Social Robots in Special Education: A Systematic Review
Abstract
:1. Introduction
1.1. Related Work
1.2. Contribution of This Study
- A.
- Question 1—What is the degree of integration of social robots in special education?
- B.
- Question 2—In which impairments have the social robots been used, under what conditions and experimental settings and with what results?
- C.
- Question 3—What types of social robots are appropriate for each impairment and what is their performance?
- D.
- Question 4—What are the challenges that need to be addressed by the researchers in this field, in order to achieve the successful integration of social robots in special education?
2. Materials and Methods
2.1. Sources and Search Terms
- (1)
- “(human–robot interaction) AND ((special education) OR (special needs education) OR disorder)” and
- (2)
- “human–robot interaction” AND “autism”.
2.2. Inclusion and Exclusion Criteria
2.3. Data Extraction
- -
- The impairment type of the target group.
- -
- The age range of the target group.
- -
- The role of the robot in the interaction (if the interaction occurred only with the robot or with the cooperation of other persons, namely an instructor, other children, or a family member).
- -
- The type of interaction between the target group and the robot (game, interaction, lessons, or other).
- -
- The name of the robot that was used.
- -
- The type of robot (humanoid, non-humanoid).
- -
- The challenges faced during the study from the aspect of the functionality of the robot.
2.4. Statistical Results
2.4.1. Demographics
2.4.2. Timeline
2.4.3. Impairments
3. Impairments Taxonomy
3.1. Autism Spectrum Disorder (ASD)
Ref. | Objectives | Interaction | Age Range (Years) | Participants Total (Female, Male) | Robot Name | Robot Type | Robot Role |
---|---|---|---|---|---|---|---|
[25] | Teach fundamentals of music, improve social/cognitive skills | Music-based scenario | 6 | 4 (0, 4) | NAO | Humanoid | Main interaction |
[26] | Improve joint attention, imitation and turn-taking skills | Games | 3–5 (Phase 1) - (Phase 2) | 11 (-, -) (Phase 1) 27 (-, -) (Phase 2) | NAO | Humanoid | Main interaction. Therapist present |
[27] | If caregivers can better address concerns of adolescents with ASD via a desktop humanoid robot | Conversations | 15, 18 | 2 (0, 2) | CommU | Humanoid | Main interaction, tele-operated by caregiver, cases of caregiver being in the same room and in a different room |
[28] | Find parameters that can improve the multi-communication skills | Intervention adaptive therapy games (joint attention and imitation) | 3.7–10.4 | 12 (1, 11) | 2 NAO | Humanoid | Main interaction |
[29] | Find effect of different visual stimuli in order to improve the joint attention | Joint attention therapy | 3.5–7.2 | 12 (1, 11) | NAO | Humanoid | Main interaction |
[30] | Assess autonomy of robot | Therapy sessions | 3.9–5.9 - - | 5 (0, 5) 6 (-, -) 18 (-, -) | ASTRO | Non-Humanoid | Main interaction |
[31] | Measure effectiveness of interaction module | Interaction modules | 5–6 | 9 (0, 9) | Rero | Humanoid | Main interaction, therapist present, experimenter hidden |
[32] | See whether the games played with the robot improve the children’s visual perspective taking (VPT) and theory of mind (TOM) | Games | 3–5 (initial proof of concept), 11–14 (pilot study) | 3 (-, -) 12 (5, 7) | Kaspar | Humanoid | Main interaction, therapist present |
[33] | Examine whether children successfully imitate the robot and if they focus attention on the robot | Sign language teaching | - | 10 (-, -) | InMoov | Humanoid | Main interaction, therapist and companions present |
[34] | Test and analyze impact of robot | Storytelling, games, exercises, song | 7–11 | 15 (-, -) | NAO | Humanoid | Main interaction, teacher present |
[35] | Evaluate benefits in anxiety reduction and instruction compliance | Mixed play activities | 5 | 5 (-, -) | NAO, MiRo | Humanoid, Non-Humanoid | Main interaction, therapist and parents present |
[36] | Develop social skills | Distrust and deception games | 5–8 | 20 (2, 18) | NAO | Humanoid | Main interaction |
3.2. Multiple Impairments
Ref. | Impairments | Objectives | Interaction | Age Range (Years) | Participants Total (Female, Male) | Robot Name | Robot Type | Robot Role |
---|---|---|---|---|---|---|---|---|
[37] | Spinal muscular atrophy, cerebral palsy, developmental disorder, intellectual disabilities | Engage children in STEM | Workshops | 6–13 | 18 (4, 14) | WeDo, Lego Mindstorms/EV3 | Non-Humanoid, Humanoid | Main interaction |
[39] | Cerebral palsy, communication disorders | Speech therapy | Exercises | - | 14 (-, -) | SPELTRA | Humanoid | Main interaction, therapist present |
