Development of a Metaverse Art Gallery of Image Chronicles (MAGIC) for Healthcare Education: A Digital Health Humanities Approach to Patients’ Medication Experiences
Abstract
:1. Introduction
2. Materials and Methods
2.1. Design and Development of the Metaverse Art Gallery of Image Chronicles (MAGIC)
2.2. Alpha Testing of MAGIC
2.2.1. Research Model
2.2.2. Statistical Analysis
3. Results
3.1. The Three MAGIC Realms
3.2. Learners’ Demographics and Perceptions of MAGIC
3.3. TAM Scale Reliability
3.4. Learners’ Perceptions of MAGIC
3.5. Correlation of TAM Measures with Participants’ Behavioral Intention to Use MAGIC
4. Discussion
5. Limitations and Future Work
6. Conclusions
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
References
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Demographics of Participants | Number of Participants (%) |
---|---|
Gender: | |
Male | 5 (31.3) |
Female | 11 (68.8) |
Specialization: | |
Pharmaceutical Science | 12 (75.0) |
Pharmacy | 4 (25.0) |
Age Generation: | |
Gen Z (1997–2009) | 16 (100.0) |
Healthcare Practice Experience: | |
No working experience | 11 (68.8) |
Fresh graduate (<1 year) | 4 (25.0) |
1–5 years | 1 (6.3) |
Digital Knowledge and Skills: | |
Sharing and interacting online: | |
Confident a+ | 11 (68.8) |
Not very confident b+ | 1 (6.3) |
Managing safety and well-being online: | |
Confident a+ | 10 (62.5) |
Not very confident b+ | 2 (12.5) |
Adapting to new technology: | |
Confident a+ | 10 (62.5) |
Not very confident b+ | 2 (12.5) |
Digital content creation: | |
Confident a | 8 (50.0) |
Not very confident b | 8 (50.0) |
Metaverse experience prior to accessing MAGIC: ^ | |
Augmented reality (e.g., Pokemon Go, Snow app) | 15 (93.8) |
Lifelogging (e.g., Instagram, Facebook, Twitter (X), Tiktok) | 14 (87.5) |
Mirror Worlds (e.g., Google Earth, Zoom, Microsoft Teams, Skype) | 15 (93.8) |
Virtual Worlds (e.g., Second Life, Fortnite, Minecraft, Roblox, ZEPETO) | 12 (75.0) |
Content in MAGIC | Number of Participants (%) |
---|---|
Favorite Character Portrait: | |
Hero Portraits: | |
Lamotrigine (Equilibrium—Warlord of Balance) | 1 (6.3) |
Propranolol (Calmguard—Guardian of Tranquility) | 5 (31.3) |
Alprazolam (Serenya—Tranquil Enchantress) | 2 (12.5) |
Sertraline (Aurora—Artistic Alchemist) | 3 (18.8) |
Villain Portraits: | |
Lorazepam (Lady Vespera—Mistress of Manipulation) | 4 (25.0) |
Lithium (Grimstone—Unyielding Storm) | 1 (6.3) |
Reason for Favorite Character: | |
Tells me more about patient’s viewpoint about medication | 1 (6.3) |
Teaches me more about mechanism of action of medication | 4 (25.0) |
Correlates another viewpoint of art therapy and medication adherence | 1 (6.3) |
Allows me to learn more about medication in general | 5 (31.3) |
Helps me in medication counselling practice | 1 (6.3) |
Provides a realistic analogy of patient’s medication experience | 4 (25.0) |
Rating of Content in MAGIC: a | |
Understanding of art therapy: | |
Informative b | 14 (87.5) |
Not very informative c | 2 (12.5) |
Understanding of medication adherence: | |
Informative b | 15 (93.7) |
Not very informative c | 1 (6.3) |
Understanding how patients relate to their medications: | |
Informative b | 13 (81.3) |
Not very informative c | 3 (18.8) |
Interest in Learning More about Art Therapy and Narrative Storytelling: d | |
Interested d | 10 (62.5) |
Not very interested e | 6 (37.5) |
TAM Measures | Number of Items/Statements | Cronbach’s Alpha (α) |
---|---|---|
Perceived Enjoyment (PE) | 2 | 0.639 |
Perceived Usefulness (PU) | 3 | 0.670 |
Perceived Playfulness (PP) | 4 | 0.760 |
Perceived Trust (PT) | 3 | 0.857 |
Perceived Knowledge (KNOW) | 2 | 0.414 |
Social Norm (SN) | 3 | 0.746 |
