can be difficult to keep them engaged in learning about historical events that may seem remote and irrelevant to their lives [27].
2.4. Challenges of Teaching Sensitive Historical Events
3. Materials and Methods
3.1. Methods
3.2. Materials
3.2.1. Interactive Storytelling Book
3.2.2. Workshops in Social VR/Metaverse
3.3. Sample Demographics
4. Results
4.1. How Can Interactive Books and Social VR Help Participants Explore Historical Narratives from Different Perspectives and Experiences within a Sensitive Historical Event?
4.2. In What Ways Can Differences in Historical Viewpoints, Teaching Methods and Learning Environments Contribute to Expected Participant Engagement and Knowledge Retention?
4.3. What Strategies Can Be Employed to Address Challenges and Opportunities in Immersive History Learning Materials towards a Positive Impact on Learning Outcomes?
- While some participants acknowledged the book’s current efficacy, there were also many who expressed their hope that the stories in the book would be expanded. In fact, several participants proposed the inclusion of narratives from varying vantage points, including antiheroes and lesser-known figures.
- Along with the above comments, many opined that even more immersive components, including maps and audio recordings from that time, could have been features of the book since they would amplify the book’s historical identity and elucidate the severity of this tragedy more vividly.
- Finally, there were comments which pointed out the potential for community engagement by fostering interactions between users online on a national scale or enabling the sharing of this immersive experience on social platforms. This element is related to the collaborative affordances in metaverse platforms.
5. Discussion
5.1. How Can Interactive Books and Social VR Help Participants Explore Historical Narratives from Different Perspectives and Experiences within a Sensitive Historical Event?
5.2. In What Ways Can Differences in Historical Viewpoints, Teaching Methods and Learning Environments Contribute to Expected Participant Engagement and Knowledge Retention?
5.3. What Strategies Can Be Employed to Address Challenges and Opportunities in Immersive History Learning Materials towards a Positive Impact on Learning Outcomes?
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A
- Evaluation Questionnaire
- A.
- Demographics
- What is your ethnicity?
- What is your age?
- What is your level of education?
- Enter a unique 4-digit number of your preference. This number will be used to refer to the data.
- B.
- Reflection on Immersive Experience
- 5.
- How would you describe your ability to navigate the Spatial.io platform? (5-point Likert scale)
- 6.
- How would you describe the interactivity in the VR history lesson compared to the a traditional one? (5-point Likert scale)
- 7.
- How would you describe the interactivity of the history e-book compared to the a traditional one? (5-point Likert scale)
- 8.
- Did you like any elements of the interactive e-book? If yes, which element was your favorite? (Open-ended)
- 9.
- How did the immersive e-book impact your understanding of the Asia Minor Catastrophe and its victims? (Open-ended)
- 10.
- Did the e-book change any preconceived notions or assumptions you had about the Asia Minor Catastrophe? If so, how? (Open-ended)
- 11.
- How did the e-book evoke empathy or emotional responses within you towards the victims of the Asia Minor Catastrophe? (Open-ended)
- 12.
- In what ways can the immersive e-book be improved to further enhance the audience’s understanding and connection to the stories of the victims? (Open-ended)
- C.
- Reflection on Immersive Education
- 13.
- How realistic can the transition from traditional coursebooks to this interactive book be? (5-point Likert scale)
- 14.
- Which of these denotes the expected advantages of utilizing immersive technologies in education: High Student Engagement, Deep Retention and Understanding, Personalized and Adaptive Learning, Collaborative Learning Opportunities, Accessibility and Inclusivity. (Multiple Choice)
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Survey Question | Answers | Percentages |
---|---|---|
5. How would you describe your ability to navigate the Spatial.io platform? | Hardest | 8.8% |
Hard | 11.8% | |
Neutral | 17.6% | |
Easy | 23.5% | |
Easiest | 38.2% | |
6. How would you describe the interactivity in the VR history lesson compared to the traditional one? | Not Interactive | 14.7% |
Less Interactive | 0 | |
Neutral | 8.8% | |
Interactive | 23.5% | |
Most Interactive | 52.9% | |
7. How would you describe the interactivity of the history e-book compared to the traditional one? | Not Interactive | 8.8% |
Less Interactive | 11.8% | |
Neutral | 5.9% | |
Interactive | 23.5% | |
Most Interactive | 50.0% | |
8. Did you like any elements of the interactive e-book? If yes, which element was your favorite? | Writing | 5.9% |
Impressiveness in Story Building | 29.4% | |
Characters | 20.6% | |
Choices | 26.5% | |
Photos | 8.8% | |
Questions | 8.8% | |
9. How did the immersive e-book impact your understanding of the Asia Minor Catastrophe and its victims? | Nothing | 11.8% |
Connection with Victims | 55.9% | |
Easy to Learn History | 32.4% | |
10. How did you benefit from the immersive and interactive e-book? | Immersion | 64.7% |
Critical Thinking | 35.3% | |
11. How did the e-book evoke empathy or emotional responses within you towards the victims of the Asia Minor Catastrophe? | Understanding | 38.2% |
Empathy | 23.5% | |
Proud of Heritage | 5.9% | |
Realistic | 5.9% | |
Sadness | 26.5% | |
12. In what ways can the immersive e-book be improved to further enhance the audience’s understanding and connection to the stories of the victims? | Social Media | 5.9% |
Audio Narration | 8.8% | |
Less Text | 2.9% | |
More Characters | 23.5% | |
More Graphics | 47.1% | |
Nothing | 11.8% | |
13. How realistic can the transition from traditional course books to interactive books be in teaching? | ||
Impossible | 5.9% | |
Hard | 8.8% | |
Neutral | 32.4% | |
Almost Possible | 35.3% | |
Possible | 17.6% | |
14. Which of these denotes the expected advantages of utilizing immersive technologies in education? * | High Engagement | 80% |
Deep Understanding | 76.67% | |
Personalized Learning | 73.33% | |
Collaborative Learning | 66.67% | |
Accessibility | 60% |
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Share and Cite
Papadopoulou, A.; Mystakidis, S.; Tsinakos, A. Immersive Storytelling in Social Virtual Reality for Human-Centered Learning about Sensitive Historical Events. Information 2024, 15, 244. https://doi.org/10.3390/info15050244
Papadopoulou A, Mystakidis S, Tsinakos A. Immersive Storytelling in Social Virtual Reality for Human-Centered Learning about Sensitive Historical Events. Information. 2024; 15(5):244. https://doi.org/10.3390/info15050244
Chicago/Turabian StylePapadopoulou, Athina, Stylianos Mystakidis, and Avgoustos Tsinakos. 2024. "Immersive Storytelling in Social Virtual Reality for Human-Centered Learning about Sensitive Historical Events" Information 15, no. 5: 244. https://doi.org/10.3390/info15050244
APA StylePapadopoulou, A., Mystakidis, S., & Tsinakos, A. (2024). Immersive Storytelling in Social Virtual Reality for Human-Centered Learning about Sensitive Historical Events. Information, 15(5), 244. https://doi.org/10.3390/info15050244