[40] | Global cognitive retardation, developmental disorder, epilepsy, language retardation | Investigation of effects of robot | Game | 6–11 | 5 (3, 2) | Iromec | Non-Humanoid | Main interaction, single and two child tests, one teacher involved in activity, another observing |
[41] | ASD, speech–language impairment, | Improve social and attentions skills | Social interaction and exercises | 6–9 | 3 (1, 2) | NAO | Humanoid | Main interaction, parent and researcher present, robot operated |
[42] | ASD, Global developmental delay, cerebral palsy, epilepsy | Improve mobility | Sessions | 9–17 | 6 (2, 4) | NAO | Humanoid | Main interaction |
[43] | Global cognitive disability, tuberous sclerosis, ADHD, motor impairments | Improve mobility and cognitive skills | Play sessions | 6–11 | 4 (3, 1) | Iromec | Non-Humanoid | Main interaction, individual or group sessions, teacher and facilitator present |
[44] | Prader–Willi disorder, psychosis, Down syndrome, intellectual disabilities | Learn through play with the robot Investigation of effects of robot | Free play | 6–10 | 11 (-, -) | Teo | Non-Humanoid | Main interaction, therapist present |
[45] | ASD, mental impairment | Improve mobility | Play sessions | adolescents | 2 (-, -) | Lego Mindstorms NTX | Humanoid | Main interaction, researcher present |
[46] | Physical disabilities, cognitive impairments | Improvement of movements and cognitive skills | Body exercises | 2.6–18 | 17 (7, 10) | ZORA (NAO) | Humanoid | Main interaction, Wizard of Oz |
[47] | ASD, cognitive impairments | Improve social and cognitive skills | Play scenarios | 8.3 avg. | 10 (1, 9) | Iromec, Kaspar | Non-Humanoid, Humanoid | Main interaction, experimenter present |
[48] | ASD, intellectual disabilities | Improve communication skills | Communication and interaction. | 8–13 | 3 (0, 3) | NAO | Humanoid | Main interaction |
[49] | ASD, developmental disorders, mood disorder, anxiety disorder | Investigation of effects of robot | Free interaction | 8–19 | 9 (5, 4) | Paro | Non-Humanoid | Main interaction |
[50] | Different levels of cognitive disabilities | Learn cleaning skills | Training session | 10–18 | 30 (-, -) | NAO | Humanoid | Main interaction, controlled by experimenter |
[51] | ASD, intellectual disability | Rehabilitation | Imitation tasks | 8.7 avg. | 6 (0, 6) | NAO | Humanoid | Main interaction, teacher present |
[52] | ASD, developmental delay (DD) | Find the preferences of the children for appearances and functionalities of the robots | Free play | 7.8 avg. | 74 (11, 63) | Dabao XiaoE Mika | Humanoid | Main interaction |
[53] | ASD, intellectual disability, Down syndrome | Analyze the behavior of the participants | Games | 24–42 | 6 (5, 1) | Cozmo | Non-Humanoid | Main interaction |
[54] | ASD, ADHD, delayed speech development (DSD) | Engagement level measuring, find behavioral patterns | Games | 4–8 | 21 (3, 18) | NAO | Humanoid | Main interaction, researcher is present |
[55] | ASD, ADHD | Apply a novel robot behavior | Imitation games | 3–5 6–12 | 7 (0, 7) 8 (0, 8) | NAO | Humanoid | Main interaction, researcher is present |
3.3. Cerebral Palsy
Ref. | Objectives | Interaction | Age Range (Years) | Participants Total (Female, Male) | Robot Name | Robot Type | Robot Role |
---|---|---|---|---|---|---|---|
[56] | Neurophysiological rehabilitation | Exercises | 4–9 | 6 (-, -) | KineTron | Humanoid | Main interaction, therapist present |
[57] | Improve mobility | Exercises | 9–13 | 2 (0, 2) | NAO | Humanoid | Main interaction |
[59] | Improve playfulness | Training sessions | 5–9 | 4 (1, 3) | Lego Invention “Roverbot” | Non-Humanoid | Main interaction, child with mother |
3.4. Other Impairments
3.4.1. Attention Deficit Hyperactivity Disorder (ADHD)
3.4.2. Hearing Impairments
3.4.3. Down Syndrome
3.4.4. Oncological Disorders
3.4.5. Neuro-Developmental Disorder (NDD)
Ref. | Impairment | Objectives | Interaction | Age Range (Years) | Participants Total (Female, Male) | Robot Name | Robot Type | Robot Role |
---|---|---|---|---|---|---|---|---|
[60] | ADHD | Observe effects of the interaction | Collaborative learning | - | 3 (-, -) | Ifbot | Non-Humanoid | Wizard of Oz, main interaction |
[62] | Hearing impairments | Sign language teaching | Sign game | 7–16 | 27 (16, 11) | Robovie R3, NAO | Humanoid | Main interaction |
[64] | Down syndrome | Compare the two robots | Play scenarios | 10–16 | 4 (1, 3) | NAO, Lego Mindstorms KRAZ3 | Humanoid, Non-Humanoid | Support the learning |