Perceived Compatibility (PC) | 3 | 0.787 |
Perceived Image (PI) | 3 | 0.936 |
Perceived Ease of Use (PEU) | 4 | 0.633 |
Attitude Towards Use (ATT) | 3 | 0.910 |
Behavioral Intention (BI) | 3 | 0.735 |
Overall Total | 33 | 0.943 |
TAM Measures | TAM Parameters/Statements | Scores for TAM Statements a (Average ± SD) | Average Score for TAM Measures a (Average ± SD) |
---|---|---|---|
Perceived Enjoyment (PE) |
| 6.31 ± 0.70 | 6.13 ± 0.67 |
| 5.94 ± 0.85 | ||
Perceived Usefulness (PU) |
| 5.94 ± 0.93 | 5.85 ± 0.72 |
| 6.13 ± 0.62 | ||
| 5.50 ± 1.16 | ||
Perceived Playfulness (PP) |
| 6.25 ± 0.78 | 5.80 ± 0.71 |
| 5.06 ± 1.18 | ||
| 5.75 ± 1.07 | ||
| 6.13 ± 0.62 | ||
Perceived Trust (PT) |
| 5.69 ± 0.79 | 5.77 ± 0.88 |
| 5.81 ± 1.05 | ||
| 5.81 ± 1.11 | ||
Perceived Knowledge (KNOW) |
| 5.56 ± 0.81 | 5.66 ± 0.72 |
| 5.75 ± 1.00 | ||
Social Norm (SN) |
| 5.69 ± 0.79 | 5.46 ± 0.85 |
| 5.56 ± 1.03 | ||
| 5.13 ± 1.26 | ||
Perceived Compatibility (PC) |
| 5.44 ± 1.03 | 5.44 ± 0.96 |
| 5.13 ± 1.41 | ||
| 5.75 ± 0.93 | ||
Perceived Image (PI) |
| 5.13 ± 1.20 | 5.19 ± 1.15 |
| 5.31 ± 1.14 | ||
| 5.13 ± 1.31 | ||
Perceived Ease of Use (PEU) |
| 5.81 ± 0.91 | 5.11 ± 0.42 |
| 5.44 ± 0.89 | ||
| 3.25 ± 1.73 | ||
| 5.94 ± 0.85 | ||
Attitude Towards Use (ATT) c |
| 5.44 ± 0.81 | 5.67 ± 0.82 |
| 5.75 ± 0.86 | ||
| 5.81 ± 0.98 | ||
Behavioral Intention (BI) |
| 5.81 ± 0.91 | 5.81 ± 0.79 |
| 5.69 ± 1.14 | ||
| 5.94 ± 0.85 |
TAM Measures a | Spearman’s Correlation Coefficient (rs) b | p-Value | 95% Confidence Interval | Exploratory Factor Analysis | ||
---|---|---|---|---|---|---|
Factor 1 Loadings | Factor 2 Loadings | Extraction Communalities c | ||||
Perceived Enjoyment (PE) | 0.608 | 0.012 * | 0.114, 0.861 | 0.583 | 0.535 | 0.627 |
Perceived Usefulness (PU) | 0.789 | <0.001 * | 0.419, 0.934 | 0.769 | 0.398 | 0.750 |
Perceived Playfulness (PP) | 0.925 | <0.001 * | 0.749, 0.979 | 0.890 | 0.291 | 0.877 |
Perceived Trust (PT) | 0.647 | 0.007 * | 0.171, 0.878 | 0.849 | −0.008 | 0.721 |
Social Norm (SN) | 0.862 | <0.001 * | 0.582, 0.959 | 0.961 | 0.106 | 0.935 |
Perceived Compatibility (PC) | 0.890 | <0.001 * | 0.652, 0.968 | 0.975 | −0.007 | 0.951 |
Perceived Image (PI) | 0.680 | 0.004 * | 0.222, 0.892 | 0.941 | −0.142 | 0.906 |
Perceived Ease of Use (PEU) | 0.249 | 0.352 | −0.289, 0.668 | −0.112 | 0.917 | 0.853 |
Attitude Towards Use (ATT) | 0.451 | 0.079 | −0.084, 0.784 | 0.094 | 0.885 | 0.791 |
Behavioral Intention (BI) | -- | -- | -- | 0.892 | 0.270 | 0.869 |
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Yap, K.Y.-L.; Ho, J.; Toh, P.S.T. Development of a Metaverse Art Gallery of Image Chronicles (MAGIC) for Healthcare Education: A Digital Health Humanities Approach to Patients’ Medication Experiences. Information 2024, 15, 431. https://doi.org/10.3390/info15080431
Yap KY-L, Ho J, Toh PST. Development of a Metaverse Art Gallery of Image Chronicles (MAGIC) for Healthcare Education: A Digital Health Humanities Approach to Patients’ Medication Experiences. Information. 2024; 15(8):431. https://doi.org/10.3390/info15080431
Chicago/Turabian StyleYap, Kevin Yi-Lwern, Jayen Ho, and Phylaine Shu Ting Toh. 2024. "Development of a Metaverse Art Gallery of Image Chronicles (MAGIC) for Healthcare Education: A Digital Health Humanities Approach to Patients’ Medication Experiences" Information 15, no. 8: 431. https://doi.org/10.3390/info15080431
APA StyleYap, K. Y. -L., Ho, J., & Toh, P. S. T. (2024). Development of a Metaverse Art Gallery of Image Chronicles (MAGIC) for Healthcare Education: A Digital Health Humanities Approach to Patients’ Medication Experiences. Information, 15(8), 431. https://doi.org/10.3390/info15080431