1. Introduction
Parkinson’s disease (PD) is a progressive neurodegenerative disorder that is characterized by the loss of dopaminergic neurons in the substantia nigra of the brain and, in some cases, by the presence of Lewy bodies or abnormal deposits of the alpha-synuclein protein [
1]. The EP causes are mainly related to environmental factors and, in a lower percentage, by genetic factors [
2]. Although the causes of the disease are not known with certainty, it is estimated that approximately, 1–3% of the elderly global population suffers from the disease, where about 200 per 100,000 inhabitants are diagnosed with PD, according to recent studies about this pathology [
1,
2].
The PD presents motor and non-motor symptoms where the more common are the loss of movement, muscle stiffness, and tremors at rest [
3]. In general, the motor symptoms are displayed in adults older than 60 years [
4], while some non-motor signs, such as the attention loss, the memory loss, the mood alteration, and the corporal pain, appear even ten years before the diagnosis of the disease. However, the non-motor symptoms that concerned the specialist the most are the neuropsychiatric ones, such as hallucinations, dementia, cognitive impairment, anxiety, and depression [
5].
In the case of dementia, this pathology is associated with the presence of synucleinopathy in the cerebellar cortex and the limbic system [
6]. These conditions reduce the neural capacity to receive some cerebral signals. Thus, the information transmission required for the execution of some mental functions is diminished [
3]. The PD symptoms related to neuropsychologic disorders have been poorly studied. Nonetheless, some authors have demonstrated that the quality of life related to health is radically affected by these conditions, principally, because of the cognitive disability, since it makes it more difficult to perform activities such as remembering, following instructions or even can affect some movements’ speed [
7].
The most common way to treat PD is the use of dopaminergic drugs that aid in controlling the symptoms through the release of dopamine [
8]. As a consequence of an inexistent cure for this disease, the diagnosed people are medicated for life [
8]. The use of drugs aid in the reduction of involuntary movements, but they are also provided with other treatments to diminish other symptoms such as gait disorders, reduced range of motion, memory loss, or attention deficit. Moreover, particular medicines and non-pharmacologic treatments such as cognitive behavioral treatment (CBT) are employed to treat the neuropsychologic symptoms [
9].
Even though the cognitive disability is one of the more common symptoms of the PD, there are few studies regarding the strategies that may serve to rehabilitate this condition. However, some studies have revealed that the use of visual and auditive tools aid the PD patients to better concentrate and become motivated, which induces an activation of the sensory and emotional part that permit a better development of movements [
10]. Most of the employed techniques in the cognitive rehabilitation are associated with the solution of mathematical problems, board games, and reading, among others. Notwithstanding, in recent years, there have been computer-assisted therapies, which, through video games such as the ERIKA platform, enable the users to exercise their mind and increase their ability to memorize and concentrate [
11].
In addition to the incorporation of video games, some studies have been developed by the implementation of virtual reality (VR) in people diagnosed with PD. In one of these studies, Maggio et al. performed a qualitative evaluation of 20 patients by using the BTS Nirvana (BTS-N) system. The authors reported that after 24 sessions, the patients improved their cognitive functioning regarding the executing and visuospatial abilities, which were determined through the quality of life in the PD scales [
12]. According to some researchers, the therapies based on repetitive exercises induce a positive effect on the cognitive functions; then, if the motor rehabilitation therapies are complemented with sequencing, memory, and concentration strategies, it is possible to cover as many of the PD effects as possible [
13].
In the last decade, there has been an increase in the medical studies based on VR, because it has been demonstrated to improve several cortical functions and help optimize the efficiency of the sensory cortex [
14], and it also makes it easier to treat patients from their home. In addition, the use of VR technology has positively impacted the memory, the daily activities, the language, the attention, the movement, and the equilibrium of the PD patients [
14]. To monitor the effect of these strategies, the evaluation of electroencephalography (EEG) signals has been implemented [
14,
15].
A large portion of the studies performed so far with VR and EEG signals include the comparison between health and cognitive impairment-diagnosed individuals. The EEG evaluations help to detect errors in neuronal activity: for example, in the mid-frontal theta activity [
15]. The development of exercises such as lifting limbs or gripping and trawling movements may have repercussions on the theta and beta bands’ power, where an increase in the potential indicates a higher activity in that specific brain region [
15]. The use of games and VR have been shown to be 100% satisfactory to the participants of the studies [
16,
17], which may encourage adhesion to the treatments.
Although VR in the PD treatment seems to be very useful in accompanying conventional treatments, there are few studies of this technology as a strategy to improve the non-motor symptoms, such as attention, coordination, and memory loss, in which it is important to evaluate the neuronal activity of the PD after the exposure to the treatments. Given this lack of evidence about the cognitive enhancements and their relationship with the motor ones, this work seeks to study the usability of a VR-based neuropsychologic intervention program in adults with PD. The objective is to evaluate neural activity during a virtual reality-based therapy session to understand the behavior of brain activity in people with PD, once the patient is subjected to visual stimulation and when the patient is in a resting state. Therefore, this work allows understanding the influence of the therapy on attentional and memory functions as well as identifying possible deficiencies in the program protocol or corroborating the effectiveness of the intervention based on the state of the art.
5. Conclusions
From the study and the statistically significant results, it was possible to determine some effects of the program on the cognitive functions of the patients. It was possible to observe in the participants an increase in attention, planning, and ability to process and interpret information with most of the games used in the program. In addition, characteristics of Parkinson’s disease that influence brain activity and that differ from the normal activity of a person without neuronal pathologies were identified.
Considering the information provided in the literature on the effects of therapies based on virtual reality, it was possible to prove the action of visual stimuli over the activity of the alpha and beta bands. These bands showed the ability to maintain the cognitive functions of people during the execution of the activities. Although most of the studies found are directed to the analysis in healthy subjects, in patients with Parkinson’s disease, it was possible to observe the ability to maintain attention and satisfactorily execute each of the activities proposed for the study, regarding an increase in the activity of the beta band during the execution of the games. This allows the present work to be of interest to expand the study of VR technologies in people with PD [
20,
21,
22,
23].
Given that the results did not maintain a uniform distribution for the alpha powers, and statistically significant results were only found for this band in a single game, it is not considered relevant to determine that the VR rehabilitation program is significant for memory improvement in people with PD. After performing the study, it was possible to identify some properties of the disease that make the behavior of the alpha band differ from the behavior in people without the disease, as shown in the literature. It is expected that a second test with a larger population group and the study of signals such as EMG will allow observing wider variations and show the impact of the use of this technology in the rehabilitation of people with PD to improve different motor and non-motor functions.
Finally, the use of virtual reality technology with the games Sorting Cubes, More Switches, Zero Gravity Switches and Punch the Dummy is considered viable to improve cognitive functions related to attention, concentration, and decision making during rehabilitation therapies of Parkinson’s disease. This is concluded because increases in beta band activity were observed, which is related to an increase in activity when performing tasks involving cognitive functions, and the participants successfully executed the mentioned games. The game Finger Painting is not considered, because it was the game that showed less changes in the bands’ activity in relation to the other games. As observed in the results, this game was the one that least increased the activity of the bands; therefore, it is considered pertinent to study it during more sessions of the program or to test it with another game using the software.