Innovation in Education, Training and Game Design with Immersive Technologies and Spatial Computing
A special issue of Information (ISSN 2078-2489). This special issue belongs to the section "Information Processes".
Deadline for manuscript submissions: 30 April 2025 | Viewed by 6291
Special Issue Editors
Interests: immersive technologies; AR; VR mixed reality; XR; mobile learning
Special Issues, Collections and Topics in MDPI journals
Interests: artificial intelligence; STEM Education; VR; MR; AR; mobile learning
Interests: extended reality; wearable technologies; performance augmentation; digital education
Special Issues, Collections and Topics in MDPI journals
Interests: educational technology; immersive technologies in education; learning analytics; serious games
Special Issues, Collections and Topics in MDPI journals
Interests: metaverse; virtual reality; virtual worlds; instructional design; problem-based learning; gamification; serious games; digital storytelling; open distance and digital education
Special Issues, Collections and Topics in MDPI journals
Special Issue Information
Dear Colleagues,
Immersive technologies such as Augmented Reality, Virtual Reality, Mixed Reality, Metaverse, and Spatial Computing play a vital role globally in smart digital education, promising to adapt the default mode for learning to ‘fusion’ (flexible, hybrid, both real and virtual).
As efforts rise to scale up the use of immersive learning more widely, innovative formats picking up on these are needed to benefit learning, teaching, and teacher training, as well as data-driven governance, and AI-driven research.
Approaches like active learning and game-design principles are key to ensure sustainable effectiveness, while meeting educational policy aims. In this context, apart from technological and pedagogical aspects, issues around ethics, privacy, safety, and security in data analytics are to be considered.
With this Special Issue, we aim to collect innovative and rigorous (empirical) research articles and systematic reviews that supplement previous efforts towards advancement of the field.
Prof. Dr. Avgoustos A. Tsinakos
Prof. Dr. Helen Crompton
Prof. Dr. Fridolin Wild
Dr. Ioannis Kazanidis
Dr. Stylianos Mystakidis
Guest Editors
Manuscript Submission Information
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Keywords
- educational innovation
- immersive learning
- extended reality (XR)
- social virtual reality (VR)
- augmented reality (AR)
- mixed reality (MR)
- game design
- gamification
- playful design
- game-based learning
- puzzle-based learning
- problem-based learning
- narrative-based learning
- immersive storytelling
- serious games
- escape room games
- serious play
- simulations
- role plays
- ethics
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