[65] | Down syndrome | Investigate effects of robots | Play scenarios | 8 | 1 (1, 0) | Iromec, Kaspar | Non-Humanoid, humanoid | Main interaction, experimenter interacting |
[68] | Oncological disorders | Increase motivation of children to perform exercises | Gross motor exercises | 3–15 | 14 (5, 9) | ZORA (NAO) | Humanoid | Main interaction |
[70] | NDD | Increase engagement | Storytelling | 25–42 | 11 (-, -) | ELE | Non-Humanoid | Main interaction |
3.5. Challenges
Reference | Impairment | Outcomes | Challenges |
---|---|---|---|
[25] | ASD | Sessions positively affected their walking, speaking and handwriting; autism severity and parental stress decreased, social skills increased and stereotyped behaviors improved. | A small number of participants and no control group, children were not mature enough, potential effects of other classes, heterogeneous autism severity on children, unpredicted behaviors during sessions, engineering and technical issues, the small number of sessions. |
[34] | ASD | The use of the NAO robot showed significant improvement in several aspects of learning behaviors, confirming the confidence level for the techniques used. | Not reported. |
[35] | ASD | Reduction in anxiety and increase in compliance with instructions. | Not reported. |
[36] | ASD | Distrust task: the independent-sample Welch t-test showed a significant difference in overall distrust performance between the ASD (M = 7.70, SD = 2.62) and TD groups (M = 9.35, SD = 0.67. TD children were more likely than children with ASD to distrust the robot who offered incorrect information. Deception task: the overall performance analysis of the deception task also found a significant difference in the overall deception performance between the ASD (M = 6.70, SD = 3.64) and TD (M = 9.55, SD = 1.19) groups, indicating that TD children were more likely to deceive the robot than children with ASD. | Did not use a within-subject design to compare the same participants with human and robot conditions. Although there is no significant difference in the mean ages between the two ASD groups, the age difference of six months could still represent different neurodevelopmental patterns in children, which could affect their interactions with robots and humans. The anthropomorphic thinking for the human condition was not investigated; thus, it is not clear whether the interaction progress would affect children’s anthropomorphic thinking answers. To study the regional difference of the performance of this study, and to replicate these findings in more cities and counties. |
[37] | Multiple disabilities | The results obtained show that children can adapt quickly to the robot, and in the case of phonemic area, an immediate improvement. Helped to address the educational, cognitive, physical and social needs of the children, engaging youth with disabilities in a robotics program. | Three main improvements were identified for this study, based on its challenges: (1) to scale the research and to repeat it in more sites, (2) to increase the number of female children and (3) to generalize the designed experiments to children with other disabilities, since the authors realized that STEM learning for children with various disabilities may have different meanings and is an area worthy of further exploration. |
[39] | Multiple disabilities | Children were engaged in the activity from the very beginning of the session. | The appearance and behaviors did not evoke an agent with its inner state and intentionality. Issues are mainly related to the functional aspect of the visual interface, design of the physical appearance of the robot and its faces. |
[40] | Multiple disabilities | Helped to address the educational, cognitive, physical and social needs of the children. | The research was conducted at only one site. The girls were under-represented in the program. |
[41] | Multiple disabilities | “No response” count decreases and flattens out with improvement. The “correct response” count consistently increases. These counts are consistent with the increase of total directives over time. The results for subject 3 are inconclusive. Another subject made considerable progress according to the SLP and SPED teacher. | Not reported. |
[42] | Multiple disabilities | The Wilcoxon signed-rank test showed that for the group as a whole, ratings were significantly higher when working with the robot. | There was a small amount of bias that may have influenced the teachers’ ratings. There were more people present in the classroom than when working with the robot and there was also the researcher and a camera. |
[43] | Multiple disabilities | No positive changes for the Sensory developmental area were recorded. The motor developmental area was the only one that did not report any negative changes. | To extend this preliminary study. |
[44] | Multiple disabilities | Some children had the highest increase on the variable “communication with Teo”, while others had a high decrease. For four children, there was an increase in some variables, while there was a strong decrease in two children. The variable “manipulation of Teo” had a decrease for all children except for two of them. Additionally, the variables “externalization of needs”, “positive emotions” and “negative emotions” showed a positive trend in the second session in both groups of children. | Causality relationships are hard to measure. |
[45] | Multiple disabilities | Improvements in distinguishing the cards and overall behavior. | Not reported. |
[46] | Multiple disabilities | The mean score of IPPA before the sessions was 11.8, and the mean score after the sessions was 8.8. | Not reported. |
[47] | Multiple disabilities | Analysis of the data from the pre- and post-test questionnaires; all items were compared with each other in order to evaluate possible improvements in the developmental target areas. | The ability to speak and understand the language was vital for the children. Study data are preliminary. |
[48] | Multiple disabilities | The three students became more confident and willing to engage in conversation after interacting with the robot over a period of time. | Not reported. |
[49] | Multiple disabilities | They confirmed the lasting positive change by gross observation. | One boy did not like the big eyes or the slight drive noise. |
[50] | Multiple disabilities | All groups in this experiment improved their knowledge and skills between the pre-test and the post-test. The interaction with the robot was more efficient in improving functional knowledge and skills. Students’ IQ levels showed an improvement. | Not reported. |
[51] | Multiple disabilities | Children successful at the end of the therapy. Two children with profound ID did not benefit from robot-assisted therapy. All children increased the time spent imitating the robot. | The results of this study only indicate the underlying potential of research in this field. |
[56] | Cerebral palsy | All children liked the sessions with the Rehabilitation Robot. The children wanted him to be present during their other sessions. | Not reported. |
[57] | Cerebral palsy | The robot misinterprets children with the speech impediment. | Not reported. |
[59] | Cerebral palsy | Scoring based on Rasch analysis. During intervention, all children had an increase in self-control, specifically the items decides, modifies, initiates and transitions. | The Lego Invention robot is not 100% accurate in its movements. |
[60] | ADHD | Learning time (min:sec): without robot: 15:28, 12:49; with robot: 18:05, 13:45. Running time: without robot: 6 and 5 times; with robot: 7 and 9 times. | Not reported. |
[62] | Hearing impairments | The children of beginner’s level preferred to play with NAO first. Their average error rates are smaller in the games played with R3 than NAO in the first games, and total error in both games. | The robots, due to their hands, did not correctly sign one of the words. |
[64] | Down syndrome | Participants had a higher percentage of engagement with the Lego Mindstorm than with the NAO. In the fourth participant, there was no difference in percentage engagement between the two robots. In terms of percentage errors, there was no difference between the two robots in all four participants. | The learning objectives were limited to those that could be carried out with both robots. |
[65] | Down syndrome | The child was more interactive with the experimenter and the robot during the sessions with the Kaspar robot. | Not reported. |
[68] | Oncological disorders | The motivation was assessed using three measures based on the Fun Toolkit. | Not reported. |
4. Robots—Taxonomy
4.1. NAO Robot
4.2. Kaspar Robot
4.3. Lego Mindstorms
4.4. iRobiQ Robot
4.5. Iromec Robot
4.6. Alice Robot
4.7. Probo Robot
4.8. KiliRo Robot
4.9. Zeno Robot
4.10. Miscellaneous Robots
NAO | Kaspar | Lego-Mindstorms-ev3 | iRobiQ |
Iromec | Alice | Probo | KiliRo |
Zeno | Aibo | Rero | Cozmo |
Paro | MiRo | CommU | QTrobot |
InMoov | Ifbot | Charlie | Keepon |
Robot Name | Robot Type | Ref. | Impairments | Robot Role | Interaction |
---|---|---|---|---|---|
NAO | Humanoid | [25,26,28,29,34,35,36,41,42,46,48,50,51,54,55,57,62,64,68,75,77,85,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109] | ASD, multiple impairments, cerebral palsy, hearing impairments, oncological disorders | Proactive companion, assistive intervention tool, social mediator, therapeutic assistant | Imitation, therapeutic games, free play sessions, teaching joint attention, learning sessions |
Kaspar | Humanoid | [32,47,65,110,111,112] | ASD, multiple impairments, Down syndrome | Game partner | Unconstrained interaction, tactile interaction through tactile play scenarios, games |
Lego Mindstorms | Non-Humanoid Humanoid | [37,45,59,113,113] | Multiple impairments, cerebral palsy | Main interaction | Working sessions, workshops (program robot to solve problems), games |
iRobiQ | Humanoid | [73,114,115,116] | ASD, multiple impairments | Main interaction | Story intervention, social interaction |
Iromec | Non-Humanoid | [40,43,47,65,117] | ASD, multiple impairments, Down syndrome | Companion and teacher assistant | Play scenarios, triadic interaction, imitation |
Alice | Humanoid | [74,75,76] | ASD | Game partner | Game, triadic interaction |
Probo | Humanoid (pet-like) | [77,78,79] | ASD | Main interaction | Storytelling, game |
KiliRo | Non-Humanoid (pet-like) | [80,81] | ASD | Lower stress levels of the children, improve the interaction of the teacher | Pronouncing letters and dancing, free interaction, learning activities |
Zeno | Humanoid | [82,83] | ASD | Social mediator, assistant | recognize emotions in a game scenario, stimulus-reinforcement |
Aibo | Non-Humanoid (pet-like) | [84] | ASD | Main interaction | Interactive and therapy sessions |
Rero | Humanoid | [31] | ASD | Main interaction | Interaction modules |
Cozmo | Non-Humanoid | [53] | Multiple impairments | Main interaction | Games |
Paro | Non-Humanoid (pet-like) | [49,85] | Multiple impairments | Main interaction | Free interaction |
MiRo | Non-Humanoid (pet-like) | [35] | ASD | Main interaction | Mixed play activities |
CommU | Humanoid | [27] | ASD | Main interaction | Conversations |
Astro | Non-Humanoid | [30] | ASD | Main interaction | Therapy sessions |
QTrobot | Humanoid | [86] | ASD | Interview partner | Storytelling, ask questions, imitation games |
InMoov | Humanoid | [33] | ASD | Teacher assistant | Sign language learning |
Ifbot | Non-Humanoid | [60] | ADHD | Collaborative learning | Wizard of Oz, main interaction |
Keepon | Non-humanoid (pet-like) | [88] | ASD | Gives feedback to the children | Learning/reversal learning task |
FACE | Humanoid (Android) | [89] | ASD | Treatment assistive tool | Imitation games |
Kinetron | Humanoid | [56] | Cerebral palsy | Rehabilitation, precise movements with specified speed and force. | Games |
Pleo | Non-humanoid (pet-like) | [90] | ASD | Elicit social interaction and host of social perception reasoning to children | Triadic interaction with the child and a teacher |
Queball | Non-humanoid | [91] | ASD | Therapeutic tool | Social interaction, play |
Robovie R3 | Humanoid | [62] | Hearing impairments | Teacher assistant | Sign language learning |
SPELTRA | Non-humanoid | [39] | Multiple impairments | Main interaction | Speech exercises |
Teo | Non-humanoid | [44] | Multiple impairments, Down syndrome | Main interaction | Free play |
Troy | Humanoid | [92] | ASD | Treatment assistive tool | Social communication |
5. Discussion
6. Conclusions
Author Contributions
Funding
Conflicts of Interest
References
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Papakostas, G.A.; Sidiropoulos, G.K.; Papadopoulou, C.I.; Vrochidou, E.; Kaburlasos, V.G.; Papadopoulou, M.T.; Holeva, V.; Nikopoulou, V.-A.; Dalivigkas, N. Social Robots in Special Education: A Systematic Review. Electronics 2021, 10, 1398. https://doi.org/10.3390/electronics10121398
Papakostas GA, Sidiropoulos GK, Papadopoulou CI, Vrochidou E, Kaburlasos VG, Papadopoulou MT, Holeva V, Nikopoulou V-A, Dalivigkas N. Social Robots in Special Education: A Systematic Review. Electronics. 2021; 10(12):1398. https://doi.org/10.3390/electronics10121398
Chicago/Turabian StylePapakostas, George A., George K. Sidiropoulos, Cristina I. Papadopoulou, Eleni Vrochidou, Vassilis G. Kaburlasos, Maria T. Papadopoulou, Vasiliki Holeva, Vasiliki-Aliki Nikopoulou, and Nikolaos Dalivigkas. 2021. "Social Robots in Special Education: A Systematic Review" Electronics 10, no. 12: 1398. https://doi.org/10.3390/electronics10121398
APA StylePapakostas, G. A., Sidiropoulos, G. K., Papadopoulou, C. I., Vrochidou, E., Kaburlasos, V. G., Papadopoulou, M. T., Holeva, V., Nikopoulou, V. -A., & Dalivigkas, N. (2021). Social Robots in Special Education: A Systematic Review. Electronics, 10(12), 1398. https://doi.org/10.3390/electronics10121398